Visceral Vain
Noob
OUTDATED:
check out this thread for better optimal combos
http://www.testyourmight.com/threads/catwoman-optimal-combos-involving-double-f3-unclashables-near-endless-mixup-ability-bonus.32006/
For now I suppose. Sorry for the bad quality.
Sort of the same basic pattern, but here they are anyway.
Meterless
From jump 1, jump 2 or String
- Damage Numbers are from a J2 B12D3
- J2 to a string will typically add 3%
- J1 to a string will typically add 1%
-Where it says trait you can end with whip instead
With 1 meter
From jump 1, jump 2 or String
- Damage Numbers are from a J2 B12D3
- J2 to a string will typically add 3%
- J1 to a string will typically add 1%
-Where it says trait you can end with whip as well
After a Cat Dash or Cat Dash MB
-the first number is with the MB Cat Dash where only the second part hits
-the second number is with the regular Cat Dash
- Damage Numbers are from a J2
Also I rehashed some information in the video that was said on the forum before, so credit to those people.
check out this thread for better optimal combos
http://www.testyourmight.com/threads/catwoman-optimal-combos-involving-double-f3-unclashables-near-endless-mixup-ability-bonus.32006/
For now I suppose. Sorry for the bad quality.
Sort of the same basic pattern, but here they are anyway.
Meterless
From jump 1, jump 2 or String
- Damage Numbers are from a J2 B12D3
- J2 to a string will typically add 3%
- J1 to a string will typically add 1%
-Where it says trait you can end with whip instead
Max Damage
Same Side - J2 String Cat Claws B3 J3 112 Trait -44%
Switch Sides - J2 String Car Claws B3 F3 J1 112 Trait -46%
Hard Knockdown
Same Side - J2 String Cat Claws B3 J3 1F2 -39%
Switch Sides - J2 String Cat Claws B3 F3 J1 1F2 -41%
After a B2
- Damage Numbers are from a J2
Max Damage
Same Side - J2 B2 B3 J3 112 Trait -45%
Switch Sides - J2 B2 B3 Dash under 112 Trait
Hard Knockdown
Same Side - J2 B2 B3 J3 1F2 37%
Switch Sides - J2 B2 B3 Dash under 1F2
With 1 meter
From jump 1, jump 2 or String
- Damage Numbers are from a J2 B12D3
- J2 to a string will typically add 3%
- J1 to a string will typically add 1%
-Where it says trait you can end with whip as well
Max Damage
Switch Sides - J2 String Cat Claws B3 F3 J1 112 Cat Dash MB Trait -48%
Same Side - J2 String Cat Claws B3 J3 112 Cat Dash MB Trait -47%
Hard Knockdown
Switch Sides - J2 String Cat Claws B3 F3 J1 112 Cat Dash MB
enders
Whip Trip -44%
1(whiff)F2 -45%
F3 -46%
Same Side - J2 String Cat Claws B3 J3 112 Cat Dash MB
enders
Whip Trip -43%
1(whiff)F2 -44%
F3 -45%
After a Cat Dash or Cat Dash MB
-the first number is with the MB Cat Dash where only the second part hits
-the second number is with the regular Cat Dash
Max Damage
Same Side - Cat Dash (MB) B3 F3 J1 112 Trait -38% -36%
Switch Sides - Cat Dash (MB) B3 J3 112 Trait -36% -34%
Hard Knockdown
Same Side - Cat Dash (MB) B3 F3 J1 1F2 -31% -29%
Switch Sides - Cat Dash (MB) B3 J3 1F2 -29% -27%
After a B2 - Damage Numbers are from a J2
Easy Max Damage
Same Side - B2 Cat Dash MB B3 J2 112 Trait -45%
Max Damage
Same Side - B2 B3 J3 112 Cat Dash MB Trait -48%
Switch Sides - B2 Cat Dash MB B3 F3 112 Trait -47%
Easy Hard Knockdown
Same Side - B2 Cat Dash MB B3 J2 1F2 -39%
Hard Knockdown
Same Side - B2 B3 J3 112 Cat Dash MB
enders
Whip Trip -43%
1(whiff)F2 -44%
F3 -45%
Switch Sides - B2 Cat Dash MB B3 F3 1F2 -41%
Also I rehashed some information in the video that was said on the forum before, so credit to those people.