Nice TONY-T! So if you do B2 after the standing reset, they can't jump off the ground or interrupt it? Also are these combos hard to do and are they consistent?
I dont think they could interrupt a well timed b2, but it looks as though they can partially jump out of the trap if you attempt a b2. Im guessing that the trap puts you at the most around + 11. for them not to be able to jump out of the trap when attempting the b2, you would need the trap to be at around + 12 or + 13.
The sword spin vortex setups / combos i were doing are definitely consistent. But the trait combos obviously are situational.
Imo the b2 and d1 mixup is still the best mixup for this trap. As well as throw attempt and f23's.
It basically has the same mixup options as the b22~LGS~MB corner tech. Only the LGS corner tech leaves you at around + 9
Overall, im very impressed with your find! Its a great edition to his arsenal and it can be started from any launcher as well as without meter!