I haven't seen a move by move listing of can be parried, so Im sure this will be a welcomed addition. Try and search for one if u haven't just to make sure.
Batman parry is 1 frame, Zod's is 3 frames but from what I've tried, I think this is more or less the same shit for Zod :
Zod can parry HG's d1 spam, his charge get over HG's mace charge, and he has those fireballs, so I guess he is probably the worse matchup for the bird.
Parries counter highs, overheads (unless it's a jump in, and I think air specials beat it), and mids. There are a few exceptions, like Bane's charge, but that's the general case.
Parries counter highs, overheads (unless it's a jump in, and I think air specials beat it), and mids. There are a few exceptions, like Bane's charge, but that's the general case.
I play the match up a fair bit. Feels somewhat even. Our traits essentially cancel each other out. Side Arm is stronger than Zodballs in this match up, since Zodballs get you hit by MB Venom because of it's ridiculous vertical hitbox. Counter helps keep him honest.