he needs to not be allowed to do 71% or more combos in a corner.
Overestimate? He gets 71% it happens most every time a good supes gets on stream, so no thats actually a very accurate depiction. Also Cyrax won EVO using 90%+ resets, so his damage isn't overestimated either.Is the same thing gonna happen with Supes that happened with Cyrax where people overestimate the damage he does? I'm not trying to downplay their damage output, but people just blow it out of proportion to make their argument sound stronger without actually giving truthful damage values.
I agree she relys so heavily on Specials and often they can be so easily predicted by your opponent or punished. Hell Lantern's Might can snatch you up mid flight in a MCHawkgirl. Wish she would get something that helps her get in and do combos a little easier. I don't want to have to rely on her specials most of the match.
Overestimate? He gets 71% it happens most every time a good supes gets on stream, so not hats actually a very accurate depiction. Also Cyrax won EVO using 90%+ resets, so his damage isn't underestimated either.
Should be Bane and Lobo and Shazam, but 2/3 of those are confirmed for buffs anyways...
Also really sling1414? You pick Hei and not Parappa? Why do you do things you know will hurt me.
Dude IDK know where your getting this, but I have thus far yet to see a good CW player have issues with mobility, speed, and zoners. She can zone at least half screen away with a either her whip and her D+F 3, which equates to her being able to cover air, high, and low. She has plenty of speed and mobility and the ability to get in on an opponent on a consistant basis. Trust me those wants are very very un-needed for her. No to make you feel inferior or anything, but I know quite a few damn good CW players and I am one to use often as well.Catwoman need buffs in order to make this game fair
(.1) Faster mobility
(.2) low whip and high whips need to come out faster and not so obvious
(3.) catdash start up need to be faster especially the wake up catdash
(4.)b2,3 should be a hard knock down because of how catwoman is. She is not a zoned character but a close combat character so when a character is push away with b2,3 it need to be hard knock so catwoman can dash so she won't be zoned
(5.) b2 need to have no delay when it comes to b3 combo
Thank you for backing me up, I am not basing this off any assumption or over exaggeration, the evidence of how insanely OPed SM can be in the corner is right on You Tube, just watch some of KDZ's footage. The best example is one where he faces this BM player that was 100% dominating him and he destroyed the player with a straight up 71% combo in the corner. Believe me when I say this he needs a damage nerf, he has some of the most versitale and best strings in the game and is also one the best zoners too. I'm not saying SM cannot be beaten, but if he is left un-checked he will easily become this game's Kabal. Also the Flash needs some attention too, because his abilities tend do some very odd things with the game's mechanics that really show that they are not intentional, like in a corner he can make his opponent's wake-up occur pointing away form him and some characters when he can literally dash straight through them. Zod, should be changing his catch phrase from "I always Win" to "I always Glitch". He has too many strange issues ranging from a couple trait glitches, his carpet burn issue, and I think there is another I am just not remmebering ATM.Overestimate? He gets 71% it happens most every time a good supes gets on stream, so no thats actually a very accurate depiction. Also Cyrax won EVO using 90%+ resets, so his damage isn't overestimated either.
Yes and spectators aren't perfect.No and no.
Well, kind of yes and flat out no.
I edited my post for clarity. He can do 71% at a cost, but not beyond which is what the post I quoted was saying.
DJT did not do one 90% reset at EVO, nor did he surpass 90%. It pisses me off when people say this shit, but thank you for exemplifying exactly what I was talking about. For 90% you have to do that crazy reverse b2, reverse uppercut combo that pretty much everyone except TONY-T drops all the time, and you have to start it with a jip. Cyrax's practical combos off of 12 do like 70-80%. Like I said, not downplaying their damage, I know they both do way too much, but I'm sick of people pulling numbers out their ass to better suit their argument.
Dude, Parappa's newest skin is straight up Suit & Tie. That's pretty pimp.I'm sorry! I can't resist pimp Heihachi!! (preorder skin)
I don;'t understand why this even an argument their exists enough online footage to prove what SM and Cyrax can do in the game.Yes and spectators aren't perfect.
It costs him 1 bar, that's not much of a cost since he gets most all of it back.
Also saying 90% is an overestimation then saying "He has it, but its difficult. His practical stuff is 80%" when to a spectator the difference inbetween an amount as small as 5% per combo isn't noticeable. Its not people flaunting numbers like "Oh he totally gets this much off combos." Its people saying "He has done what looks like 90%+ combos in resets". Most people who say numbers, from what I've seen, either hear it from other people or observe it themselves. I've observed Superman getting 71% in the corner so I know he can. I've observed a Cyrax at EVO getting in and plowing out near-death off of one touch, the amounts of which looked like almost 90% or so.
Yeah I would hope she got an air dash or they modified the properties on some of her strings, so she can get in there and do some damage.I agree she relys so heavily on Specials and often they can be so easily predicted by your opponent or punished. Hell Lantern's Might can snatch you up mid flight in a MC
Why Hawkgirl doesn't have an air dash but has an attack in the air that lets her air dash is beyond me, but lookin at all the characters does she really need the "most" help...? She seems a lot more solid than someone like Shazam...Yeah I would hope she got an air dash or they modified the properties on some of her strings, so she can get in there and do some damage.
She really needs that hard knockdown, a slight tweak on her grounded MT recovery, I'm fine with its start-up but, damn that recovery will get you murdered.Yeah I would hope she got an air dash or they modified the properties on some of her strings, so she can get in there and do some damage.
There are small things I feel need a slight adjustment for her, but nothing hugely major IMO, she is a strong characetr and can be very versitle, but some slight things would make her a better contender in the game.Why Hawkgirl doesn't have an air dash but has an attack in the air that lets her air dash is beyond me, but lookin at all the characters does she really need the "most" help...? She seems a lot more solid than someone like Shazam...
She seems hard to balance because some characters can't deal with flight/evade and what not while some characters completely negate it.Why Hawkgirl doesn't have an air dash but has an attack in the air that lets her air dash is beyond me, but lookin at all the characters does she really need the "most" help...? She seems a lot more solid than someone like Shazam...
IDK know every characetr can get her out of the air and can advance while she is flying. The MT is quite a slow projectile and doesn't really track so it is easy to actually dodge, it just takes a lil creativity, but I may be wrong.She seems hard to balance because some characters can't deal with flight/evade and what not while some characters completely negate it.
Why isn't Nightwing in this poll?