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Sabrewulf is OP

Lok0xXxSn1per5

I'll Freeze Those Salty Tears!
It hurts me to say this because I have always been the type of player that wants games to evolve and get figured out before calling for nerfs but the dog is kinda scrubby right now.



If you have been watching the Cdjr or Fchamp stream you know what I am talking about, 17+ level SW players don't even let you move at all.


Check out the first match, the dude is not even good and he complety destroyed AcidGlow's Jago.... And this is not even close to what I have experienced and witnessed!

So what do you guys think?
HE NEEDS IT?
 
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dookieagain

Last Bastion of Arcades
I think Wulf is beatable. My biggest issue with him is just that I'm bad at telling which of his doubles he is using.

Admittedly his on wakeup dash mixups are great, but they aren't perfect. His high low game is also unsafe, and his air game is somewhat meh.

I play Glacius so this might be a bit of Paper is fine nerf scissors, but I don't think he breaks the game system in any way, unlike Sadira in Instinct, and even then I'm not sure if she needs a nerf. (Her 66% unbreakable stuff is a bit lame though)

Also DrDogg is a well known player who wrote the prima guide and did a lot of frame data stuff, so I wouldn't say he's bad.
 

Lok0xXxSn1per5

I'll Freeze Those Salty Tears!
1. Drdogg could be a that but he doesnt have the 17+ level SW I have seem online.

2. You just started playing the game, I havent. I use everyone but Thunder and my first main was SW. I have a basic understanding on how to use it. He takes no efforts at all.

3. You cant adapt to this type of shit, play a high level dog then come back.

4. Cute dog.

5. Thanks for you MU input, Even tho it has nothing to do with the thread lol.

Did you read it on the prima guide?

Btw my tier list goes like this

SW
Glacius
Jago
Sadira
Thunder
Orchid.

I dont think Glacius vs SW is worse than a 6-4 tbh.
 

Cabronium

Stream monster: Qperg.
Maybe, we don't know for sure. Let the other characters come out and flush out the MUs and characters in that time. The game is brand new we have to give it more time.
 

G4S KT

Gaming4Satan Founder
idk about other characters but fighting the Jago vs. Sabre match up is like fighting a Shoto vs. Fei Long

if SW is going ham trying to get in and rush down it's not so bad. It's when the other player is patient and can abuse SW's walk speed and high priority on the ground and saves meter for his unbeatable AA to play as a moving wall that it becomes bad.

That and the dash cross up mix ups after a knockdown are nonsense


EDIT: if that's a clean punish with EX ragged edge on HK wind kick I will be very sad lol
 

Killphil

A prop on the stage of life.
Looked like a pretty good first match. AG guessed wrong a few times and lost because of it. They had a nice back and forth going. When I read "completely destroyed" I was expecting him to get frame trapped into oblivion and comboed without taking much life from his opponent. A bad SW is one who spams auto doubles and beats the shit out of your character for a 20 hit combo but doesn't do an ender, making the combo do a whopping 11%.
 
Dear Jago players,

I sincerely apologize your character , which is well-rounded and can fight at range or close-up, cannot out-pressure a specialist rushdown character. It is equally horrible you can't outzone Glacius.

I'm sorry that Shadow Eclipse is good enough that you must actually respect this unsafe move that costs meter when I'm knocked-down. I mean, why can't you just get free pressure?

While my heavy ragged edge is punishable, clearly it is not as bad as having a full-screen combo-starting move punishable, even if only by spending shadow meter.

Sorry that if you try mashing buttons after a Wind Kick that made you - on block you get stuffed.

And apart from the fact that the dash mixup can only be set up as ambiguous after a throw, its complete bs you have only 21 frames to react to my dash at other times.

DH, please nerf Sabrewulf into the ground. Jago is supposed to have the best rushdown in the game.
 

Vagrant

Champion
You guys might be right, I made this threads bc I wanted you inputs. Idk maybe you guys havent experienced what sabrewulf is capable of.
I have.

