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Question about online.

Is it harder to do online for fighting games? Cause how can a 16 man session in halo 4 not lag but a 1 on 1 match on injustice feels like input delay hell?
 

Whackojack

Noob Saibot is BACK!
Is it harder to do online for fighting games? Cause how can a 16 man session in halo 4 not lag but a 1 on 1 match on injustice feels like input delay hell?
I think it's because 5-6 frames of input delay in Halo or CoD doesn't feel as dramatic, simply because you aren't always aware of enemy positions and nothing needs to be timed (casually) down to a frame count. In games like Injustice where it's 1 on 1 you are constantly aware of where your opponent is, what they're doing, and because you're both going for pokes/combos and hit/block stun and stuffing attacks is a factor it can feel a lot slower.