x TeeJay o
Canary Cry Gapless Pressure
PSA: I main D'vorah & Alien so this is not a crying or downplaying thread at all. This is simply my take on the character and how i feel he should be adjusted in certain aspects of his game to level the playing field in his current build.
Now lets get straight into this. I'm going to go over what i believe needs to be adjusted by variation and general specifics. This will not be a cry for nerfs or buffs, just simply my take on how I FEEL the character should be tweaked to make him more "balanced" per say across the rest of the cast. Alien is a very good character and POSSIBLY top 5. BUT there are so many good characters and new MU experiences we have yet to learn so I'm not making a leap about a top 5 at this moment. I don't think anyone can make a credible top 5 ANYTIME SOON in my opinion. Please try to remember these are MY OPINIONS and if you don't agree I 100% understand. Lets keep this convo civil please and if u have any suggestions or opinions of your own i would love to discuss with you.With that said lets get into what i feel about this sexy beast!
ABOUT ALIEN:
We all know that he has crazy range and good mixups. He is VERY unsafe string wise besides 2 strings. This is essentially a moot point because all of his strings can be made safe with tail flip(see bottom for tail flip suggestion). He pretty much dominates the neutral game and people say hes very defensive which i agree to a certain point, but he is a monster on offense as well. He has VERY good armor moves as well including an armored launcher that has great range. He also is a DECENT anti zoner depending on variation and his crawl special move. Last but not least, he has sweet anti air options as well.Overall, this dudes a beast. Literally. Lets hop into some things I personally feel should be adjusted.
GENERAL
Tail Flip currently is -7 on block and is an overhead special. I feel this should be -13 on block. It is his mixup option from his b3 and f4 and essentially makes him have a safe 50/50. I don't know if there is anyone in the game with safe 50/50's or in Aliens case safe mixups to this degree(if there are please let me know) and i don't think he should have them either ESPECIALLY with his range. Its kind of silly.
***PLEASE READ: AFTER DISCUSSING WITH A FEW MEMBERS, I HAVE DECIDED TAIL FLIP SHOULD REMAIN -7!! DISREGARD PLZ***
B3- Make this -17 instead of -9 on block, add 10 recover frames, and remove his step forward that he does to normalize b3 into specials for mixups. Currently Alien has a reach as far as midscreen and can be special cancelled into tail flip(-7), tail snag(-15, but from max range is safe), rekkas(self explanatory),and exo sting. I mentioned these specials only because they are all safe at max range b3.
J4- Now I REALLY don't know if this should be adjusted because honestly i don't feel its too OP. But if i did have a suggestion i would say adjusted hitbox on it similar to lao j2. Its kinda crazy at times, but sometimes it completely goes through the opponent if you can believe that lol.
Kanes Son (2,1,4)- Up from -14 to -5
F4- Fix whiffing issues on low hitbox characters who are crouching(EX:Mileena)
Acidic
DB4(Acid Blood) Up from -8 to -11
This move is pretty much what a lot of people hate about acidic to begin with. It does cray stack damage and is a restand.Technically it is "unsafe" but come on, the whole cast doesn't have standing 1's of 7 frames and even still it has a tiny bit of pushback/ block stun. Kung Lao and reptile shouldn't be the only ones in this game that can reversal this on block its pretty sad. Mileena can't roll it, so please don't say she can. She can armor through the gap in his strings that are cancelled into acid blood EXCEPT for 112.
Acid Blood DOT(Damage Over Time) reduced. This is HUGE because good lord this thing does DAMAGE. It does incredible stack damage and since alien has mixups, he can hit u with multiple 2 hit combos that do a ton. Example below
https://gfycat.com/HeavyUnacceptableEmperorshrimp
Obviously this isn't optimized I'm just showing an example of how crazy the damage can be even with little to no effort. Throw in the fact that its all a guessing game and well yeah, u get the point.
Konjurer
To be honest this one i can't really find anything that needs to be TONED down. I do believe that he has issues with the facehugger whiffing on airborne opponents that needs to be addressed. The hard to blockables should be addressed as well but I'm' not sure that's a huge issue at the moment because in my experience its really unreliable as you can just wake up on Alien and punish him for free while he loses a bar.
