EntropicByDesign
It's all so very confusing.
***** Under Construction. If you want to report an error or request a change of any kind, PLEASE PM ME, rather than posting it in the thread itself, so we can keep clutter to a minimum. I will be cleaning the thread up, removing duplicates and organizing things in the coming days, I just wanted to get the skeleton of the thing posted , as once its in place its much easier to start sorting through.
******This is simply draft 1, the layout, formatting and everything will change. Some combos may be notated twice. Things are still a mess. Features planned over the next week or so will be a list of important strings and normals with relevant frame data. Combo video archive. Details on different techniques and tricks to landing some of the harder combos and links, etc.
*******Universal Damage #'s incoming at some point. These combos have been compiled from numerous people, many of whom have used different characters and methods to obtain listed damages. I will, as soon as is reasonable, try to get universal damage values up. Unless the community requests otherwise, these will be done in Comp Mode vs Superman.
The following combos are the work of (Combos from other contributors will be added and credited as they are):
@KGA Prosaic
@Afrophysics
@Red Reaper
@DarksydeDash
In many cases their combos are directly copied and pasted here from the posts they made in the original, now defunct combo thread. This would not be possible without their work and them sharing what they have found.
Please note that almost anytime an IA is used to freeze an opponent in a combo, you have time to reload your arrow with either Fire or Electric. There is no reason not to do this.
Midscreen, No Meter
[Ice Arrow Required]
(Starter) xx 4, B3, ji2, B23 xx DF1 (Or ender of your choice)
(Starter) xx D4, (Reload), B3, 3 xx DB1, B23 xx DF1
(Starter) xx D4, (Reload), Dash, NJ2, 223 xx 4, B3, J3, 22 xx DF1
F2D13 xx D4, B3, 3 xx DB1, 11 xx DF1
[Side Switch] (Starter) xx D4, (Reload), Dash, NJ2, 223 xx 4, B3, Dash, 3 xx DB1, 11 xx DF1
AA
D2 xx 4, B3, J3, 111 xx DB4 (or 22 xx DF1)
B4, Dash, D1 xx DF1 (+MB, 111 xx DB4 for additional damage and reload)
Midscreen, One Bar
(Starter) xx DF1MB, B3, Dash, 3 xx DB1, B23 xx DF1
(Starter) xx DF1MB, Walk forward, 3 xx DB1, B3, J3, 22 xx DF1
(Starter) xx DF1MB, Walk forward, 3 xx DB1, B3, J2, B23 xx DF1
[Side Switch](Starter) xx DF1MB, Walk forward, 3 xx DB1, B3, Dash Forward, 3 xx DB1, 111 xx DB4
[IA Req] (Starter) xx D4, NJ2, 111 xx DF1MB, Walk Forward, 3 xx DB1, B3, J3, 22 xx DF1
Corner, No Meter
(Starter) xx DF2, 11 xx DB1, 111 xx DF1 (or Reload)
{111/F2D1} xx DF2, 11 xx DB1, 111 xx DF1 (or Reload)
F3, 3 xx DF2, 11 xx DB1, 11 xx DF1 (or Reload)
F2D13, 11(1) xx DB1, 11 xx DB1, 111 xx DF1 (or Reload) (The (1) will whiff.)
[IA Req] {B23/F2D13} xx 4, 11 xx DB1, 111 xx DF1
[IA Req] 223 xx U4, 11 xx DB1, 111 xx DF1 (or 3 xx DF1 - More Adv. Less Damage.)
