The Gabriel
Mean Man
I think we should get our ideas out there, just in case anyone is watching/listening, as a month in we now have more hardcore experience with Ares than NRS does.
Here are my initial suggestions:
Increase backdash speed and/or range - Ares' backdash is terrible, maybe the worst in the game, making it so he has zero options against many characters' frame trap-like chains (superman's f23 springs to mind) or doomsday supernova mixups (GOOD doomsdays).
Less startup on teleport - Teleport is a powerful special that deserves to be punished if used incorrectly/stupidly. That's why it should have a decent amount of recovery, which it currently does. The problem is that it's start-up is so slow that it's almost useless at high-level play because you can't use it on reaction to practically ANYTHING. You can't even teleport after blocking certain well-timed projectiles during a projectile war.
Wakeup attack - Ares needs some tuning on his godsmack wakeup to make it not completely useless
Trait - Implement *one* of these three changes: weapon doesn't disappear when he is hit, weapon damage increased slightly, weapon cool down period decreased slightly (also what if weapon cool-down time depended on whether the weapon got a hit or not? ie Your sword recovers fastest if it gets a clean hit, slower if it gets blocked, and slowest if it whiffs)
Teleport - This is my most radical suggestion and could be a substitute to Ares terrible backdash. As is, the "forward" teleport is basically useless, so what about changing it to a defensive teleport, ie you teleport backwards from your position, away from the opponent. This would be more in line with him being a slow character with a bunch of tricks, versus giving him a faster back dash.
Here are my initial suggestions:
Increase backdash speed and/or range - Ares' backdash is terrible, maybe the worst in the game, making it so he has zero options against many characters' frame trap-like chains (superman's f23 springs to mind) or doomsday supernova mixups (GOOD doomsdays).
Less startup on teleport - Teleport is a powerful special that deserves to be punished if used incorrectly/stupidly. That's why it should have a decent amount of recovery, which it currently does. The problem is that it's start-up is so slow that it's almost useless at high-level play because you can't use it on reaction to practically ANYTHING. You can't even teleport after blocking certain well-timed projectiles during a projectile war.
Wakeup attack - Ares needs some tuning on his godsmack wakeup to make it not completely useless
Trait - Implement *one* of these three changes: weapon doesn't disappear when he is hit, weapon damage increased slightly, weapon cool down period decreased slightly (also what if weapon cool-down time depended on whether the weapon got a hit or not? ie Your sword recovers fastest if it gets a clean hit, slower if it gets blocked, and slowest if it whiffs)
Teleport - This is my most radical suggestion and could be a substitute to Ares terrible backdash. As is, the "forward" teleport is basically useless, so what about changing it to a defensive teleport, ie you teleport backwards from your position, away from the opponent. This would be more in line with him being a slow character with a bunch of tricks, versus giving him a faster back dash.