FinalBoss_FGC
Day -4MONTHS Dual Jin main
Kano is much better than JasonJason hits harder
Kano is much better than JasonJason hits harder
I like to do that midscrren too semetimes but I find it works a lot better n the corner and I tend to stick with using ex knives midscreen.I usually use it to hitconfirm his 50/50s into big damage. Your right tough if they guess right then my turn is over and i lose more health but they have to guess right first. I get 2 tries though to hurt them.
for example...
I land a d4, d3 or a db1 or a projectile and run in to start my 50/50s. Then I do one of the following combinations assuming they block everything:
b31 ex buff b31 db1 (guessing twice)
b31 ex buff b12 db1 (guessing twice)
b121 ex buff b3 or b1...both options make them guess twice.
Beauty is that if I hit confirm, I can go right into f212 for a combo and if I don't then I land the db1 and they have to guess again. If they block all that then yeah...i'm gonna lose some life but chances are that they wont block all of it more often than they do.
There's been plenty of hype but if you're suggesting it's OP, it's not.
Choke should beat jumps, knife backdash. But I guess the mixup is b1 or b1 grab. Which is kind of disappointing because sun god gets a full string to counter armor attempts. But he has to use a bar to stay safe so w/eI dont know enough about Commando to suggest it's OP or not, but it's definitely a big buff.
So as a Commando main explain it to me. You can do B1~Command grab shenanigans until they do what? Backdash (which B1,3 wont work now), or jump? or what? Once they figure it out, what does commando do to counter that's safe?
I seriously doubt he'll keep it. Look at erron when he had d3 into command grab. I also doubt they will keep command grab on hit properties. Time will tell.There's been plenty of hype but if you're suggesting it's OP, it's not.
On hit seems to be a universal change though. And no grappler can be considered OP in the current build (non beta)I seriously doubt he'll keep it. Look at erron when he had d3 into command grab. I also doubt they will keep command grab on hit properties. Time will tell.
I think it might be an animation thing. It looks like it should hit oh.he really didnt need the overhead kano ball
Jacqui already had the infinite removed in the recent update, she can still combo off of UD4, and her UpRocket and EX Rocket was nerfed in FA again, so they're definitely applying changes more so than revisions on some characters.Command throws comboing off strings was also in the game at launch..... you could command grab off strings on counter hit but they removed it with one of the very first patches.
almost all of these beta changes seem like REVERSION back to how the game was prelaunch. like scorpion over head f2 and double flame aura and jacquis infinite is back and now command throws work in strings again. however, its obv not a total roll back cuz we are getting new stuff too. Paulo had confirmed that the beta is reflective of the new changes, though he did state it as some things are ahead on the patch and some things are behind. perhaps part of this patch is to give back tools that were taken away in dev (think nightwolfs f3 no longer being a low but it was during development which is why the Prima guide has nightwolf as the best)
If this is a case of the game being rolled back to pre launch and then having new buffs added we could also see some of this stuff being removed that was reapplied with the rollback, ie jacquis infinite for sure. I can also see command grabs working on hit on grounded opponents also being removed.
because it's coming from the sky...?I think it might be an animation thing. It looks like it should hit oh.
Most aerial attacks are overhead.because it's coming from the sky...?
it's a dumb buff
it's already and instant air whiff punishing fullscreen low, a command grab and now an overhead. idk any more buffs to it at this point why not just require kano player's opponents to wear a blindfold every matchMost aerial attacks are overhead.
I agree that they are applying changes more than revisions, im just saying that we should be wary that some of this stuff might not stick around. It appears, to me at least, that characters were rolled back to pre launch and then had their new buffs and tools applied, like cancelled ground pound for jacqui and cryo canceling off the daggers. Part of rolling them back also reintroduced other stuff that was intentionally removed, like the jacqui infinite. I am pretty sure that command grabs working off strings was unintended which is why it was quickly removed at launch.Jacqui already had the infinite removed in the recent update, she can still combo off of UD4, and her UpRocket and EX Rocket was nerfed in FA again, so they're definitely applying changes more so than revisions on some characters.
he gonna be nerfSo no one is going to freak out that in Commando you can B1~command grab on both hit, and block? That seems legit.
Its a good buff! You are zooming downward, meaning it should be a OH. Visually it makes perfect sense. Plus this means a buff for Cyber since he has no OH.because it's coming from the sky...?
it's a dumb buff
Nope! You can dackdash or jump the gap. Already been shown on KETCHUP and Musturd channel. The mindgame comes in rather I choke to stop the nutural jump or B2, 2 to stop the back dash.he gonna be nerf
yeah for sure but it's a little bit hard to do on reaction especially because kano has a large number of string that can be canceled by command grabNope! You can dackdash or jump the gap. Already been shown on KETCHUP and Musturd channel. The mindgame comes in rather I choke to stop the nutural jump or B2, 2 to stop the back dash.
I think it's to balance commando, if they don't remove so cyber stay fine and commando OP with this gap, cyber has a very light nerf and commando isn't OPwhy would they nerf B13? its the only thing good about kano!