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Worst move for your character

M2Dave

Zoning Master
Deathstroke's worst move, and one of the worst projectiles in the game, is low gunshots.

- very unsafe on block (-23 on regular version and -18 on MB version)
- limited damage (only 6% on hit)
- limited chip damage (only 1.38%)
 
E

Eldriken

Guest
Doomsday's Supernova. No explanation is needed as to why it's his worst special move.

If we're talking strings, his 2,2,1+3 is his worst because you can interrupt the last part provided you're aware of being able to do so.
 

IMakeItL00kC00L

Do not provoke a god
Sinestro's b12 is EASILY the worst string not just for him but in the ENTIRE GAME. LBSH it has no range, extremely unsafe and full combo punishable by the entire cast, suuuuuuper slow startup, and cant be cancelled into any specials whatsoever, and it isn't even grab immune unlike every other string in this game. Why did boon even allow this string in the like seriously wtf was he on???? It's strings like this that make MUs like catwoman and hawkgirl 0-10 unwinable for sinestro. Maybe if his b12 was -5 on block, had great range, and led to a meterless vortex this character would be viable. Alas i guess Sinestro will forever stay a shitter :(. HE HAS NO OPTIONS :16Bit.
 

Yoaks

A spaceman
Sinestro's b12 is EASILY the worst string not just for him but in the ENTIRE GAME. LBSH it has no range, extremely unsafe and full combo punishable by the entire cast, suuuuuuper slow startup, and cant be cancelled into any specials whatsoever, and it isn't even grab immune unlike every other string in this game. Why did boon even allow this string in the like seriously wtf was he on???? It's strings like this that make MUs like catwoman and hawkgirl 0-10 unwinable for sinestro. Maybe if his b12 was -5 on block, had great range, and led to a meterless vortex this character would be viable. Alas i guess Sinestro will forever stay a shitter :(
^trolling done right. @General M2Dave how would you rate this lvl of excellent trolling?
 

Jim

Emperor of the Moon
Flash 113 123 are both strings no one uses. Especially 113 a high starter that ends in an unsafe low.

MB speed dodge isnt great either.
 

Groove Heaven

Jobber-baron
I don't think Zod really has anything useless. All of his strings have their place even if they're uncommon and all of his specials are gdlk.

I mean I guess 2,2,1+3 but I forgot that existed until I looked.
 

Laos_boy

Meow Hoes
Catwoman. 2d23 is pretty useless so is b12u3

Harley. F22 pretty stupid move

Batgirl. Bat evade 2

Zatanna. S2 10f has shit range ( same as her 7f +2 on block d1)

Edit: I guess I'll name specials too

CW: upwhip outside of combos maybe if she could convert off of it it'll be better

Harley: Mb Up shots

Batgirl: Bat evade 2

Zatanna: regular fire kiss
 
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Sad to say, but Harley has 2 :(, 2d3 after Nerf and f22 imo. And zat b1d3, sets up for a reverse wakeup in the corner but its like -11 on block and its hard to time the wakeup reversal.
 

Pan1cMode

AUS FGC represent!
Batgirl bat evade 2.
All my tears
I literally forget that this move exists. I spent so long in the lab trying to find a practical use for this and still nothing. You can't even viably combo into it without meter or an interactableb. Although pretty sure it's a hard knockdown (but it leads to no setups :/)
 
Ermac's b1,1,4 is pretty risky, from what I remember. Although it leads to 48% or something BnB if you can hit it on someone. His tele-punch as well, obviously.

Ares, just about everything he does.
 
Cyborgs up-sonic disruptor is even more useless than his trait
ikr. why spend 6000 watts to block the rain when you could just bring an umbrella?

If we're talking strings, his 2,2,1+3 is his worst because you can interrupt the last part provided you're aware of being able to do so.
but I like 2,2,1+3. if the opponent is interrupting it you can mix it up with special cancels. and if you hit confirm when you're facing away from the corner, its a nice position reversal. also it looks really cool
 
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