Great. But isn't the Dive Kick unsafe for the startup?
Here's another. 41% Damage, Meterless and midscreen.
I like that!Here's another. 41% Damage, Meterless and midscreen.
I was playing in the lab last night and came up with a slightly better version of this combo. After the first launch, neutral jump punch to bounce them and then continue on with the rest.I like that!
Been playing around today. Was trying to get more out of this. Definitely seems there's more there. Any tips?
Couldn't get that to work. Any chance of a vid?I was playing in the lab last night and came up with a slightly better version of this combo. After the first launch, neutral jump punch to bounce them and then continue on with the rest.
Here I posted the video, sorry for bad quality, I was too lazy to hook up my PVR. If you do enhanced leg grab it will go to 41 percent, otherwise it's an easy 38 percent with no meter.Couldn't get that to work. Any chance of a vid?
I did add an in between the cartwheel & legs.
Increased the meterless version from 34% to 36%. Pretty decent for no meter & a combo I'm finding very easy now. I like that it looks quite flashy too.
Ex (cartwheel & legs) version went up 1% to 39%. Not worth the meter.
Still feel like I'm missing something though.
Sonya's meter is seeming like a waste on anything but breakers to me at the minute. Or as a possible XRAY counter. Damage of XRAY/EX doesn't seem worth it to me.
Thank you for that. I made some adjustments, after playing with your idea.Here I posted the video, sorry for bad quality, I was too lazy to hook up my PVR. If you do enhanced leg grab it will go to 41 percent, otherwise it's an easy 38 percent with no meter.
Excuse me but what is 6, 9?(Midscreen), jump in punch, F+2, 2, MS, 6, 9, dive kick, 2, 1, cartwheel, MS B+2, B+2, 1, F+2, (dash), 1, 1, 2, MS (mix up of choice) 46% no meter
(start midscreen to finish in the corner), B+2, 1, F+2, NJP,(dash), B+2(whiff), 1, QCB+1, (dash), F+2, 2, MS, 6, 9, dive kick, 3, 1, 4, cartwheel, (dash) 1, 1, 4, leg grab 50% no meter
(corner) jump in punch, F+2, 2, MS, 6, 9, dive kick, 2 , 1, cartwheel, B+2, 1, QCB+1, F+2, 2, MS, 6, 9, dive kick, 3, 1, 4, MS, (dash), 1, 1, 4, leg grab 55% no meter
You can put 2, 1, X RAY after the second dive kick for 60%
On combos 1 & 3 you can omit the dive kick with dash up 2,1 and continue. The damage is slightly less by 3-4hp but its more consistent and less execution extensive.(Midscreen), jump in punch, F+2, 2, MS, 6, 9, dive kick, 2, 1, cartwheel, MS B+2, B+2, 1, F+2, (dash), 1, 1, 2, MS (mix up of choice) 46% no meter
(start midscreen to finish in the corner), B+2, 1, F+2, NJP,(dash), B+2(whiff), 1, QCB+1, (dash), F+2, 2, MS, 6, 9, dive kick, 3, 1, 4, cartwheel, (dash) 1, 1, 4, leg grab 50% no meter
(corner) jump in punch, F+2, 2, MS, 6, 9, dive kick, 2 , 1, cartwheel, B+2, 1, QCB+1, F+2, 2, MS, 6, 9, dive kick, 3, 1, 4, MS, (dash), 1, 1, 4, leg grab 55% no meter
You can put 2, 1, X RAY after the second dive kick for 60%