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Guide - Bo' Rai Cho "TOO MUCH RICE WINE!" Bo'Rai Cho guide

Marinjuana

Up rock incoming, ETA 5 minutes
I think you might be able to squeeze out something in the corner. Personally I'm a big fan of doing DF2 again to catch them or get 2% chip but i never tried jump ins.
 

honeybooboo

I speak truth, no lie
I think you might be able to squeeze out something in the corner. Personally I'm a big fan of doing DF2 again to catch them or get 2% chip but i never tried jump ins.
Yea i think ji2 is +22 on hit. What i do is ji2 and delay it a little then f3 mixups. Resets the combo and your capable of looping fart
 

honeybooboo

I speak truth, no lie
Also flaco discovered that 1212 df1 builds a ton of meter on block not sure how it is on chip though. I assume its alot
 

Percimon

Sky above, Voice within
I meant Lvl 1 puke. And i think its +12 on hit. Am i free to do a mixup? Or a grab after?
no, because after lvl1 df2 opponent stays too far from Bo, so he can do backdash or do armor or just crouch and punish ypur whiffed attack/throw
 

BanTheTesters

“My AGENT is tougher than you...”
Moderator
It is tough to learn but well worth it. Once you have it down you can apply run cancels to all characters in the game pretty much, but it's up to you.
Yea ill have to see if i can find a run cancels guide or something via youtube or here, ill check around later today and see what i can do then.
 

Marinjuana

Up rock incoming, ETA 5 minutes
Just think of it as a special input (ff~block).

Bo Rai is pretty generous with the running in his combos, only a couple really need it and they are definitely on the easier side. It's probably a good place to start learning the concept.
 

myri

Time Warrior
I wanna pick apart this set and apply all the stuff Omega is doing and I figured other Bo players would too so here you go.


Very awesome play @PND OmegaK
 

Thefish

One Drink, Two Drink, Three Drink.. More.

Just a quick koth round with a friend. Will be uploading and recording sets sometime soon.
 
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Thefish

One Drink, Two Drink, Three Drink.. More.

found A few things and will upload all findings soon.

After ex stomp in the corner if you land another mix up into a combo, the drink level can be reset during. It works for all corner combos if after a pop up you use s3 into db4 and drink. After the stomp It also works for his f34 double overhead, b1 low starter and you can also mix up and cash out with monkey flips jump back and the drink will time out perfectly after the special if you jump out straight away. If blocked meditate roll backwards jump back or block string into db2 jump backwards will all time the drink out prefect...

Pros and cons? Thoughts?
 

myri

Time Warrior

found A few things and will upload all findings soon.

After ex stomp in the corner if you land another mix up into a combo, the drink level can be reset during. It works for all corner combos if after a pop up you use s3 into db4 and drink. After the stomp It also works for his f34 double overhead, b1 low starter and you can also mix up and cash out with monkey flips jump back and the drink will time out perfectly after the special if you jump out straight away. If blocked meditate roll backwards jump back or block string into db2 jump backwards will all time the drink out prefect...

Pros and cons? Thoughts?
Pretty cool, seems like you'd really have to be thinking hard during a match to pull this off consistently though.
 

Thefish

One Drink, Two Drink, Three Drink.. More.
Pretty cool, seems like you'd really have to be thinking hard during a match to pull this off consistently though.
Not quite. Any corner combo that pops them up if you do a s3 db4 then drink that's when the timer starts, your already in a combo. You just finish out the combo ex ground pound then start any of the previous strings mentioned (244, f34, b12) into meditate (except f34) then s3 db4 jump out jump in continue. The combo itself creates the perfect time out for the drink.
 
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myri

Time Warrior
Not quite. Any corner combo that pops them up if you do a s3 db4 then drink that's when the timer starts, your already in a combo. You just finish out the combo ex ground pound then start any of the previous strings mentioned (244, f34, b12) into meditate (except f34) then s3 db4 jump out jump forward continue. The combo itself creates the perfect time out for the drink.
Right I see. If they block the mixup you can end in db2 and jump back or meditate roll away? Makes sense. Sorry, just the way you wrote the post was confusing.

Also, any particular reason you wouldn't drink again after you hit your second db4?
 

Thefish

One Drink, Two Drink, Three Drink.. More.
Right I see. If they block the mixup you can end in db2 and jump back or meditate roll away? Makes sense. Sorry, just the way you wrote the post was confusing.

Also, any particular reason you wouldn't drink again after you hit your second db4?
Yeah my bad, and yeah db2 jump away or meditate roll jump away.

You don't have time to drink again, Jump or vomit haha. Or after the jump in punch delay next hit and there's your reset mixup instead of doing 2 combos.
 

Percimon

Sky above, Voice within

found A few things and will upload all findings soon.

After ex stomp in the corner if you land another mix up into a combo, the drink level can be reset during. It works for all corner combos if after a pop up you use s3 into db4 and drink. After the stomp It also works for his f34 double overhead, b1 low starter and you can also mix up and cash out with monkey flips jump back and the drink will time out perfectly after the special if you jump out straight away. If blocked meditate roll backwards jump back or block string into db2 jump backwards will all time the drink out prefect...

Pros and cons? Thoughts?
really good idea, man! Gonna try it in future matches and see how it works
 

Thefish

One Drink, Two Drink, Three Drink.. More.

Thanks man!
This obviously only revolves around the otg and you need meter but I'm confident off every single mix up it can reset the drink or drink later in a combo to give me multiple ground pounds into more resets etc. This is getting fun.. @Percimon
 

Percimon

Sky above, Voice within

Thanks man!
This obviously only revolves around the otg and you need meter but I'm confident off every single mix up it can reset the drink or drink later in a combo to give me multiple ground pounds into more resets etc. This is getting fun.. @Percimon
I tried this "reset" with ji2->b1/b3 many times and found out, that it works fine only with people, who play against Bo first or second time.. In other case, almost every time b1 or b3 was blocked AND f3 is too slow to mix it up with b3/b1, so it can be blocked with help of reaction. So I use this reset reaaaaally rarely, cuz it's much safier just to finish your combo and do dd1.
Sometimes, in corner I end my combo with db4 and then do f1 (armor break) or just wait and then grab etc, because db4 has really good active frames