I havent played this season's invasion yet, but indeed, the point of having you playing other characters is to get you interested in them, or just make you learn some very basic things (so you'd be better prepared to face them online/vs AI). This was done nicely in MK9's challenge tower, where while you were forced to play every character, the challenges were more lighthearted and just fun. "Do a 5 hit combo, play with super uppercuts, you must kill with an xray attack". Those made you play the new character without stressing over learning the most optimal BNB combos and you'd eventually learn a thing or two. It is a missed opportunity if now in invasions you are forced into a node and it just says "git gud with geras or gtfo, peace".Defeated Dark Raiden last night. Today I'm hoping to mop up the Mesa's to 100% (or close enough).
This Season felt like a slog to me, so I played as much as I could to get through it quickly.
I also encountered some Time Trial nodes that weren't skippable later in the game, and this was very frustrating. I don't play Geras, for example, and I have no interest in learning the character. For a purely casual/single player mode, if you're going to force me to play as him and make me use unique mechanics only available to him, please properly explain in the node how things work.
Needlessly frustrating, and it felt like that was the theme for this Season: some interesting additions/changes, but let's make them as annoying an unfun/educational as possible.
Anything that forces you to play a specific character should be skippable. Being able to "mark" the nodes you skip so you no longer have a green path line going back to it would be handy too.
Holy shit. Do you recall how many of them and for what characters? And are they as frustrating as the Reptile one?I also encountered some Time Trial nodes that weren't skippable later in the game, and this was very frustrating.
You can press the right stick on your controller,if i remember correctly and it will increase the speed at which your character moves between nodes,also holding the firection as you are going towards a node will make you walk through it and not stop at the node.I've been playing Invasions while I wait for my opponents turn on Master Duel (Second screen, PC). Don't feel like I'm wasting my time as much but it's still such a slog.
I seriously don't understand why navigating through the maps has to be so slow. And why do the standard fights exist at all? Who is having fun doing 1 BnB to kill a CPU that isn't doing shit? It really should be ONLY the goofy modes and the boss fights. Stages should be more linear, and navigation should not be tied to a character walking through the stage and stopping at every turn.
I don't think it's possible to make this mode fun. But it could be infinitely less painful.
I'm aware, but intersections still require you to stop, and going from one end to the other still takes way too long.You can press the right stick on your controller,if i remember correctly and it will increase the speed at which your character moves between nodes,also holding the firection as you are going towards a node will make you walk through it and not stop at the node.
Keys are only from Kollector and those barriers only unlock after you kill the final boss in the last Mesa, which this season is dark RaidenHow do you get Ornate Keys for chests? So far, Ive only been able to get them from Kollector. Also there are barriers that require specific objects to open. How do you find those? Kollector again?
And how is there no map for these. Every time I get a key and want to find a chest, I have to try and guess where to go to finally find them. Such horrid design
Yeah, that's the gist of it. This is the super casual mode, and some of the new-style nodes are a chore and extremely frustrating in their design. Anything that requires Left Trigger to turn around should be re-worked as well, as it's so unresponsive and not intuitive for the game.I havent played this season's invasion yet, but indeed, the point of having you playing other characters is to get you interested in them, or just make you learn some very basic things (so you'd be better prepared to face them online/vs AI). This was done nicely in MK9's challenge tower, where while you were forced to play every character, the challenges were more lighthearted and just fun. "Do a 5 hit combo, play with super uppercuts, you must kill with an xray attack". Those made you play the new character without stressing over learning the most optimal BNB combos and you'd eventually learn a thing or two. It is a missed opportunity if now in invasions you are forced into a node and it just says "git gud with geras or gtfo, peace".
Not perfectly, I'm going to ballpark about 4 of them. I want to say they were mainly in the last 2 Mesas, and were a mix of Liu Kang and Raiden. Maybe Geras?Holy shit. Do you recall how many of them and for what characters? And are they as frustrating as the Reptile one?
As simple, mindless entertainment I don't mind the mode as a whole, but some of the changes this Season just seem like they're trying to frustrate the player base more on purpose. Experience gained, as well as Gold and I believe Seasonal Credits earned, have also been reduced from last Season.Fuck I can't do it, this is criminally boring. I can't stand playing the same stage over and over and over and over. I can't stand moving my avatar on the worst board game ever. Why is there no soul, how do people have fun with this? (rhetorical lol)
Some of the Skins will eventually make it to the Premium Store.are there alternative ways to unlock the stuff?
I completed the nitara ones but I needed to really get the rhythm for pressing jump forward+stance change, forward+stance change, forward+stance change, forward+stance change, and then back forward 2.I can't do the second Nitara one either. If anyone has any pointers, I'd be interested.
@TarkatanPeriodontik and @Juxtapose I found the Reptile ones a walk in the park, did two of them first try. My tip is to equip the arrows relic that puts you on kritical health but immune to projectiles. Nothing harms you and you're free to just destroy the targets with any means.I completed the nitara ones but I needed to really get the rhythm for pressing jump forward+stance change, forward+stance change, forward+stance change, forward+stance change, and then back forward 2.
One tip someone mentioned was remapping stance change to a face button (like circle or square). I’m sure this would help but I was able to get the rhythm with it on a trigger, just being mindful to press forward and the button at the correct rhythm (mashing will screw it up).
I still haven’t done the reptile challenges. I may come back when I have some points to make him tanky and an acid defense potion.
very weird how they go one step forward two steps back with this mode. Agreeing with all the criticisms especially about needing to turn around with the stance switch button while doing platforming gauntlets. The hazards kill you in one volley like it’s bowsers castle but you don’t have Mario movement you have janky ass MK 1 movement. some of these time trials look like they’re out of smash bros melee “break the targets”