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Combo List - Sektor XL Sektor Combo Thread

xInfra Deadx

Gimmick stolen by Jordan Peele
Sektor

(String)/Teleport Uppercut-2,1-F4,3/Air Charge - 24%
1,1,1=27%
B1_B3=26%
2,1_B2=28%
F2,1=30%
F2,1,2<<=33%
F4,3=32%*

Midscreen:

B3,U4/Teleport Uppercut-F4,3/Air Charge - 27%
B3,U4/Teleport Uppercut-2,1-B3,D4,U3 - 28%

(String)/Teleport Uppercut-2,1-F2,1,2<</EX Teleport Uppercut-J3/Air Charge - 32%
1,1,1=34%
1,1,4=39%
B1_B3=34%
2,1=35%
B2=36%
F2,1=37%
F2,1,2<<=40%
F4,3=39%
(You can substitute the F2,1,2<< for F4,3 if you have low/no stamina for approximately 1% damage.)

B3,U4/Teleport Uppercut-2,1-F2,1,2<</EX Teleport Uppercut-J3/Air Charge - 36%

B1,2+4 (Enhance)-NJP-2,1-F2,1,2<</Teleport Uppercut-J3/Air Charge - 35%

B1,2+4 (Enhance)~3-F2,1,2<</Teleport Uppercut-F4,3/Air Charge - 37%

EX Straight Missile-Teleport Uppercut-F4,3/Air Charge_B3,D4,U3 - 30/28%

(Anti Air) 4-F4,3/Teleport Uppercut-F4,3/Air Charge - 30% S1=29%

(Anti Air) 4-F4,3/Teleport Uppercut-2,1-F2,1,2<<EX Teleport Uppercut-J3/Air Charge - 38% S1=39%


Corner:

B3,U4/Teleport Uppercut-2,1-B3,D4,U3 - 28%

B3,U4/Teleport Uppercut-4/EX Teleport Uppercut-{D2}*-F2,1,2<</Missile - 36% {33% if D2 is omitted)

Teleport Uppercut~2,1-2,1-1,1,4*/Missile - 27% (Doing F2,1,2<< in place of 1,1,4 may result in 1% increase in damage)
1,1,1=30%
B1_B3=28%
F1,3=30%
2,1=30%
B2=30%
F2,1=32%
3_F4=30%

Teleport Uppercut-4/EX Teleport Uppercut-J3-F2,1,2<</Missile - 31%
1,1,1=33%
1,1,4=38%
B1_B3=33%
F1,3_2,1=34%
B2=35%
F2,1=36%
F2,1,2<<=39%
3_F4=35%
F4,3=38%

1,1,4/Teleport Uppercut~2,1-1,1,4*/Missile - 31% (Doing F2,1,2<< in place of 1,1,4 may result in 1% increase in damage)
F4,3=31%

(Stage/Character Specific) F4,3/Teleport Uppercut-3-2,1-1,1,4/Missile_EX Flame Burner - 34_41%
JK=31%

(Cornered) B1,2+4 (EX)-NJP-D2-4/Teleport Uppercut-F2,1,2<</Missile - 36%

(Spaced 1/2 screen away and opponent in corner) EX Missile>>F2,1,2<</Teleport Uppercut-B3,D4,U3 - 36%

(Anti Air) 4-NJP-D2-4/Teleport Uppercut-F2,1,2<</Missile - 33%
1=33%
JP=33%
JK=35%

NJP-J1-D2-4/Teleport Uppercut-F2,1,2<</Missile - 32%
 
Last edited:

9_Lives

Noob
I have something like that last post.
midscreen 1 bar: f212bb~telepunch, 21, f43~extelepunch, pause, run~1112 38% can input overhead rocket after the fact.
 

MKF30

Fujin and Ermac for MK 11
Nice combos guys anyone else here having trouble connecting EX teleport after the B3, U4 chain? IDK if it's the imput programming in the game compared to MK 9 or if I just need to practice more since he just came out, It's like the tp doesn't always come out. lol I have 3 diff controllers the MK X one that's awkward to some, I rarely use it for that, the standard xbox one and the hori pad controller.

@br8kz Same here, totally agree Sektor is not a combo heavy character but no doubt made more for zoning and keeping people far, I don't like doing risky RC's when I can just zone them out and I don't mind spending a bar or two for 36-40% where it's pretty much guaranteed lol. I hear ya lol. I do like doing his shower missiles landing close as it's a good safety guard and can set him up for more combos up close, while zoning them out from a far.

But anyway, here's the ones I've found. I'll post vids soon.

EX D,B2, jump in 1, B3, U4~ EX D,B4, 4~EX B,F1, D,B4, uppercut=14 hits: 45%

EX D,B2, jump in 1, B3,U4~EX DB4, Jump Kick, B,F3=9 hits: 38%

D,B2, jump in 1, 1, 4~D,B4, 4~Xray=16 hits: 47%

EX D,B2, jump in 1, B3,U4~EX D,B4, 212=11 hits: 34%
 

Mijnwop aka RZA

GrandMaster of Shirai Ryu
what I use on midscreen -->

B2 1+4 EX 4 f212 bb TP f212 bb TP
b3 u4 TP f212 bb TP EX f212 bb TP
b3 u4 TP f212 bb TP EX jik bf3
jik TP f212 bb tp
jik TP 21 f212 bb TP EX f212 bb TP
f43 TP f43 TP EX f212 bb tp
f212 bb TP 21 f212 bb TP EX jik bf3
114 tp --------
f13 tp ---------



Useless but swaggy combos

 

Arzumis

Noob
wait you can cancel F212 without the backdash?

ive remember trying with no luck, unless you mean 212?
You cant special cancel f212. I assumed everyone knows that the the backdash is required so i didnt think I needed to include backdash at the end of f212
 

IrishMantis

Most humble shit talker ever!!!
You cant special cancel f212. I assumed everyone knows that the the backdash is required so i didnt think I needed to include backdash at the end of f212
Oh okay I thought so.

But still remember trying to get straight rocket to combo
 

MKF30

Fujin and Ermac for MK 11
I cant do f212 straight rocket. It doesnt connect
I noticed MKX's imputs for specials in this game aren't as fluid as MK 9's was, something about the timing with certain moves is just weird. Like I noticed his B3, U4~teleport doesn't come out consistently for me at least, the EX version is a pain sometimes to connect. He can get the rocket after 212 it's just timing and takes little practice.
 

Afumba

Noob
Whats the best meterless of his b1/b3?
Anyone got more than 28%/29%?

Also... are these even any good as starter (b1/b3~tele) as they can be backdashed out of?
 
Whats the best meterless of his b1/b3?
Anyone got more than 28%/29%?

Also... are these even any good as starter (b1/b3~tele) as they can be backdashed out of?
It doesn't matter if they can be back dashed because on block your getting bodied anyways.. Just go into ex straight missile and go for the 34 percent combo if you're worried about safety
 
Meterless anti airs!
S1 21 rc 21 f212bb TU f21FB 35%
S1 21 f212bb TU f43AS 34% more consistent and leaves them full screen
 

Afumba

Noob
It doesn't matter if they can be back dashed because on block your getting bodied anyways.. Just go into ex straight missile and go for the 34 percent combo if you're worried about safety
Thanks for the reply.

Well not fully true... with a bar you can make b1/b3~tele save on block as you can cancel tele into EXcharge.

I get your point thought. Although with b1~EXstraight missle there is a similar issue. The missle fails to juggle if they backdash after b1.