TylorJockin
You don't impress me.
I've used Kotal Khan all day, I got the game at 9pm monday night and have only slept for like 5hours. I have only used Kotal (Give or take a few for trying out SubZero).
I only use the Sun God variation
His damage output is decent. Granted he has the blood sacrifice to turn up the output to RIDICULOUS. He doesnt have any good normals/strings. It's really upsetting. Kotal is a very slow character, and very unsafe. As far as I know, his quickest comboable string is f1-2 and is 9frames. It is sooo unsafe though, but if it hits you get either 18ish% or 37% if you wanna burn a bar. Great damage, but so unsafe. His f2 launcher is his best combo starter but is 17f startup and unsafe. I cannot seem to figure out how this guy gets any progress in a match. Is he all punish? If so, his fastest move is 9frames :'(
He really doesnt have any mixup potential. He's got 2 strings that end in overhead, but not much to benefit from them. He has a low starter you can only combo off of in the corner. I'd say his best mixup is the old "run up in grab? Or run up at punch?".
He does have really cool setups with his Sun Beam specials that I hope to share when they fix the "record/playback" in practice mode.
I don't mean to post this to complain about the character, but just to get my current thoughts out and see what you guys think.
So let me know!
I only use the Sun God variation
His damage output is decent. Granted he has the blood sacrifice to turn up the output to RIDICULOUS. He doesnt have any good normals/strings. It's really upsetting. Kotal is a very slow character, and very unsafe. As far as I know, his quickest comboable string is f1-2 and is 9frames. It is sooo unsafe though, but if it hits you get either 18ish% or 37% if you wanna burn a bar. Great damage, but so unsafe. His f2 launcher is his best combo starter but is 17f startup and unsafe. I cannot seem to figure out how this guy gets any progress in a match. Is he all punish? If so, his fastest move is 9frames :'(
He really doesnt have any mixup potential. He's got 2 strings that end in overhead, but not much to benefit from them. He has a low starter you can only combo off of in the corner. I'd say his best mixup is the old "run up in grab? Or run up at punch?".
He does have really cool setups with his Sun Beam specials that I hope to share when they fix the "record/playback" in practice mode.
I don't mean to post this to complain about the character, but just to get my current thoughts out and see what you guys think.
So let me know!