Gustavness
The Tech Whisperer
This is meant to be just general feedback on beta changes for Sorcerer quan specifically. I realize that this beta is several iterations behind, and that the current version may have several changes I am unaware.
Netcode feels really good, but i sometimes get the feeling i have a slight input delay. when i switch to sonya for example, i dont have that feeling at all. not sure if maybe he hasnt been fully optimized.
for some reason, when i do 14xxrune, i tend to get sky drop a lot instead of rune. this is without negative edge on, but it sure feels like it. not sure why this is
MB Rune change feels pretty good. only thing is that the launching aspect of it seems to launch the opponent further away, making it difficult to follow up with anything except raw trance (assuming you didnt do that first). i dont like that its less plus on hit, making a jip in the corner much harder to land. If they modified those two things it would be perfect
the drain portal change is exactly what i thought should be done, and it works fantastically. Perfect way to bring it in line with the chip portal
If the chip portal is now intended to be a choice between that and drain, mission failed. Keep armor portal the way it is, but make chip and drain the same startup. since it is no longer possible to jail into certain strings to make the chip guaranteed and the amount of overall chip in the game being 20% less, i dont see why this change wouldnt be made...which brings me to
Normal trance. The trance the way it is right now, for lack of a better term, is terrible. at certain distances, it is impossible to do crossups (trance serves as our side switch since we dont have a high launching move) whether they increase the recovery from landing it, or increasing its length is irrelevant. using it with drain portal is also incredibly tight (harder than on live, which is surprising).
just my .02 cents
Netcode feels really good, but i sometimes get the feeling i have a slight input delay. when i switch to sonya for example, i dont have that feeling at all. not sure if maybe he hasnt been fully optimized.
for some reason, when i do 14xxrune, i tend to get sky drop a lot instead of rune. this is without negative edge on, but it sure feels like it. not sure why this is
MB Rune change feels pretty good. only thing is that the launching aspect of it seems to launch the opponent further away, making it difficult to follow up with anything except raw trance (assuming you didnt do that first). i dont like that its less plus on hit, making a jip in the corner much harder to land. If they modified those two things it would be perfect
the drain portal change is exactly what i thought should be done, and it works fantastically. Perfect way to bring it in line with the chip portal
If the chip portal is now intended to be a choice between that and drain, mission failed. Keep armor portal the way it is, but make chip and drain the same startup. since it is no longer possible to jail into certain strings to make the chip guaranteed and the amount of overall chip in the game being 20% less, i dont see why this change wouldnt be made...which brings me to
Normal trance. The trance the way it is right now, for lack of a better term, is terrible. at certain distances, it is impossible to do crossups (trance serves as our side switch since we dont have a high launching move) whether they increase the recovery from landing it, or increasing its length is irrelevant. using it with drain portal is also incredibly tight (harder than on live, which is surprising).
just my .02 cents