HuttonMD
ADM Riddles
Nice thanks man. I definitely haven't played a konjurer so it should be fun lolI gotcha buddy! Ill add u later tonight. I use Konjurer, but i can play all 3 effectively
Nice thanks man. I definitely haven't played a konjurer so it should be fun lolI gotcha buddy! Ill add u later tonight. I use Konjurer, but i can play all 3 effectively
If you buffer EX takedown you can option select punish the rekkas. Also, standing 3 being 7 frames makes it easier for Scorpion to react and punish rekka staggers, without having to use meter.whats the best way to play against alien with a character like scorpion? do i stay away and use ninjutsu or try to pressure him? i know making him whiff his ranged normals is probably the best way to open him up. Does scorpion have trouble with the rekkas?
Uh....what? Between at least his D1, D4, D2 and U3 he's got a pretty good set of anti-airs imo. Unless you just mean in terms of trying to anti-air with them after whiffing B3/snag.Definitely jump whenever you think he's going to B3, snag, etc. Alien doesn't have the best anti airs ever.
He must mean after whiffing b3 because Alien has top 5 anti air game in mkx.Uh....what? Between at least his D1, D4, D2 and U3 he's got a pretty good set of anti-airs imo. Unless you just mean in terms of trying to anti-air with them after whiffing B3/snag.
You can't anti air Scorpions jump 3 with those consistently.Uh....what? Between at least his D1, D4, D2 and U3 he's got a pretty good set of anti-airs imo. Unless you just mean in terms of trying to anti-air with them after whiffing B3/snag.
Max delay wen they have no meter, make em safe with medium delays, stagger and bait armorHey guys, I'm a bit behind the curve with Tarkatan Alien. How are you guys incorporating rekkas now after the nerf? I'm getting blown up constantly, and I'm wondering how you guys are using them?
Iv been trying to. Some characters still dunk on me but he is a lot of fun and really good so I'll stick with him and keep practicing.Max delay wen they have no meter, make em safe with medium delays, stagger and bait armor
Completely agree. The only aa better than tarkattans u3 is acidics u3 lol. Shits basically a projectile.U3 is one of the best if not the best aa in the game. I compared it against some of the best d2s in the game such as jax s and it is bounds and leaps better. It has a ridiculous disjointed hitbox that lets you aa even the best jump in kicks. Also léads to 35% restand
The way i like to think about it is its easy to use but super hard to keep them safe when you want them to be safe. Like when your trying to bait armor between the second and third rekka and you opponent ends up armoring after the first one cuz you left just a hair to much space between the first and second. So you get punished on your plan to bait lol. So annoying cuz thats what you wanted them to do to begin with.Lmao dude people think just cause they are in practice getting the rekkas down ez that they will be able to do it in a real game no problem. It's really not that easy AT ALL and most ppl will punish you if you don't get them safe. You don't even know if they are safe or not in a real game most of the time. . .
Ive personally havnt had any problems anti airing with u3 or standing 1. And even if i started struggling with his aa normals i would just start abusing his armor instead. Especially with tarkkatan. Seriously this variation has every mother and their fucker as an option for armor lol.You can't anti air Scorpions jump 3 with those consistently.
Alien's D1 is good, U3 has whiffing issues, his D2 is among the worst in the game, his D4 is 12 frames. None of his anti airs are comparable to over half of the cast's D2s.
Alien's best anti air is an air to air jump 2. Free.
d4 has 4 active frame so you can try to time it in such a way that if Goro wake ups, d4 makes contact and special move comes out, if Goro blocks you only whiff a d4.... but wait.... isn't whiffed d4 worse than a blocked db2 lolAfter ending a combo with pounce, D4 xx EX DB2 breaks all of Goro's armor, including EX punchwalk and EX stomp.
Super situational, but if you read an armor happy Goro, that's a pretty easy break.
Not worse than an EX DB2, especially at that range vs Goro.d4 has 4 active frame so you can try to time it in such a way that if Goro wake ups, d4 makes contact and special move comes out, if Goro blocks you only whiff a d4.... but wait.... isn't whiffed d4 worse than a blocked db2 lol
Many characters in this game also have similar option select on knockdown if they have normals with long active frames and good hitbox. The biggest problem is that pokes don't combo on hit. So if Goro wakes up with something stupid (non armor special or wake up throw) and happens to hold block after getting hit by the poke you're dead. I don't know much about Alien but can you try his F1 and B1? They have like 4 or 6 active framesNot worse than an EX DB2, especially at that range vs Goro.
Yeah, standing 2 and standing 1 into EX DB2 actually work vs Goro's EX punchwalk, however, they do not vs EX stomp.Man characters in this game also have similar option select on knockdown if they have normals with long active frames and good hitbox. The biggest problem is that pokes don't combo on hit. So if Goro wakes up with something stupid (non armor special or wake up throw) and happens to hold block after getting hit by the poke you're dead. I don't know much about Alien but can you try his F1 and B1? They have like 4 or 6 active frames