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Discussion MY MKXL PATCH LIST FOR KP3 (Post Yours)

I'm a freakingNecromancer Player. You think I CARE about a freaking top tier?

"We must stop them..." Stop who? The people who know good and damn well that Demo Sonya is only as good as the person who uses her? Get that passive-aggressiveness out of here with that BS. I said it and I would say it again, Demo Sonya is NOT...that....good. Period. Now unless I'm missing the big picture (which I don't think I am,) I don't see why she needs to be nerfed (it it isn't Covert Ops, don't come talking to me about nerfing her.) What is it that Demo Sonya has that CT Kano, Acidic Alien, Piercing Mileena, Shotgun Jacqui, Impostor/Boneshaper Shinnok, Tigrar Fury Goro, A-list/SD Johnny, HQT Predator, and Takeda don't have? Why is it that out of EVERYONE listed, she's supposedly "broken" or "too hot to handle"? Or is there an agenda going on around here that's forcing people here to only claim "buff" or "nerf" due to a person's stellar or non-stellar performance at a tournament?
She forces you to block a wave of 50/50s without the hope of poking or armoring or jumping away and she also has a full screen pressure with a grenade thrown fullscreen
 
How is Sonya only as good as the player that uses her? She's a 50/50 character with an OP jump 1, a D4 that usually guarantees a 50/50, and those 50/50s are not always easy to punish, if your character can punish them at all.

The opposite statements can be made about Sonya.
"She's a 50/50 character with an OP jump 1"...

Yeah so is Takeda, but does that make him the best charater? Is having a D4 that guarantees a 50/50, enough to grant you top tier?
She forces you to block a wave of 50/50s without the hope of poking or armoring or jumping away and she also has a full screen pressure with a grenade thrown fullscreen
One Word: ZONE. It as simple as that! You guys seriously think that an actual good player is going to sit by and let her get all of these stuff going for her, without at least trying to get some themselves? Still... not buying it. Mileena can force you to block a wave of 50/50s as well but only thing with her is, she doesn't have to turtle to do it unlike Sonya. One wrong move with Mileena and you're dead. One wrong move with Demo Sonya is going to lead to a huge life deficit, but you're still alive and have meter to do something against. Oh plus we have something called "breaker"?
 

Tweedy

Noob
"She's a 50/50 character with an OP jump 1"...

Yeah so is Takeda, but does that make him the best charater? Is having a D4 that guarantees a 50/50, enough to grant you top tier?


One Word: ZONE. It as simple as that! You guys seriously think that an actual good player is going to sit by and let her get all of these stuff going for her, without at least trying to get some themselves? Still... not buying it. Mileena can force you to block a wave of 50/50s as well but only thing with her is, she doesn't have to turtle to do it unlike Sonya. One wrong move with Mileena and you're dead. One wrong move with Demo Sonya is going to lead to a huge life deficit, but you're still alive and have meter to do something against. Oh plus we have something called "breaker"?
I mean you're 100% right. Takeda's mix ups are the same as Sonya's. They have the same jump 1 as well.

Just another day on TYM.
 

ismael4790

Stay focused or get Caged
Kenshi:
Balanced: ex teleflurry hits mid but is - 30 on block

Kenjutsu: overhead sword is now -6

Johnny cage:
regular force ball is now a high
fisticuffs:
fist bum can be meter burned for plus on block scenarios (not off 113) and increased duration
Not even possessed, who has a mid tf, is that negative on block after it. Balanced's ex teleflurry should be a mid, but not that negative. He would be spending a bar, man...

Johnny's forceball has an arc trajectory, it can be crouched at many distances. It's fine.
Fisticuffs exfistbump should make 113~exfistbump at least safe and allow to combo after some strings on hit.
 
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I mean you're 100% right. Takeda's mix ups are the same as Sonya's. They have the same jump 1 as well.

Just another day on TYM.
I never said she had the same mixups, only that they both contain 50/50s. Don't put words in my mouth and act like it's truth.
 
Liu wishes for next patch:
Faster d1 (8frames would be cool)
F21 minus 0 on block
Second hit of 11 to be mid (but hurtbox specific)

Dragons Fire-
Mb flying kick plus one on block (if d1 remains 9frames on start up)
 

errormacro7

Official Sonya simp
"She's a 50/50 character with an OP jump 1"...

Yeah so is Takeda, but does that make him the best charater? Is having a D4 that guarantees a 50/50, enough to grant you top tier?


One Word: ZONE. It as simple as that! You guys seriously think that an actual good player is going to sit by and let her get all of these stuff going for her, without at least trying to get some themselves? Still... not buying it. Mileena can force you to block a wave of 50/50s as well but only thing with her is, she doesn't have to turtle to do it unlike Sonya. One wrong move with Mileena and you're dead. One wrong move with Demo Sonya is going to lead to a huge life deficit, but you're still alive and have meter to do something against. Oh plus we have something called "breaker"?
- Nobody's saying Sonya is the best character in the game.

