Troid
Spleens are overrated anyways....
I'm a little late posting this because of reasons but I decided to show this because I think it's not commonly used.
If you do 112 at the end of a juggle combo it applies a different type of knockdown than the regular hard knockdown of the grounded 112. This extended knockdown lets you set up a divepunch and get a combo potentially.
www.youtube.com/embed/Ios-lRuSN54
The caveat of this technique is that it can be tech rolled, and after the roll the opponent can do a wakeup/reversal attack. I'll be making another video dealing with that issue, but for now I think this is a decent setup, because it looks like a hard knockdown, so most people might not know to tech it.
www.youtube.com/embed/L2gvrYtvQIc
If you do 112 at the end of a juggle combo it applies a different type of knockdown than the regular hard knockdown of the grounded 112. This extended knockdown lets you set up a divepunch and get a combo potentially.
www.youtube.com/embed/Ios-lRuSN54
The caveat of this technique is that it can be tech rolled, and after the roll the opponent can do a wakeup/reversal attack. I'll be making another video dealing with that issue, but for now I think this is a decent setup, because it looks like a hard knockdown, so most people might not know to tech it.
www.youtube.com/embed/L2gvrYtvQIc