Briggs8417
Salt Proprietor of TYM
I just wanted to make a thread to voice an opinion to some change ideas that I had that I discussed with a few other people on here, and I think it could really help out the gameplay as a whole for the whole cast. I think some fundamental changes to throws would really help not only the game's overall feel, but also fix some issues for specific characters. Here are my suggestions:
1) Be able to throw people out of armor- This would be a great gain for a lot of characters, and is actually a very basic throw property that NRS seems to just leave out of their games and I don't understand why. It honestly helps give everyone an option against armored moves. This should also work with command grabs imo.
2) Make throws faster- I'd say to make throws around 5 frames. This could help out just about every character and would be really good for characters in the game who have slower normals. It helps give characters an option out of pressure situations and gives the opponent something to respect.
Might be a little much, but I do think this last one also hinders throws in this game:
3) Reduce the window to tech throws- As I said this one might not be all that necessary, especially if you make throws faster but as it stands now throws can be consistently teched on reaction
OR
Get rid of the that nonsense where the screen pans out on throws. Thanks for that THTB.
Throws are supposed to be an option that every character should be able to use to get opponents to respect you and in this game they just don't seem to do it. These are just my thoughts on some changes to throws that could really help the game become more than what it is imo. Let me know what you guys think.
Edit: After some discussion I have made a couple of changes to some points as I have been convinced that some changes were a little too much.
1) Be able to throw people out of armor- This would be a great gain for a lot of characters, and is actually a very basic throw property that NRS seems to just leave out of their games and I don't understand why. It honestly helps give everyone an option against armored moves. This should also work with command grabs imo.
2) Make throws faster- I'd say to make throws around 5 frames. This could help out just about every character and would be really good for characters in the game who have slower normals. It helps give characters an option out of pressure situations and gives the opponent something to respect.
Might be a little much, but I do think this last one also hinders throws in this game:
3) Reduce the window to tech throws- As I said this one might not be all that necessary, especially if you make throws faster but as it stands now throws can be consistently teched on reaction
OR
Get rid of the that nonsense where the screen pans out on throws. Thanks for that THTB.
Throws are supposed to be an option that every character should be able to use to get opponents to respect you and in this game they just don't seem to do it. These are just my thoughts on some changes to throws that could really help the game become more than what it is imo. Let me know what you guys think.
Edit: After some discussion I have made a couple of changes to some points as I have been convinced that some changes were a little too much.