- Having a really good MU chart with very few losing MUs is enough to grant a top tier, yes. That's what a top tier is. You just can't compare tools without taking into account how those tools interact with other characters.

- How does Mileena force you to guess a wave of 50/50s? She's purely a footsie-based character. Her 50/50s are nothing like Sonya's.
 
"She's a 50/50 character with an OP jump 1"...

Yeah so is Takeda, but does that make him the best charater? Is having a D4 that guarantees a 50/50, enough to grant you top tier?


One Word: ZONE. It as simple as that! You guys seriously think that an actual good player is going to sit by and let her get all of these stuff going for her, without at least trying to get some themselves? Still... not buying it. Mileena can force you to block a wave of 50/50s as well but only thing with her is, she doesn't have to turtle to do it unlike Sonya. One wrong move with Mileena and you're dead. One wrong move with Demo Sonya is going to lead to a huge life deficit, but you're still alive and have meter to do something against. Oh plus we have something called "breaker"?
You do realize that it s a bad trade and that she s not someone you can zone out unless you re erron black
 

Daemantalo

Not Good Enough
Can Cybernetic have +1.00% damage boost on normal mid knife and +2.65% damage boost on EX Version?

32 being neutral across the board would be nice. ;)
 

D7X

EMPEROR | D7X
My dream, which will never happen, is every character being viable tournament wise.
Every variation is beyond a dream :*(

Buff Hat Trick, Dualistic, Bo Rain Cho, Balanced (PLEASE, BRING MK9 KENSHI BACK), Tanya, Ancestral, etc.


Oh yeah, and cut off Alien's tail and we're good


DAMN YOU AUTO CORRECT
 

gam224

The world's least hype player
A lot of stuffs that you said does not make sense: Kenjutsu's overhead sword being -6, it would make Kenjutsu to have safe 50/50s... then, you said some nerfs to don't make safe 50/50s in some characters.

Please, don't do this, not talking about only you, but also talking about other players that does not understand all characters, and start to ask a lot of buffs and nerfs that will not make any sense.

My main character is Liu Kang, those changes that you have suggested are kinda no sense:

Bicycle Kicks (and punches) input being BF4 is a good change;
Light stance fireball launching upwards for a full combo midscreen does not make sense at all because if it happens, why would I use the EX orb?
Meter burning bicycle kick into a launcher in Dualist also does not make sense because that is a buff that does not fit the Dualist variation. Dualist needs buffs on his tools that are not working very well - healing and orbs.
As a fellow liu kang main (co main with kitana) i disagree, i feel as if i always have a ton of meter paling dualist that doesn't convert into real damage. Perhaps it's that i waste is on failed f 213 confirms but since his damage is so poor outside the corner it would do alot for the character.
 

gam224

The world's least hype player
Not even possessed, who has a mid tf, is that negative on block after it. Balanced's ex teleflurry should be a mid, but not that negative. He would be spending a bar, man...

Johnny's forceball has an arc trajectory, it can be crouched at many distances. It's fine.
Fisticuffs exfistbump should make 113~exfistbump at least safe and allow to combo after some strings on hit.
this will created a new mindgame for those both playing and facing balanced. It will be duck and risk getting hit b the mid or block a - 10 projectile that can be repeated. this will make the person getting in fear the ex teleflurry letting balanced use his regular teleflurry without being at huge risk. I am against johnny's forceball being a mid because he is a rush down character. there are some zoners who don't have mid projectile and the fact that a list in particular has fantastic zoning, anti- zoning, and possibly the best pressure in the game he needs one aspect toned down. I agree with you on the ex fist bump cancels, the low should be safe, I am just wary of pressure being too much in this game after cut throat.
 

Bruno-NeoSpace

They see me zonin', they hatin'
As a fellow liu kang main (co main with kitana) i disagree, i feel as if i always have a ton of meter paling dualist that doesn't convert into real damage. Perhaps it's that i waste is on failed f 213 confirms but since his damage is so poor outside the corner it would do alot for the character.
The problem is the frame links to combo - B1,2 into SS into F4 is 3 frames to link, F4 into SS into F4 is 2 frames to link, F1,2 into SS into F1 is 1 frame to link... to make it better NRS should buff 1 frame faster on recovery of metamorphosis to make the frame links a little bit easy to combo, so it would be a little easy to do Dualist's combos.
 