But I've seen this scenario enough times to know that this early in the game, people are not playing this matchup optimally. Yes even the best of the best KI players right now.

That's no ones fault, you can't expect anyone to be playing this matchup perfectly 2 months in and it takes time for matchup specific tech to develop as well. But that is the exact reason I would like to see the community just working on leveling up right now and not trying to define how strong characters are 2 months into the games life.

That's all I'll say on the matter.
 
LtLuthor lol

I hate Jago too. He has good zoning and good pokes at close its annoying.

I say both the dog and Jago need to be nerfed a little.
I don't hate Jago at all.
Jago is fine, Wulf is fine.

Jago outzones Wulf, but Wulf wins up close.

Jago was designed to be the well-rounded character, he can do anything, but loses to specialists in their own area. He should be zoning Sabrewulf, and rushing down Glacius.
 

Sami

Warrior
Looked like a pretty good first match. AG guessed wrong a few times and lost because of it. They had a nice back and forth going. When I read "completely destroyed" I was expecting him to get frame trapped into oblivion and comboed without taking much life from his opponent. A bad SW is one who spams auto doubles and beats the shit out of your character for a 20 hit combo but doesn't do an ender, making the combo do a whopping 11%.
Considering AG got locked out what, 6 times?, I expected the final score to be far worse than Saberwulf having only half of his 2nd life bar remaining.
 
What isn't Sabrewulf good at when compared with the rest of the roster?
Air to Air vs Sadira? That's probably the closest...
Maybe comparing Thunders jumping normal priority to grounded opponents.
Funny how he nearly has a faster Thunder Instinct with better options by default.

It's hard to imagine "what players can come up with" to beat this character outside of using him themselves.
Even if people find something very useful, I doubt it will be across the entire cast, or even the majority.

Hopefully they are taking stats on what is going on with this character now that he has been rotated in as free.
Sabrewulf has trouble with combos. Most of his linkers don't have all three variations like the rest of the cast.

Hamstring linker does not have a medium, jumping slash linker doesn't have a light. Breaking those linkers is an easy 50/50 guess.

Orchid's air-to-air attacks are just a good as Wulfs.

Wulf does not build meter as fast as Jago, or do as much damage as thunder or have the air control of Sadira.

Also, Thunders instinct dash has invulnerability. Don't even try comparing them as if Sabrewulf constantly cam do Thunder's instinct dash.
 

Vagrant

Champion
It's hard to imagine "what players can come up with" to beat this character outside of using him themselves.
Punish every blocked run 50/50
Shadow counter ragged edge on reaction
Punish any forward dash you read
Punish all blocked eclipse
Know what his frame adv/ disadv is at all times
know the exact range of every attack he has
know exactly where his dash will end up when in the neutral game

Start with that.
 

Jimmypotato

Mid Tier
Punish every blocked run 50/50
Shadow counter ragged edge on reaction
Punish any forward dash you read
Punish all blocked eclipse
Know what his frame adv/ disadv is at all times
know the exact range of every attack he has
know exactly where his dash will end up when in the neutral game

Start with that.
Careful now, you're talking about playing the game and actually practicing and learning the match up, they don't like common sense around here.

Edit: Although Wulf is really good, I don't think he's OP, and I don't think he breaks the game, or whatever the hell else they were bitching about on the DH forums. I think some Jago players are just pissed off they can't level up and higher, cause they need dem Rank points.
 

ShadowBeatz

Dropper of Bass and Bombs
Shadow counter ragged edge on reaction
This. So hard. Like, it's not even difficult to react to.

Sabrewulf looks intimidating right now because a) all of his doubles look really similar and b) his dash mix-up shenanigans after he gets a knockdown. That's his dirt. When people start learning to break his linkers (as LtLuthor suggested), I don't see him being nearly as daunting.

That being said, his strength is a HELL of a strength and I don't think there is any arguing he is a Top 5 character right now.