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Can't we all just get along?

MetalPete

MACHKAAAAA!!!!!
So with the recent postings of top players complaining about how boring Injustice is and how the "average gamer" basically ruins fighting games for the elitists, I figured it was time to post a link to an article I find hits the nail on the head.

http://www.destructoid.com/blogs/Furyfire/fighting-games-scrub-pro-it-s-all-the-same-to-me-an-opinion--231026.phtml

I am not an average gamer and I like to win (who the hell doesn't), but I also don't give two shits about applying "The Art of War" and similar philosophies to a video-game; and why should we? If we all read the book and agreed on the main idea, it doesn't mean that there are going to more intense matches full of originality and creative tactics. It would probably be the opposite; like watching a Call of Duty final where both teams camp and refuse to move. Video games are not supposed to be taken as seriously as you would going to war with China or preparing to fight Mike Tyson...A lot of us need to come down off our high-horses and get a reality check, or at the very least an ego check.

If the game gets boring it is because you, the gamer, allow it to get boring. There are other ways to fight matches. There are other characters to play. Stop making excuses for not wanting to play without certain safety nets and have fun losing once in a while.
 

Wemfs

The only morality in a cruel world is chance.
Why can't we be friends? Why can't we be friends? Why can't we be friends? Why can't we beeee friends??
 

Grave__Intent

Death's Trusty Side-Kick!
I think the key work most people overlook in the FGC is Fighting GAME ! It's a game not real life! It doesn't matter if you win or loose what matters is at the end of the day ...Was it FUN?

I realize that there are those pro-elitists who make money playing h=these games but the majority of us don't we play for the hype and the fun. I think that pretty much says it all... Hell, I'm 42 years old and I still play Fighting Games because it's FUN!

As far as boring goes that's NRS fault for making the game revolve around broken "Target" combos. PLANE and simple. Allowing characters to do things with simple strings that can't be blocked or countered, or to have abilities that are simply OP is all on NRS. But, I personally think WB had a hand in it wanting their DC poster boy Superman to be OP.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
So with the recent postings of top players complaining about how boring Injustice is and how the "average gamer" basically ruins fighting games for the elitists, I figured it was time to post a link to an article I find hits the nail on the head.

http://www.destructoid.com/blogs/Furyfire/fighting-games-scrub-pro-it-s-all-the-same-to-me-an-opinion--231026.phtml

I am not an average gamer and I like to win (who the hell doesn't), but I also don't give two shits about applying "The Art of War" and similar philosophies to a video-game; and why should we? If we all read the book and agreed on the main idea, it doesn't mean that there are going to more intense matches full of originality and creative tactics. It would probably be the opposite; like watching a Call of Duty final where both teams camp and refuse to move. Video games are not supposed to be taken as seriously as you would going to war with China or preparing to fight Mike Tyson...A lot of us need to come down off our high-horses and get a reality check, or at the very least an ego check.

If the game gets boring it is because you, the gamer, allow it to get boring. There are other ways to fight matches. There are other characters to play. Stop making excuses for not wanting to play without certain safety nets and have fun losing once in a while.
Please understand when you compare casuals w top players you are comparing apples and oranges

Casual player = for fun
Top player and tournament player = $$$
http://www.esportsearnings.com/

though i agree with you on recent complaining
 

MetalPete

MACHKAAAAA!!!!!
Pig I agree with you. If I had to spend $1000 to get somewhere for a chance to win $5000 you bet your ass I would projectile spam, but it wouldn't make my victory any less cheap.
 
Did anyone read the article?

The content reeeeeaaaally doesn't match the reasonableness the title suggest.

The author doesn't seem to be mad just about other characters being good, he seems upset that he can't complain if a character is BOTH good and easy.

It makes no sense that you should be allowed to complain about powerful strategies that have easy execution, while powerful strategies that have difficult execution are less "cheap" because the difficulty in execution means you see them less.