[IA Req] B13, D1 xx D4, D1 xx DF1
[IA Req] (Starter) xx D4, NJ2, 111 xx DF2, 11 xx DB1, 111 xx DF1
[FA Req] (Starter) xx D4, 11 xx DB1, 111 xx DF1 (or Reload)
Slide, D1 Slide //166.76
Slide, D1 Hurricane Bow //193.91
Slide, D1 Hurricane Bow MB, 111 Slide //300.12
Slide, D1 Fire arrow //176.69
Slide, D1 Electric arrow, D1 Slide //219.38
Slide, D1 Electric arrow, D1 Hurricane Bow //241.31
Slide, D1 Electric arrow, D1 Hurricane Bow MB, D1 Slide //277.63 (Less damage than no electric arrow with meter, so not worth it)
Slide, D1 Ice arrow, load arrow, F3, 3 Sky Alert(1), 113 Slide //319.58
F2D13 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //354.67
F2D13 arrow, walk forward, 113 Sky Alert (1), 111 Slide //369.47
F2D13 low Fire arrow, 113 Sky Alert (1), 111 slide //418.86
33 arrow, 113 Sky Alert (1), 111 Slide //362.03
113 arrow, 111 Sky Alert (1), 111 load arrow //366.63
113 arrow, 113 Sky Alert (2), 111 load arrow //389.36
113 arrow, 113 Sky Alert (1), 111 Slide //392.44
111 Hurricane Bow MB, 3 Sky Alert(1), 3 Sky Alert(1), 3 Sky Alert(1), D1 Slide //409.25
B23 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //367.07
B23 arrow, walk forward, 113 Sky Alert (1), 111 Slide //380.22
F3. 3 Sky Alert (1), 3 Sky Alert (2), 111 Slide //413.76 or 429.29
(EA stocked) 111 df2 33 4 33 df1
(EA stocked) F2d13 4 d2 df2 33 4 3 df1
(EA stocked) F2d13 d2 df2 33 4 33 df1
Corner, One Bar
Starterxx DF1 MB, (F3), 3xxDB1, 3xxDB1, 111xxDF1/DB4
Starterxx D4, (DF4/DD4), NJ2, 111xxDB1 MB, (F3), 3xxDB1, 3xxDB1, 111xxDF1/DB4 ICE ARROW REQUIRED
MB F3, 3xx DB1, 3xxDB1, 111xxDF1/DB4
******This is simply draft 1, the layout, formatting and everything will change. Some combos may be notated twice. Things are still a mess. Features planned over the next week or so will be a list of important strings and normals with relevant frame data. Combo video archive. Details on different techniques and tricks to landing some of the harder combos and links, etc.
*******Universal Damage #'s incoming at some point. These combos have been compiled from numerous people, many of whom have used different characters and methods to obtain listed damages. I will, as soon as is reasonable, try to get universal damage values up. Unless the community requests otherwise, these will be done in Comp Mode vs Superman.
Welcome to the GA combo and resource thread. With some luck and work from the GA community, this thread will be a one-stop solution for GA combos, strategy, general information and tech. I will strive to keep this resource useable and relevant for anyone, from a brand-new player who doesnt even know where to really start, to a seasoned veteran looking for information. Combos will be labeled in some cases to denote various properties. For instance a combo that is especially easy for a new player, or a combo that is considered the optimal mix of high damage but still practical enough to land consistently, or a combo that isnt practical for normal use, but is an exercise in pure max damage, or extra juggles or some other fun tidbit.
A few words before we get started. First, the information in this thread is most certainly not my own and is the result of the work and dedication of numerous members of the GA and Injustice 2 community. I will credit everyone who has contributed below in a special section dedicated to just that. Second, I am not perfect. I may misunderstand, mistype or simply say something that is wrong. Feel free to correct me - preferably in a PM so it doesnt overly clutter the thread itself. Third, this will be a living resource and will change over time. Please feel free to contribute in any way you feel you can.
A few words before we get started. First, the information in this thread is most certainly not my own and is the result of the work and dedication of numerous members of the GA and Injustice 2 community. I will credit everyone who has contributed below in a special section dedicated to just that. Second, I am not perfect. I may misunderstand, mistype or simply say something that is wrong. Feel free to correct me - preferably in a PM so it doesnt overly clutter the thread itself. Third, this will be a living resource and will change over time. Please feel free to contribute in any way you feel you can.
A quick primer on notation:
U- Up
D- Down
F- Forward
B- Back
1- Light Attack
2- Medium Attack
3- Heavy Attack
4- Trait
MB or EX- Using a bar of meter to empower the move.
IA- Ice Arrow
FA- Fire Arrow
EA- Electric Arrow
BGA - Boxing Glove Arrow
HB- Hurricane Bow
xx- Cancel
, - manual timing
U- Up
D- Down
F- Forward
B- Back
1- Light Attack
2- Medium Attack
3- Heavy Attack
4- Trait
MB or EX- Using a bar of meter to empower the move.
IA- Ice Arrow
FA- Fire Arrow
EA- Electric Arrow
BGA - Boxing Glove Arrow
HB- Hurricane Bow
xx- Cancel
, - manual timing
The following combos are the work of (Combos from other contributors will be added and credited as they are):
@KGA Prosaic
@Afrophysics
@Red Reaper
@DarksydeDash
In many cases their combos are directly copied and pasted here from the posts they made in the original, now defunct combo thread. This would not be possible without their work and them sharing what they have found.
Please note that almost anytime an IA is used to freeze an opponent in a combo, you have time to reload your arrow with either Fire or Electric. There is no reason not to do this.
