THTB
Arez | Booya | Riu48 - Rest Easy, Friends
I think everyone is way too used to MK9 having the most absurd ways to anti-air someone reliably for 20-30% every time. While there are games where a lot of characters have consistent anti-airs, MK9 is a rarity in that basically everyone consistently anti-aired you for 1/4 of your life for just about any jump in that wasn't a jump kick, with no meter investment. Part of that consistency was influenced by jump normals being so universal in the first place.
As much as SF probably has more consistent AAs, only the older SF games really AAs that came close to that damage output on an AA and, as time went on, required much more to get it. SFIV's anti-air damage is actually pretty meh without investing in some meter, given that there are jump normals that sometimes stuff anti-airs and lead to beefy damage, and a lot of characters can alter their jump trajectories for much safer results than in MK.
As much as SF probably has more consistent AAs, only the older SF games really AAs that came close to that damage output on an AA and, as time went on, required much more to get it. SFIV's anti-air damage is actually pretty meh without investing in some meter, given that there are jump normals that sometimes stuff anti-airs and lead to beefy damage, and a lot of characters can alter their jump trajectories for much safer results than in MK.