Given two characters that are pretty much of equal strength and ability: one of the characters is hard to master, and one of the characters is easy to master: should it be taken into balance consideration such that the character that is easier to learn has less reward?

I remember some people on this forum complaining that wakeup attacks had become "too easy to do" and thinking to myself, "really?"

Shouldn't everything in the game be as easy to do as possible, so we can focus more on the metagame/strategy and less on the timing of when we push certain buttons and in what order?

This is basically what the author suggested. A "Cheap" way to win is just one that is easy to do. I guess if we made it so in order to do a projectile attack, you had to press down,left,right,diagonal,hexagon,half-circle,A,B,start,triangle, it would be a "respectable" way to win, because although nothing visually changed in the battle, the person using the projectiles had to push buttons super-fast in order to do it!

That's the difference between a casual and a scrub. A casual can be content thinking only of how they are playing against they other. The scrub is just obsessed with how easily their opponent is beating them, and rather then get better, make it harder for the other.
 
OP, I just read the article.

It has words like "cheap", "spam" and "I had to do the same combos to win".

There was not "learning to punish", "footsies" or "optimized damage".

Casual people have no place in these conversations, as simple as that.
I agree, but I wouldn't equate casual with scrub. They are different terms, and there's no reason casuals shouldn't have a say in how they want a game to be, considering they are the largest source of funding for the games we enjoy.
 

Cossner

King of the Jobbers 2015
I agree, but I wouldn't equate casual with scrub. They are different terms, and there's no reason casuals shouldn't have a say in how they want a game to be, considering they are the largest source of funding for the games we enjoy.
The reason is: they have no idea how basic mechanics work.

That's good enough for me.

I remember back in MK, this guy right, all I did was d4 in the corner. He could pretty much just block low and do whatever, but no. He was so retarded, he didn't even know what blocking and crouching was (he rage quitted). Are you saying he should have a say about how the game should be? HA
 

NoobHunter420

Scrub God Lord
if money was on the line, I would roll with OP Man, but that's not the case. I roll with characters that I like, unless i run into zoners l0l
 

MetalPete

MACHKAAAAA!!!!!
I don't think the author was trying to say that cheap=easy and easy=cheap. We all interpret what we read differently, but using the convoluted control scheme as an answer to the article seems nowhere close to the authors point.
 

LesMore

Top 8 Injustice Frosty Faustings VII
Dont take this as shots fired at anyone this is just my opinion...

I was always taught that getting bored only happens to boring people... Now, thats not calling anyone boring, it is more about changing your mind-set when you feel bored...

I would also like to mention the whole labeling people scrubs and what not... using generalizations and labels usually leads to a misinformed point of view and can lead to douchebaggery. Now in saying that I have to admit that I love the vocabulary of the fighting scene immensely and at the end of the day, individually, a scrub is still a scrub. I guess I am just hoping players will use more caution when throwing around labels and generalizations into their speech..
 
The reason is: they have no idea how basic mechanics work.

That's good enough for me.

I remember back in MK, this guy right, all I did was d4 in the corner. He could pretty much just block low and do whatever, but no. He was so retarded, he didn't even know what blocking and crouching was. Are you saying he should have a say about how the game should be? HA
"Casual" isn't a measure of how good you are, it's simply a measure of how often you play.

The mark of a really good casual player is they know their character very well. Their limitation isn't that they don't know how basic mechanics work, it's that they haven't played long enough to know how to punish the unsafe attacks of the rest of the cast, might not be familiar with an opponent's poke range, etc. These are things that will lose you games, but doesn't indicate a lack of knowledge of fundamentals, only experience.

A casual player might be willing to learn how the game works, but doesn't play enough to use the knowledge effectively. If I play a casual, and they keep using a punishable moving, which I punish, they'll stop using it. A scrub, on the other hand, will just ragequit because they refuse to change the way they play if it isn't effective. They demand the game accommodate their playstyle.