Zoidberg747
My blades will find your heart
More like makes it untrue.The fact that it said "NRS Tester Paused" still makes this sketchy.
More like makes it untrue.The fact that it said "NRS Tester Paused" still makes this sketchy.
But he's not insisting that it wasn't his controller that disconnected, he even mentioned that his play and charge kit may have disconnected. He was just explaining what he thought happened at the time and how his controller dropped and why he reacted the way he didThe fact that it said "NRS Tester Paused" still makes this sketchy.
I'm aware of what he said. Just pointing out what people will still think.But he's not insisting that it wasn't his controller that disconnected, he even mentioned that his play and charge kit may have disconnected. He was just explaining what he thought happened at the time and how his controller dropped and why he reacted the way he did
Most of what PL's saying is completely reasonable, it's a shame so much of the thread is jokes about how long it is or about Reo's trolling
Why drop the controller in the first place though?But he's not insisting that it wasn't his controller that disconnected, he even mentioned that his play and charge kit may have disconnected. He was just explaining what he thought happened at the time and how his controller dropped and why he reacted the way he did
Most of what PL's saying is completely reasonable, it's a shame so much of the thread is jokes about how long it is or about Reo's trolling
Don't worry, the new REO is better lol.Anyone notice how I didn't go on a frenzy posting left and right trying to bash PL while he is "down" (for lack of better word) ?
I don't know if the same would have happened if the positions were reversed. But you have to admit, I am no longer a troll who engages in mindless drama for "hype".
I should change my name to FOREVER BEHAVED because the REO you all once knew is now gone and dead for good.
NRS Tester was the profile that was loaded to player 1. You can see it says the same exact thing when he rage quit after the second round that it does during the pause/disconnect during the first round. There is no ambiguity.The fact that it said "NRS Tester Paused" still makes this sketchy.
I don't get this mentality at all regarding rounds. Injustice CLEARLY still does have rounds, which are even broken up by a brief animation and everything. The only difference is that health bars don't refill for it, so it's a sort of continuous round system. It still serves as an obvious breaking point and should be factored in regarding this whole pause debate.I personally think they should do what they do in SF at EVO with the controller thing ....
EVO only allows for Pauses in SF... For IGAU and Marvel since there arent rounds the player loses that game outright....
i agree... its like SF gets preferential treatmentI don't get this mentality at all regarding rounds. Injustice CLEARLY still does have rounds, which are even broken up by a brief animation and everything. The only difference is that health bars don't refill for it, so it's a sort of continuous round system. It still serves as an obvious breaking point and should be factored in regarding this whole pause debate.
This will ALWAYS be a world of Capcom bias.i agree... its like SF gets preferential treatment
I wish i could repost this 50 times. Carl would have been better off if he just accepted his behavior in the video and he had an equipment malfunction. instead his hand is in the cookie jar and he is trying to say... "nuu uhhhh i was just cleaning the inside of the jar." its interesting that he never commented on the point you just made.NRS Tester was the profile that was loaded to player 1. You can see it says the same exact thing when he rage quit after the second round that it does during the pause/disconnect during the first round. There is no ambiguity.
It has nothing to do with capcom bias, it has everything to do with game mechanics.I don't get this mentality at all regarding rounds. Injustice CLEARLY still does have rounds, which are even broken up by a brief animation and everything. The only difference is that health bars don't refill for it, so it's a sort of continuous round system. It still serves as an obvious breaking point and should be factored in regarding this whole pause debate.
I don't get why this is so hard to understand.It has nothing to do with capcom bias, it has everything to do with game mechanics.
For Injustice the round system is not really the reason you lose the game, it is the clock and meter system. In SF the comeback Ultra bar does not carry over between rounds, so if a player pauses and gives his opponent the round, the ultra meter he gets for giving the round does not carry over and in the next round the clock resets. In injustice if player 1 pauses and he gives player 2 the round, player 1 gets tons of meter in round 2 that he can cash in for life which obviously benefits the pauser. On top of that the time it takes for player 2 to take the pausers first round is never reset, so player 2 can wait till the last second to deplete that bar and kill a lot of time.
Time to me is a non-issue. The time it takes to drain someone's health bar as a result of something like this is nil in comparison to the time it would take in an actual match.It has nothing to do with capcom bias, it has everything to do with game mechanics.
For Injustice the round system is not really the reason you lose the game, it is the clock and meter system. In SF the comeback Ultra bar does not carry over between rounds, so if a player pauses and gives his opponent the round, the ultra meter he gets for giving the round does not carry over and in the next round the clock resets. In injustice if player 1 pauses and he gives player 2 the round, player 1 gets tons of meter in round 2 that he can cash in for life which obviously benefits the pauser. On top of that the time it takes for player 2 to take the pausers first round is never reset, so player 2 can wait till the last second to deplete that bar and kill a lot of time.
Bro...stop making so much sense. This community can't handle it.Time to me is a non-issue. The time it takes to drain someone's health bar as a result of something like this is nil in comparison to the time it would take in an actual match.
Meter is also not a big deal. The player who is taking the round kills them using only strings to generate negligible meter (which you could say is fine since they didn't pause- it would be less than a bar anyways). The player that paused can either be forced to burn the meter that they built while their health was being depleted (everyone has mb f3 and b3 in this game people...) or not because either way they would have accrued that meter over the course of the match anyway; if I were in that situation, I'd rather have my opponent at 4 bars of meter and 1 bar of health than 1-2 bars of meter and 1.5 bars of health or whatever.
And regardless of how it's done, it is literally for the best in every way. Watching players play the matches out is a lot more hype than "Oh well, that guys wins, sorry guys...". Players get to test their metal against each other and there is a chance of a really sick comeback from an unfortunate situation. Spectators and streamers win because they get to keep watching rather than missing out on what could be an awesome match. The only guy that can stand to lose is the guy that doesn't get a free win. Sorry, guess you'll have to just stick to doing what you came here for and play video games. Woe is you. If you're in this shit for the money, you're in the wrong field fellas...