Midscreen, No Meter
[Ice Arrow Required]
(Starter) xx 4, B3, ji2, B23 xx DF1 (Or ender of your choice)
(Starter) xx D4, (Reload), B3, 3 xx DB1, B23 xx DF1
(Starter) xx D4, (Reload), Dash, NJ2, 223 xx 4, B3, J3, 22 xx DF1
F2D13 xx D4, B3, 3 xx DB1, 11 xx DF1
[Side Switch] (Starter) xx D4, (Reload), Dash, NJ2, 223 xx 4, B3, Dash, 3 xx DB1, 11 xx DF1
AA
D2 xx 4, B3, J3, 111 xx DB4 (or 22 xx DF1)
B4, Dash, D1 xx DF1 (+MB, 111 xx DB4 for additional damage and reload)
Midscreen, One Bar
(Starter) xx DF1MB, B3, Dash, 3 xx DB1, B23 xx DF1
(Starter) xx DF1MB, Walk forward, 3 xx DB1, B3, J3, 22 xx DF1
(Starter) xx DF1MB, Walk forward, 3 xx DB1, B3, J2, B23 xx DF1
[Side Switch](Starter) xx DF1MB, Walk forward, 3 xx DB1, B3, Dash Forward, 3 xx DB1, 111 xx DB4
[IA Req] (Starter) xx D4, NJ2, 111 xx DF1MB, Walk Forward, 3 xx DB1, B3, J3, 22 xx DF1
Corner, No Meter
(Starter) xx DF2, 11 xx DB1, 111 xx DF1 (or Reload)
{111/F2D1} xx DF2, 11 xx DB1, 111 xx DF1 (or Reload)
F3, 3 xx DF2, 11 xx DB1, 11 xx DF1 (or Reload)
F2D13, 11(1) xx DB1, 11 xx DB1, 111 xx DF1 (or Reload) (The (1) will whiff.)
[IA Req] {B23/F2D13} xx 4, 11 xx DB1, 111 xx DF1
[IA Req] 223 xx U4, 11 xx DB1, 111 xx DF1 (or 3 xx DF1 - More Adv. Less Damage.)
[IA Req] B13, D1 xx D4, D1 xx DF1
[IA Req] (Starter) xx D4, NJ2, 111 xx DF2, 11 xx DB1, 111 xx DF1
[FA Req] (Starter) xx D4, 11 xx DB1, 111 xx DF1 (or Reload)
Slide, D1 Slide //166.76
Slide, D1 Hurricane Bow //193.91
Slide, D1 Hurricane Bow MB, 111 Slide //300.12
Slide, D1 Fire arrow //176.69
Slide, D1 Electric arrow, D1 Slide //219.38
Slide, D1 Electric arrow, D1 Hurricane Bow //241.31
Slide, D1 Electric arrow, D1 Hurricane Bow MB, D1 Slide //277.63 (Less damage than no electric arrow with meter, so not worth it)
Slide, D1 Ice arrow, load arrow, F3, 3 Sky Alert(1), 113 Slide //319.58
F2D13 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //354.67
F2D13 arrow, walk forward, 113 Sky Alert (1), 111 Slide //369.47
F2D13 low Fire arrow, 113 Sky Alert (1), 111 slide //418.86
33 arrow, 113 Sky Alert (1), 111 Slide //362.03
113 arrow, 111 Sky Alert (1), 111 load arrow //366.63
113 arrow, 113 Sky Alert (2), 111 load arrow //389.36
113 arrow, 113 Sky Alert (1), 111 Slide //392.44
111 Hurricane Bow MB, 3 Sky Alert(1), 3 Sky Alert(1), 3 Sky Alert(1), D1 Slide //409.25
B23 arrow, walk forward, 113 Sky Alert (2), 111 load arrow //367.07
B23 arrow, walk forward, 113 Sky Alert (1), 111 Slide //380.22
F3. 3 Sky Alert (1), 3 Sky Alert (2), 111 Slide //413.76 or 429.29
(EA stocked) 111 df2 33 4 33 df1
(EA stocked) F2d13 4 d2 df2 33 4 3 df1
(EA stocked) F2d13 d2 df2 33 4 33 df1
Corner, One Bar
Starterxx DF1 MB, (F3), 3xxDB1, 3xxDB1, 111xxDF1/DB4
Starterxx D4, (DF4/DD4), NJ2, 111xxDB1 MB, (F3), 3xxDB1, 3xxDB1, 111xxDF1/DB4 ICE ARROW REQUIRED
MB F3, 3xx DB1, 3xxDB1, 111xxDF1/DB4
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