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ismael4790

Stay focused or get Caged
this will created a new mindgame for those both playing and facing balanced. It will be duck and risk getting hit b the mid or block a - 10 projectile that can be repeated. this will make the person getting in fear the ex teleflurry letting balanced use his regular teleflurry without being at huge risk. I am against johnny's forceball being a mid because he is a rush down character. there are some zoners who don't have mid projectile and the fact that a list in particular has fantastic zoning, anti- zoning, and possibly the best pressure in the game he needs one aspect toned down. I agree with you on the ex fist bump cancels, the low should be safe, I am just wary of pressure being too much in this game after cut throat.
At this point I would take any change on Kenshi, honestly xD

Maybe you have A-List in mind for that forceball change, but would do collateral damage to fisticuffs, a variation that doesn't need nerfs at all.
Don't worry, Fisticuffs wouldn't be broken because of that fistbump change. He has no 50/50s as cutthroat to followup after the + frames of that hypothetical exfistbump.
 

ismael4790

Stay focused or get Caged
@ismael4790 what changes do you want for fisticuffs?
-Random whiffing issues of speedbag solved. Right now the move is a mess, super inconsistent and those whiffing issues are very different depending on which opponent you are facing.

-Fistbump needs faster recovery, and an ex version, that gives some + frames on block after certain strings, and allows to combo after strings on hit. For example, f3~exfistbump should be safe on block, and allow to follow up with some combo if the f3 hits. This would make the role of the Stunt Double f3~mimic rising shadow and the A-List f3~skruncancel, but fisticuffs should use a bar for it, so it's even more fair. This change would give more use to f3 (best Cage normal) in this variation where it's pretty much wasted.

-Fistbump should slightly increase damage of all attacks, at least all attacks involving punches, not only speedbag hits as now. Flame fist has this, even on projectiles.

-B1 should get his 9 frames of startup back. On block, either all hits -2 (I think this might be the best choice), or odd ones -3 and even ones -1.

-Maybe a new string off f3, or a new string involving a low (not as starter).
 
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ShadyHeart

Relationship with Sonya ended
Mileena doesn't deserve big nerfs. She's very solid but can you really say she's broken? Give her a few love taps in piercing but don't nerf any of her universal moves. Her other variations don't deserve nerfs.

Swarm Queen could get a few frames more advantage on B1 on hit just to make wasp grenade cancels a bit easier.

Venomous D'vorah could have her spray block frame data adjusted so it's safe if not held but the longer you hold it, the more negative it gets. It would give her the option to be safe on block and she wouldn't get the crazy chip damage.

Get rid of the gap in Pyro Tanya B312. It'd be great if she could get a pyro specific overhead version of B312. Adding a fire element to her throw to cause dust to explode would help a bunch as well.

Revert Tanya 34 change.

Let CO Sonya meter burn her air throw to cause it to launch.
 

Bruno-NeoSpace

They see me zonin', they hatin'
-Random whiffing issues of speedbag solved. Right now the move is a mess, super inconsistent and those whiffing issues are very different depending on which opponent you are facing.
True.

-Fistbump needs faster recovery, and an ex version, that gives some + frames on block after certain strings, and allows to combo after strings on hit. For example, f3~exfistbump should be safe on block, and allow to follow up with some combo if the f3 hits. This would make the role of the stunt double mimic uppercut and the alist cancel, but fisticuffs should use a bar for it, so it's even more fair.
Faster recovery, yes; EX version, I don't know.

-Fistbump should slightly increase damage of all attacks, at least all punch attacks, not only speedbag hits as now. Flame fist has it.
It's fine that way it is now because Flame Fist's shaolin flame increase the damage of Kang's punch attacks. Fisticuffs's fistbump increase the damage of Cage's all attacks.

-B1 should get his 9 frames of startup back. On block, either all hits -2, or odd ones -3 and even ones -1.
I agree about B1 being 9 frames, but I don't know about either all hits -2, or odd ones -3 and even ones -1.

-Maybe a new string off f3.
I don't know about it.
 

ismael4790

Stay focused or get Caged
It's fine that way it is now because Flame Fist's shaolin flame increase the damage of Kang's punch attacks. Fisticuffs's fistbump increase the damage of Cage's all attacks.
Activating fistbump gives him a chip buff for all attacks (which Kang also gets), but for regular damage, the increase only goes to speedbag attacks (and the throw).
Rest of punch attacks don't get a damage increase, which really makes no sense.
 

thlityoursloat

kick kick
"She's a 50/50 character with an OP jump 1"...

Yeah so is Takeda, but does that make him the best charater? Is having a D4 that guarantees a 50/50, enough to grant you top tier?


One Word: ZONE. It as simple as that! You guys seriously think that an actual good player is going to sit by and let her get all of these stuff going for her, without at least trying to get some themselves? Still... not buying it. Mileena can force you to block a wave of 50/50s as well but only thing with her is, she doesn't have to turtle to do it unlike Sonya. One wrong move with Mileena and you're dead. One wrong move with Demo Sonya is going to lead to a huge life deficit, but you're still alive and have meter to do something against. Oh plus we have something called "breaker"?
I lost it at "it's as simple as that!". You really think zoning Demolitions Sonya out for the ENTIRE match is a viable strategy? Let alone zoning anybody except for freaking Bo Rai Cho? Yeah, right. You're also seriously trying to tell us that Mileena's 50/50s are better?
I'm not trying to be rude, but you have no idea what you're talking about.