SHAOLIN
内部冲突
Welcome! My Leatherface brethren to Pretty Lady's Living Guide.
This will be a ongoing guide to Leatherface's Pretty Lady variation. So please post any & all set-ups & tech in here only, no matter how big or small your tech is please post it here.
Before I indulge in Pretty Face normals, blockstrings, and specials individual, I would like to talk a littler bit about him as a whole. With this variation he is capable of zoning with Saw Toss and its variation. With that being said with his long range normals plus his zoning makes him a very effective character. . . as I will explain.
Normals:
"B2" Very fast and far reaching overhead, great at controlling space and the range is pretty ridiculous. Its punishable on block by any forward advancing normal or special.
"F1" One if not one of his best Anti-Air normal. Has a huge hitbox that hits from the top and since it moves him forward you should have no problem converting this AA from 20% meterless to 40% 1 bar combo.
"B4" Leatherface's sweep. It comes out fairly quickly, far reaching and its safe on block.Think of it as Kotal Kahn's B4 but faster.
"S3" Another AA. Not as great as F1. It has short range,but still has a great hitbox and can easliy buffer in Chain Spark into a nice 30% meterless combo for an AA.
"S1" AA. Great hitbox on this as well, good conversion,but because of F1, there's no real reason to use this unless your late on your F1 AA punish.
"D2" Start-up is pretty fast, think of it like Quan Chi's D2. More or less its a "Stop jumping at me scrub" normal.
"D1" A good reaching mid poke. Mainly use to check people who's trying to low profile your pressure.
"D3" Same as D1. Nothing more, nothing less.
"D4" Decent far reaching low. Because of the animation it looks like an overhead, but isn't. Punishable on block by any forward advancing normal or special
"F4" Nothing much to say about it other then its safe on block and on hit, because of the Hit Adv(+15),you can Run Cancel into any normal or blockstring you see fit, that have to block it. Also restands in mid-air combos.
Blockstrings:
"F12" High, Mid. First hit can be low profile, unsafe on block, unless cancel into Saw Toss or Up Saw Toss. Can be use as combo starter. Best option as punisher.
"B12" Overhead, Low. Far reaching, slow start-up, unable cancel to any special and safe on block. Only usage is to mix it up after F4 on hit or on a hard knockdown.
"22" High, Mid. Plus on block. can be use as a combo ender to leave your opponent in a stagger state.
"22U2" High, Mid, Overhead. Doesn't lead to anything other then a hard-knock. Safe on block.
"22D2" High, Mid, Low. Doesn't lead to anything other then a hard-knock. Unsafe on block.
"F21" Overhead, Mid. Slow start-up, cancel into any special. Safe on block
"F21D2" Overhead, Mid, Overhead.Unsafe on block. Mainly use after Chain Spark hits.
"12" High, Overhead. Combo stater. unsafe on block, unless cancel into Saw toss or Up Saw Toss.
"122" High, Overhead, Mid. Combo starter into decent meterless damage. Unsafe on block. Mainly use as a punisher.
Specials:
"Spinning Saw" Unsafe on block. Ex version launches for a combo & has armor.
"Chain sparks" Combo extender. can be use as a combo ender to push your opponent far to begin your zoning. Unsafe on block.
"Psycho Kutter" Mainly use as a Combo ender for optimal damage. Unsafe on block. EX has armor
"Low Saw" Whiff punisher ,unsafe on block. Ex version has armor
As you may be aware, I consciously omitted certain normals, blockstrings, and specials because I could not find any usage for them or I'm unable to apply it on pressure or even hard knockdown,because of slow start-up, not special cancellable or unsafe on block. I would also like to said that this is my first attempt at something like this. I'm a lurker at heart, so if any info that you see is incorrect( or grammar problem) please don't hesitate to tag me. Also tag me in this thread if you have any useful info that I can apply to this living guide.
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