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Biggest difference between this community and others

Perfect Legend

Kombatant
The biggest difference between this community and other communities (ok seriously I am only talking about capcom)

Is that online long casual sets mean more here than a tournament win does.

I'm starting to feel like we all are playing this game wrong (yes it hasn't been a year yet that this game has been out) but we all are practicing online then going offline and using our online tactics offline.

Well at least the majority of us. No wonder people who mainly play online do well offline because all the online practitioners are the ones to show up to events.

There are a bunch of tactics a lot of us aren't doing like back dashing strings and properly blocking certain mix ups.

I think the reason this mentality is stuck here is cause everyone started from playing online and there wasn't an already established arcade competitive community like the Capcom also there isn't anyone here to say "Hey guys you know your wins online don't hold any weight right?"

Anyway I think people should stop bragging about "the count" or "sets" when they are playing 100% online.
 

rev0lver

Come On Die Young
I actually agree with this. I don't get why people can play a set online and it's taken super seriously and apparently determines the matchup forever too. Who the fuck can block Batman or Aquaman online anyway?

One night I was really high and played someone like 50 games while trying to do swag setups and not even clashing. Ever since then I've been told by multiple people that that specific set shows I'm an idiot about a MU and got bodied because I lost.
 
I actually agree with this. I don't get why people can play a set online and it's taken super seriously and apparently determines the matchup forever too. Who the fuck can block Batman or Aquaman online anyway?

One night I was really high and played someone like 50 games while trying to do swag setups and not even clashing. Ever since then I've been told by multiple people that that specific set shows I'm an idiot about a MU and got bodied because I lost.
Why play injustice while you're high though?
 

TotteryManx

cr. HP Master
People are competitive. It doesn't matter if it's online or offline. Most people play to win, lets not kid ourselves. Online may not be a big deal to some of you, but to a large group...offline isn't a big deal either lol.
 

VenomX-90

"On your Knees!"
Dont forget about SNK community (Yes im counting King Of Fighters). Anyways I see if ppl in NRS, Capcom, SNK communities etc. They will give each person a "Hard Look" when they cross paths much like what Thugs do lol.
 

NYCj360

i Use a modded cyber now
The biggest difference between this community and other communities (ok seriously I am only talking about capcom)

Is that online long casual sets mean more here than a tournament win does.

I'm starting to feel like we all are playing this game wrong (yes it hasn't been a year yet that this game has been out) but we all are practicing online then going offline and using our online tactics offline.

Well at least the majority of us. No wonder people who mainly play online do well offline because all the online practitioners are the ones to show up to events.

There are a bunch of tactics a lot of us aren't doing like back dashing strings and properly blocking certain mix ups.

I think the reason this mentality is stuck here is cause everyone started from playing online and there wasn't an already established arcade competitive community like the Capcom also there isn't anyone here to say "Hey guys you know your wins online don't hold any weight right?"

Anyway I think people should stop bragging about "the count" or "sets" when they are playing 100% online.
i completely agree, the lack of offline competition is what keeps us from advancing to ridiculous levels. Back dashing out of strings and frame perfect punishes are 2nd nature to offline only scenes. Online can carry us to a high level of play but not the highest.
 

GRieVeR_SKeiTH

bad player
@Perfect Legend when you can have Brady on your show again, I think it would be really informative to discuss the history of how the DOA online and then competitive tournament through CGS/WCG community came up and where it is now and compare it to MK9 which had PDP, was front and center at Evo 2011, told it was dead then we had MLG and now Injustice for alot of these newer guys.
I'm a training mode monster because online makes me want to kill myself. I do respect that it has its place as a tool, especially for learning matchups. But the actual win/loss results? Seems like a huge waste of time to judge anyone by that.
 

juicepouch

blink-182 enthusiast
What is this online thing people are talking about? Should I try it?
Man I hate you for having such a good offline scene you don't have to bother with online :p. lol I hope you guys with strong offline scenes no just how much greener the grass on your side is!
 

Johnny Based Cage

The Shangest of Tsungs
A block button?

Oh it was rhetorical. Whatever, Carl. Don't be mad you got bodied in that first-to-one ranked match that one time and got EXPOSED by the subsequent hate-mail chain.

We've all been there. :(
 

STRYKIE

Are ya' ready for MK11 kids?!
Definitely some truth to this, not sure if it's it correct to say online is the only thing tainting our line of thinking though.

I think the best way to sum it up is that it's just a matter of resources, certainly doesn't help when you have limited exposure for Asian audiences, an antiquated online infrastructure, and a barebones training mode where it takes years at a time to decipher holes in a character like Kabal etc. Some of those things are obviously getting better slowly and surely, but it doesn't change that the fact that Capcom has had a headstart on these things for almost a decade.

Edit: I think a good example of this outside of NRS was Tekken 5 DR, which IMO was the best 1v1 Tekken game, but never really got the competitive exposure it deserved due to tacked on online and only ever being ported to the PS3 at the time where the PS3 was pretty much public enemy #1 in the industry lol.
 
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I thought this issue has been discussed into why the community (NRS) relies online a lot. I think it has to do with the old MK days when offline competition was scarce, no one would show, so the community was built online first or something than it migrated to offline.
 

Glass Sword

Nobody
I've never put any weight online besides simple way markers.
IF the connection is OK and I'm getting bodied then I need to improve something about my gameplay. If I beat the person badly perhaps I need to find another opponent (like 20-0 and none of the games are close). That is about it. All online is to me is preparation for the weekend. Like your local football team prepares for the game.
 

dookieagain

Last Bastion of Arcades
Personally I could never ever get online Injustice to feel anywhere near close enough to offline to make playing it worthwhile. I've dropped the game despite liking it a lot for that reason. We have an offline scene here, but they only play AE/MvC3. I bring Injustice but only one or two people even give me matches and nobody played it seriously.

I just wish that NRS had made an effort to have the online be somewhat similar to offline. GGPO style netcode has worked, and I play 3 different unpopular fighters solely because they are actually similar online and off. (SFxT, Skullgirls, KI)

Trying to do things on reaction online in NRS games is a joke. I mained WW for a long time, but dropped her to play Batgirl just because online braindead offense is so much easier than spacing and being halfway smart about blocking. Not to mention jumps are free online except against a couple of characters, since reaction AA is unrealistic.

And yeah for all the defenders, yeah the online is better than the online was in MK. But that's like saying getting punched in the balls is better than getting hit with a hammer in the balls.