Tarkatan(Gulp)
Okay before i even get started with this variation, IT DOES NOT MATTER THAT THE REKKAS ARE HARD TO MAKE SAFE. THEY SHOULD NOT BE SAFE AT ANY POINT AND HE REALLY DOESN'T NEED THEM TO BE. I was a big advocate of these rekkas being safe on week 1 of his release initially because i thought yeah well what the heck its hard to make safe anyway and u can't do them in a real match consistently. Honestly it doesn't even matter if u get them safe or not, they are already massively good because they can be jailed from ANY ONE OF HIS STRINGS. They also reach from mid screen or close to it i believe . You get 30+ from the grab ender if it hits you and the overhead and low while not as threatening are a condition tool. So add in the fact that u can be jailed from mid screen AND can't be punished well that's just not fair. I KNOW THEY HAVE GAPS AND U CAN OPTION SELECT THEM BUT ITS REALLY NOT THAT EASY OR SIMPLE. I know sonic fox armored though the rekkas but that was only because his opponent put gaps in the rekkas EVERY TIME making it insanely easy to armor through. For those who don't know, you can MAX delay the rekkas giving them gaps but safe on block. You can also do them really fast with no gaps but punishable on block. Lastly, you can make them GAPLESS AND SAFE ON BLOCK which in my opinion needs to go. I don't care how hard they are, its simply not right.Now lets get to my changes.
Tarkatan Rush(Rekkas)- NO LONGER has armor
All forms of SAFETY from any delay is removed. Only gapless if done all in one motion and is still punishable on block from any ender.
Rekkas don't jail from B3 anymore(You can armor out or jump over. Back dash would probably still catch you)
In closing, i feel like these changes would definitely make him more honest. I feel like he is unsafe on most of his strings for a reason. He has godlike range and mixups that compliment it well. The addition of him getting another safe string cancels out the fact that tail flip would be unsafe now. I realize that 214 starts with a high, but if they are poking you out of it, you still have F134 which is an advancing mid. We do not need safe mixups especially from mid screen. I feel like if we want to mix the opponent up it should be a risk and this would not kill Alien AT ALL. he would still be very good, possibly STILL top 5 because of his tools and range. B3 into tail snag on block would still essentially be safe and B3 into ex tail flip would grant you a full combo 30+ for all variations. I know for a fact there is things I probably didn't realize while going through this SO PLEASE IF I MISSED ANYTHING OR SOMETHING DOESN'T MAKE ANY SENSE LET ME KNOW WITHOUT GOING FULL TYM MODE ON ME.
Please feel free to discuss this with me and I will be open to everyone's thoughts on my suggestions and I wanna hear yours. What is your thoughts on Alien and how would u change him IF YOU THINK HE NEEDS IT.
-Keep in mind i use all 3 variations and have been since march 1st so this is not something i just pulled out my ass
@I GOT HANDS
@Pig Of The Hut
@EdenianWarrior
@scarsunseen
@Sage Leviathan
@YOMI REO
@cR Dragon
@SkyratiK
@Asodimazze
@DarksydeDash
@KingKhrystopher
@ArmedCalf
@MyronJ
@Tweedy
Sorry If I Missed Youuuu
Lets DISCUSS !!!
Now lets get straight into this. I'm going to go over what i believe needs to be adjusted by variation and general specifics. This will not be a cry for nerfs or buffs, just simply my take on how I FEEL the character should be tweaked to make him more "balanced" per say across the rest of the cast. Alien is a very good character and POSSIBLY top 5. BUT there are so many good characters and new MU experiences we have yet to learn so I'm not making a leap about a top 5 at this moment. I don't think anyone can make a credible top 5 ANYTIME SOON in my opinion. Please try to remember these are MY OPINIONS and if you don't agree I 100% understand. Lets keep this convo civil please and if u have any suggestions or opinions of your own i would love to discuss with you.With that said lets get into what i feel about this sexy beast!
ABOUT ALIEN:
We all know that he has crazy range and good mixups. He is VERY unsafe string wise besides 2 strings. This is essentially a moot point because all of his strings can be made safe with tail flip(see bottom for tail flip suggestion). He pretty much dominates the neutral game and people say hes very defensive which i agree to a certain point, but he is a monster on offense as well. He has VERY good armor moves as well including an armored launcher that has great range. He also is a DECENT anti zoner depending on variation and his crawl special move. Last but not least, he has sweet anti air options as well.Overall, this dudes a beast. Literally. Lets hop into some things I personally feel should be adjusted.
GENERAL
Tail Flip currently is -7 on block and is an overhead special. I feel this should be -13 on block. It is his mixup option from his b3 and f4 and essentially makes him have a safe 50/50. I don't know if there is anyone in the game with safe 50/50's or in Aliens case safe mixups to this degree(if there are please let me know) and i don't think he should have them either ESPECIALLY with his range. Its kind of silly.
***PLEASE READ: AFTER DISCUSSING WITH A FEW MEMBERS, I HAVE DECIDED TAIL FLIP SHOULD REMAIN -7!! DISREGARD PLZ***
B3- Make this -17 instead of -9 on block, add 10 recover frames, and remove his step forward that he does to normalize b3 into specials for mixups. Currently Alien has a reach as far as midscreen and can be special cancelled into tail flip(-7), tail snag(-15, but from max range is safe), rekkas(self explanatory),and exo sting. I mentioned these specials only because they are all safe at max range b3.
