Starcharger28
Noob
Kitana over the last year has had some rock steady tools for keeping opponents off-balance from a distance and at midscreen. And although she is no slouch as a rushdown character and we've found things in her game to not really quell about buffs and nerfs, it's undeniable that when she's played for rushdown and pressure games that certain tools could use a makeover. Such as,
F3 being an overhead and having 10 frames of start up- Kitana lacks a command overhead as well as many tools that can truly mix it up with her opponents close up. I would have thought about making here F2 and overhead but I'm pretty sure we can all see what that would lead to plus this kind of a change would give this move a good use.
B3 being a low starter- this move is quick and leads to solid damage. A low starter would help her mix-up game by considerable means when we want to mix it up.
The third hit of 2,1,2 being an overhead- this has been something that we(or I at least) have been asking for for some time because it's one of those overheads that cannot be followed up and can keep an opponent guessing instead of always thinking that they can block everything crouching.
S3 having 6 frames of startup- this move is a good anti-air, as well as a good move to use in frame traps and counterhit setups(like the ones I use). It would be nice sometimes to have this move be just a little quicker at times for anti-airing purposes but take this wishlist change as you will.
Specials:
Pretty kick: (this move needs a major overhaul)
- 9 frames of startup ( it now has 18 frames of startup )
- Needs to be blocked high , as in it needs to be an overhead ( it can skim right over a crouching opponent even though her knees and legs are at their head (WTF?!))
- Enhanced version needs to have armor (This would make this move a viable meaty, get off of me, and wake up attack)
- Make the move the same on block as the enhanced version (-11) (it's currently a -4) (Come on lol, you have to be fair)
The changes to this move are fairly reasonable because of the fact that the PK would have to be respected in the sense that the opponent now would have to guess on whether to block high(respecting the pk) or block low (and respect the cutter) overall, this gives her some good options up close. Plus the recovery makes the move punishable so that ppl cannot complain
Overall, these changes wouldn't by any means overpower her, however, they would help eliminate some of the gaps that make her being played as a rushdown machine a little more bearable to deal with. That said, keep in mind that this is my wishful thinking of things that could improve her game that could only help in the broad spectrum of things. Feedback is always welcomed and don't be shy to show what you would change (if anything). Like I said, unless she gets changed for the better like so in the suggestions outlined above, then she's good as is... What do you cats think?
F3 being an overhead and having 10 frames of start up- Kitana lacks a command overhead as well as many tools that can truly mix it up with her opponents close up. I would have thought about making here F2 and overhead but I'm pretty sure we can all see what that would lead to plus this kind of a change would give this move a good use.
B3 being a low starter- this move is quick and leads to solid damage. A low starter would help her mix-up game by considerable means when we want to mix it up.
The third hit of 2,1,2 being an overhead- this has been something that we(or I at least) have been asking for for some time because it's one of those overheads that cannot be followed up and can keep an opponent guessing instead of always thinking that they can block everything crouching.
S3 having 6 frames of startup- this move is a good anti-air, as well as a good move to use in frame traps and counterhit setups(like the ones I use). It would be nice sometimes to have this move be just a little quicker at times for anti-airing purposes but take this wishlist change as you will.
Specials:
Pretty kick: (this move needs a major overhaul)
- 9 frames of startup ( it now has 18 frames of startup )
- Needs to be blocked high , as in it needs to be an overhead ( it can skim right over a crouching opponent even though her knees and legs are at their head (WTF?!))
- Enhanced version needs to have armor (This would make this move a viable meaty, get off of me, and wake up attack)
- Make the move the same on block as the enhanced version (-11) (it's currently a -4) (Come on lol, you have to be fair)
The changes to this move are fairly reasonable because of the fact that the PK would have to be respected in the sense that the opponent now would have to guess on whether to block high(respecting the pk) or block low (and respect the cutter) overall, this gives her some good options up close. Plus the recovery makes the move punishable so that ppl cannot complain
Overall, these changes wouldn't by any means overpower her, however, they would help eliminate some of the gaps that make her being played as a rushdown machine a little more bearable to deal with. That said, keep in mind that this is my wishful thinking of things that could improve her game that could only help in the broad spectrum of things. Feedback is always welcomed and don't be shy to show what you would change (if anything). Like I said, unless she gets changed for the better like so in the suggestions outlined above, then she's good as is... What do you cats think?