What's new

F2, Breath

Endeavor

I'll live a villain, before I die a hero.
So I have recently been thinking about Superman's pressure since CEO. I have found myself watching as many superman players as possible. Most notably the Superman King @KDZ. I have noticed that a lot of KDZ's pressure has been revolving less and less around F23xxbreath, and more around F2xxbreath. I myself played with this a while back before Final Round, but did away with it due to the issue of hit confirming MB breath. As I see KDZ use it now, I truly believe that this is going to to be very important for superman as this game continues to evolve, and as Superman continues to now be challenged even more after the 1.06 patch. With characters such as WW, Batman, Aquaman, and Green Lantern who can honestly negate F23, and F23 breath all together that string is going to be IMO the future of this characters pressure. I have also noticed that, off of F2xxbreath it is possible to get an air dash so low that look like Superman's feet never leave the ground. I mostly only see WW's such and Filipinoman, Goomba, and RM_Gamer doing this with WW. We all know that its possible with Superman, however since he has one of the slower air dashes its a lot easier to see him cross up. However learning to hit confirm this will be a pain in the ass, but I think all superman players are going to have to learn to do it. I am going to link videos of KDZ utilizing this in his pressure game. As you all can also see, it leads into great unclashable damge as MB Breath can not be wagered out of.

 
Last edited:

Hidan

Where the hell is Reiko's wheel kick
So I have recently been thinking about Superman's pressure since CEO. I have found myself watching as many superman players as possible. Most notably the Superman King @KDZ. I have noticed that a lot of KDZ's pressure has been revolving less and less around F23xxbreath, and more around F2xxbreath. I myself played with this a while back before Final Round, but did away with it due to the issue of hit confirming MB breath. As I see KDZ use it now, I truly believe that this is going to to be very important for superman as this game continues to evolve, and as Superman continues to now be challenged even more after the 1.06 patch. With characters such as WW, Batman, Aquaman, and Green Lantern who can honestly negate F23, and F23 breath all together that string is going to be IMO the future of this characters pressure. I have also noticed that, off of F2xxbreath it is possible to get an air dash so low that look like Superman's feet never leave the ground. I mostly only see WW's such and Filipinoman, Goomba, and RM_Gamer doing this with WW. We all know that its possible with Superman, however since he has one of the slower air dashes its a lot easier to see him cross up. However learning to hit confirm this will be a pain in the ass, but I think all superman players are going to have to learn to do it. I am going to link videos of KDZ utilizing this in his pressure game. As you all can also see, it leads into great unclashable damge as MB Breath can not be wagered out of.

The first time I considered using f2-breath was when f2d1 had begun to fail me as a spacing tool. Cause you see f23 is dangerous on whiff, but catches jumps (sometimes). So when I was fighting an opponent with good back dash, I had to rely on f2d1 for better recovery and some active frames, proved to be right cause most of the time the low beam was punishing some backdashes. After some time they made their peace with that, learned the range of f2 better and countered with 2 ways. Either neutral jump in the proper range of f2 and full combo a whiffed d1... or f***ing WW jumps back, forward air dash.

So, for whiff options F2-breath is best, you can mix up f24 better, breath on hit is great, BUT I don't think hit confirm to EX is solid
Also (Grundy's voice) Supman airdash not slow
 

Endeavor

I'll live a villain, before I die a hero.
Why not F2d1-breath it pushes back just as far? There might be a gap between the d1 and the breath is that it?
Yea, the gap can be exploited, you did it to me during our casuals at CEO. There was once specific instance I remember you d1-ing me into ex lift in the middle of that string and I thought to myself "Good god this fucking sucks." lol
 

Endeavor

I'll live a villain, before I die a hero.
f2~breath
f2~4~grab
f2~4, f3
F2~4, f2~breath
Yes these are all options, but I would only use F2~4~f3 in the corner as his f3 is the very definition of "Monkey piss poor" and people can back dash, mash, or out right grab you out of it.
 

DarksydeDash

You know me as RisingShieldBro online.
Yes these are all options, but I would only use F2~4~f3 in the corner as his f3 is the very definition of "Monkey piss poor" and people can back dash, mash, or out right grab you out of it.
I like to walk forward and bait grabs with it but there is something very weird where when you armor through their throw it scales the combo. I have a 53% percent combo off f3 but its ends up being 45%.
 

Endeavor

I'll live a villain, before I die a hero.
I like to walk forward and bait grabs with it but there is something very weird where when you armor through their throw it scales the combo. I have a 53% percent combo off f3 but its ends up being 45%.
Whoa what combo is that? Is it mid screen and does it include background bounces?
 

CCVengeance

The one guy hoping for Kai
Really interesting. I pretty much have been playing supes like day one but that will change now.
 

DarksydeDash

You know me as RisingShieldBro online.
Whoa what combo is that? Is it mid screen and does it include background bounces?
Nope its anywhere. But the f3 must hit a standing opponent if its a crouching opponent substitute the j3 with j2 on reaction.
MB f3, j3, 1,1, f2, low scoop, 3, Ender.

So I'm experimenting with f2 into breath as a combo start and already I noticed we get 36% instead of 33% Now it is possible to activate trait in this combo but the damage is only 38% compared to 42% from our standard bnb. However, here is the good stuff, should we start the combo off with trait it is 48% so therefore I recommend as soon as you see a f2 blocked and you have trait cancel the f2 into trait into another f2. More chip, more damage, more meter, no MB b3 worry. ;)
 

Endeavor

I'll live a villain, before I die a hero.
Nope its anywhere. But the f3 must hit a standing opponent if its a crouching opponent substitute the j3 with j2 on reaction.
MB f3, j3, 1,1, f2, low scoop, 3, Ender.

So I'm experimenting with f2 into breath as a combo start and already I noticed we get 36% instead of 33% Now it is possible to activate trait in this combo but the damage is only 38% compared to 42% from our standard bnb. However, here is the good stuff, should we start the combo off with trait it is 48% so therefore I recommend as soon as you see a f2 blocked and you have trait cancel the f2 into trait into another f2. More chip, more damage, more meter, no MB b3 worry. ;)
Simply GDLK. Now its training yourself to hit confirm that all the time thats the issue. But with this it make him a little bit safer. I notice KDZ does F2, MB breath, b3, j3, j2, d1, scoop, s3, dash punch.
 

DarksydeDash

You know me as RisingShieldBro online.
Simply GDLK. Now its training yourself to hit confirm that all the time thats the issue. But with this it make him a little bit safer. I notice KDZ does F2, MB breath, b3, j3, j2, d1, scoop, s3, dash punch.
That is the combo you do if the f2 hits them in the air cause they are trying to jump out. Mine is the exact same except replace the d1 with f2 when they are grounded.
 

KDZ

It's amore, BABY.
The first time I considered using f2-breath was when f2d1 had begun to fail me as a spacing tool. Cause you see f23 is dangerous on whiff, but catches jumps (sometimes). So when I was fighting an opponent with good back dash, I had to rely on f2d1 for better recovery and some active frames, proved to be right cause most of the time the low beam was punishing some backdashes. After some time they made their peace with that, learned the range of f2 better and countered with 2 ways. Either neutral jump in the proper range of f2 and full combo a whiffed d1... or f***ing WW jumps back, forward air dash.

So, for whiff options F2-breath is best, you can mix up f24 better, breath on hit is great, BUT I don't think hit confirm to EX is solid
Also (Grundy's voice) Supman airdash not slow
lol