J4- Now I REALLY don't know if this should be adjusted because honestly i don't feel its too OP. But if i did have a suggestion i would say adjusted hitbox on it similar to lao j2. Its kinda crazy at times, but sometimes it completely goes through the opponent if you can believe that lol.
Kanes Son (2,1,4)- Up from -14 to -5
F4- Fix whiffing issues on low hitbox characters who are crouching(EX:Mileena)
Acidic
DB4(Acid Blood) Up from -8 to -11
This move is pretty much what a lot of people hate about acidic to begin with. It does cray stack damage and is a restand.Technically it is "unsafe" but come on, the whole cast doesn't have standing 1's of 7 frames and even still it has a tiny bit of pushback/ block stun. Kung Lao and reptile shouldn't be the only ones in this game that can reversal this on block its pretty sad. Mileena can't roll it, so please don't say she can. She can armor through the gap in his strings that are cancelled into acid blood EXCEPT for 112.
Acid Blood DOT(Damage Over Time) reduced. This is HUGE because good lord this thing does DAMAGE. It does incredible stack damage and since alien has mixups, he can hit u with multiple 2 hit combos that do a ton. Example below
https://gfycat.com/HeavyUnacceptableEmperorshrimp
Obviously this isn't optimized I'm just showing an example of how crazy the damage can be even with little to no effort. Throw in the fact that its all a guessing game and well yeah, u get the point.
Konjurer
To be honest this one i can't really find anything that needs to be TONED down. I do believe that he has issues with the facehugger whiffing on airborne opponents that needs to be addressed. The hard to blockables should be addressed as well but I'm' not sure that's a huge issue at the moment because in my experience its really unreliable as you can just wake up on Alien and punish him for free while he loses a bar.
Tarkatan(Gulp)
Okay before i even get started with this variation, IT DOES NOT MATTER THAT THE REKKAS ARE HARD TO MAKE SAFE. THEY SHOULD NOT BE SAFE AT ANY POINT AND HE REALLY DOESN'T NEED THEM TO BE. I was a big advocate of these rekkas being safe on week 1 of his release initially because i thought yeah well what the heck its hard to make safe anyway and u can't do them in a real match consistently. Honestly it doesn't even matter if u get them safe or not, they are already massively good because they can be jailed from ANY ONE OF HIS STRINGS. They also reach from mid screen or close to it i believe . You get 30+ from the grab ender if it hits you and the overhead and low while not as threatening are a condition tool. So add in the fact that u can be jailed from mid screen AND can't be punished well that's just not fair. I KNOW THEY HAVE GAPS AND U CAN OPTION SELECT THEM BUT ITS REALLY NOT THAT EASY OR SIMPLE. I know sonic fox armored though the rekkas but that was only because his opponent put gaps in the rekkas EVERY TIME making it insanely easy to armor through. For those who don't know, you can MAX delay the rekkas giving them gaps but safe on block. You can also do them really fast with no gaps but punishable on block. Lastly, you can make them GAPLESS AND SAFE ON BLOCK which in my opinion needs to go. I don't care how hard they are, its simply not right.Now lets get to my changes.
Tarkatan Rush(Rekkas)- NO LONGER has armor
All forms of SAFETY from any delay is removed. Only gapless if done all in one motion and is still punishable on block from any ender.
Rekkas don't jail from B3 anymore(You can armor out or jump over. Back dash would probably still catch you)
In closing, i feel like these changes would definitely make him more honest. I feel like he is unsafe on most of his strings for a reason. He has godlike range and mixups that compliment it well. The addition of him getting another safe string cancels out the fact that tail flip would be unsafe now. I realize that 214 starts with a high, but if they are poking you out of it, you still have F134 which is an advancing mid. We do not need safe mixups especially from mid screen. I feel like if we want to mix the opponent up it should be a risk and this would not kill Alien AT ALL. he would still be very good, possibly STILL top 5 because of his tools and range. B3 into tail snag on block would still essentially be safe and B3 into ex tail flip would grant you a full combo 30+ for all variations. I know for a fact there is things I probably didn't realize while going through this SO PLEASE IF I MISSED ANYTHING OR SOMETHING DOESN'T MAKE ANY SENSE LET ME KNOW WITHOUT GOING FULL TYM MODE ON ME.
Please feel free to discuss this with me and I will be open to everyone's thoughts on my suggestions and I wanna hear yours. What is your thoughts on Alien and how would u change him IF YOU THINK HE NEEDS IT.
-Keep in mind i use all 3 variations and have been since march 1st so this is not something i just pulled out my ass
@I GOT HANDS
@Pig Of The Hut
@EdenianWarrior
@scarsunseen
@Sage Leviathan
@YOMI REO
@cR Dragon
@SkyratiK
@Asodimazze
@DarksydeDash
@KingKhrystopher
@ArmedCalf
@MyronJ
@Tweedy
Sorry If I Missed Youuuu
Lets DISCUSS !!!
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