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Ten Best Strings in the Game?

Smarrgasm

What's a Smarrgasm?
I was thinking about this today when talking to someone about Superman's F23 and the upcoming patch. I was talking about how i think Lantern's B1 will be the best string in the game if the rumors of some normalizations are true. So it also got me thinking on other strings that are just downright really good. Here is my top 10 and ill give a little brief explanation next to each one. These are in no particular order, just listed as they came to mind.

1- F23 (Superman) -We all know it, I doubt this needs any explanation.

2- B13 (Lantern) -9 frame sliding low with tons of shenanigans and options. The reach is insane too.

3- B12 (Aquaman) -9 frame reaching low as well and hit confirmable into big damage.

4- B113 (Wonder Woman) -11 Frame mid with decent reach. Plus frames on the staggers and does 41% meterless on hit.

5- B23 (Batman) -Incredibly good string all around and with the ability to get 40% meterless if you have a bat out its getting beyond dangerous. 12 Frames and has an overhead and the bomb traps.

6- B23 (Black Adam) -15 Frame overhead that has mad reach meaning a great whiff punisher. +3 on block and on hit gives 40% meterless and up to 46% meterless if B2 orbs is used.

7- B22 (Flash) -15 Frame reaching mid that is plus on both parts. Can be hitconfirmed into a 61% combo that costs 10% of a bar with trait used. Yeahhh...

8- F13 (Aquaman) -7 Frame mid where the first hit is +3 on block. Second hit is overhead giving him mixup potential that is safe vs a lot of the cast because of trait.

9- 33/B2 (Wonder Woman) -Writing this as a combo cause without the other one isnt as amazing as it would be. 33 is a 14 frame low that is +2 on block. B2 is a 17 frame overhead that has amazing reach and can be combo'd from at certain ranges and the corner. Each also leads to her insane meterless damage and can lead to hit confirmable mixups into super for 40% unclashable at the end of games.

10- F213 (General Zod) -15 Frame low that has pretty decent reach. Some people may disagree but i think the mixups and shenanigans off this string in the future will make us cry. With trait out this becomes a top 3 string in the game.

So is there anything i missed, do people disagree? Discuss.
 

Tiger Wong

Kombatant
I fear bane's b23 more than I do zod's f213. Especially since bane's b23 is like +5 on block.

And I believe that soon, zatanna's f21 will be added to the list.
 

Ecodus

I ain't got time to bleed.
F112 (Cat woman) overhead, very good reach, 14f start up (I think, maybe it's 16) combo starter, just f1 is + on block so you can use it to set up overhead low mix ups.
 

Zoidberg747

My blades will find your heart
Some strings that you didnt mention that I feel are very good:

Batgirl: b12/B2U3: Safe, lead to 50/50s

MMH: 112/223: With trait become close to fullscreen mixups

Raven: B23: AAs, is safe on block, has great range, pushes back, and can be canceled into specials for additional pressure.
 

Smarrgasm

What's a Smarrgasm?
I didnt use Batgirls strings because they are not good strings really. They are only good for her vortex which is set up off of already hitting people. The strings themselves arent really that spectacular.

MMH's strings are good with trait but i tried not to take that into account as well.

Ravens B23, Catwomans F11 and Banes B23 were both possible ones in my mid but didnt quite make the cut.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
321...oh wait, this isn't MK9...

Serious now, though...Zod d12 is solid as well. 7f string that is -1 on each hit, can lead to close to 40% 1 bar + free trait.
 
I think you got most of the good ones. Flash's F21 may be worth mentioning, it has fantastic range. I also think MMH's low starter string is incredible, forgot it's notation though.
 

NRF CharlieMurphy

Kindergarten Meta
If I were going to add one that should be feard

I'd remove f13 from aquaman (mainly because it isn't as long ranged) and put Grundy's f13. Low starter that is probably the meatiest move in the game.... catches backdashes, HC into 50% + combo's (upwards of 80%) and links into trait or specials on block.