Aquaman: Lol this match up is so ass like it's ridiculous. There is not reason Wonder Woman should win and if Wonder Woman does win, there Aquaman had to have made 30 mistakes in which he got away from 25 of them because of trait. Wonder Woman has to make 1 mistake and the rest of life in chip damage in order to win. His trait blows up Wonder Woman's mixup and Wonder Woman has to hold trident rush and b12 outfootsies all of her normals. There's literally nothing that she could do. I almost lost to 3 different Aquaman players and I literally blocked everything they did.
Doomsday: This is a matchup where you have to pick your moments. Parry bodies him on reaction and there are a lot of ranges where his shit whiffs on WoWo for pretty much no reason. Also, Doomsday can't pin her down and the risk reward is definitely in WoWo's favor so she doesn't really have to worry about much.
Green Arrow is honestly an annoying matchup and it just takes a lot of instant air demigoddess to the ground level. I've played Chris G enough to think it's even, but if there was a person who wins, it's probably wonder woman. If Green Arrow has any kind of arrow charged, the match up is 5-5 easily, but it takes a lot of good reads and Wonder woman doesn't just dominate.
Hawkgirl: Playing against PPJ, and you can watch the match, I don't see how it isn't even. When he wing evaded in between my 33, I almost cried on the spot.
Killer Frost: There is no place on the screen that Killer Frost controls better than Wonder Woman - especailly the air which is why Wonder Woman bodies Frost.
Lex: Play Revolver. Just do it and cry yourself to sleep or almost break your xbox (on multiple occasions).
Nightwing: I just don't see how he can win. There's absolutely nothing he can do to stop any of Wonder Woman's mixup choices and even if he guesses right, Wonder Woman gets to try again and run it back over and over again.
Grundy: Probably 6-4 against any other Grundy not named Tyrant, but Tyrant makesit seem easy.
Aquaman: Refer to Foxy's post. Meter? Advantage us. Midscreen damage meterless? Advantage us. Chip damage? Get the hell into shield stance asap, advantage us. Your only
real problem comes from going into the air, since his d2 is like a FUCKING SHIELD. Trait can't save him from b2s, d3s or throws and we all know that on knockdown he's getting fuck all. And you've just proven it yourself, you
beat three Aquaman players. With all due respect since you're a WoWo player too (but disrespect because you're a Capcom player and I've never seen you use my Amazonian Uppercut tech
DOGE) ), 2-8 my arse. With all the technical advantages we have there's no reason this isn't at worst 4-6.
Doomsday: Not much experience in the DD matchup and the
very little I do have I'm pretty sure I played it wrong anyway so I'll take your word for it.
Green Arrow: The meter game is disputably even most of the time, since neither of us need to use meter in bnbs, and we can build it like hell from parrying straight arrows on reaction. We do more damage and have a better time on knockdown since his wakeups are ass and we have better wakeups. Chip damage from zoning becomes irrelevant since we can just go into shield stance and sit at the other side of the screen with a life lead too. You're playing the best Green Arrow yeah but that doesn't make the character's tools any better, it makes how he uses the character better. I stand by 6-4
Hawkgirl: Haha yeah he's one of those players that actually takes advantage of the holes in some strings. Fair enough she can wing evade to her hearts content but she can't stay in the sky where she wants to be some of the time because if you come up she'll hit you down. Whilst watching your match against him I was actually saying "use up tiara" (you know, hoping you would hear it and all) because you kept letting her get into the air and zone or do what she was doing, keep her grounded and you should have a better time. Knowing that he would wing evade out of 33 you can still do mixups when you bait it like 3~df1 which gives you a knockdown and reason to get your game going. Yes she can wing evade out of some pressure but with enough baiting and mixups you should have enough of a pressure game going and several 40+% combos to win this. Soft 6-4 it if that helps but it's in WoWo's favour, also keeping in mind you'll tend to have more meter and outdamage HG most of the time.
Killer Frost: Uh she does better full screen I'd imagine... I've played this matchup quite a bit from both sides and Wonder Woman has to be careful of daggers sometimes. Air tiara leaves her wide open to punishment half of the time and that puts you in a position to get vortexed, which unfortunately means a lot of damage. She can also parry Wonder Woman, the same way Hawkgirl can WE 33, KF can parry it so if you're saying HG being able to wing evade strings brings this closer to even then by that logic KF being able to parry a lot brings this mu closer to even too. Meter is in WoWos favour most of the time too I suppose but midscreen damage is arguably in KFs favour. Again I'd be willing to go with 6-4 but it doesn't seem like KF gets bodied.
Lex: Oh you, it's just a very tedious matchup
The comment after the Lex one was about MMH btw, 5-5
NW: I'm pretty free to him in general, I'll give you the benefit of the doubt here too lol
Solomon Grundy: What options does he have? Wonder Woman can do all sorts to him and he's just going to sit there trying to WCC all day without much success. Again just because you're playing against the best representative of that character doesn't make the tools any better, but I'm not going to say that that's irrelevant because of course it's relevant.