If only NRS explained game mechanics as clearly as this, there would be a lot less disillusionment in the community.On hit: The normal Tail Flip is programmed to not allow the opponent to be comboed during the hitstun. The Ovomorph hits during the hitstun, and because of the "cannot combo during Tail Flip hitstun" programming, the opponent is able to block it. The Xenomorph is unaffected by what happens, so he/she/it continues in the natural recovery frames of the Tail Flip.
On block: The Tail Flip is not acting like it whiffed; the Ovomorph is overriding the blockstun of the Tail Flip. Whatever attack hits/is blocked last is the hit/blockstun that the opponent has to deal with. The hit/blockstun of attacks do not stack on top of each other. That's how the game was made.
That might involve making the Ovomorph not connect while the opponent is in hitstun, which I believe would be an overall nerf to Konjurer. Well, they could also alter the normal Tail Flip to allow the opponent to be comboed afterwards, but I don't think Mr. Garcia would wanna do that. The Tail Flip might have that programming so that the Xenomorph doesn't get a free combo from Tail Flip after trading against an opponent's attack or something.
For now, that particular Ovomorph set-up should probably be strayed away from, or adjusted to accomodate for the game design. :/
You can't exactly "guarantee" a mixup after planting the egg. You gotta make a read on what they will do on wakeup but the risk is in your favor, definitelyNew here but wondering if anyone knew the frame advantage of 112-db1, it seems like its only plus 10. if so how are you guys guaranteeing mixups after egg setups cuz it seems like he's not able to.
I loved that interactable into facehugger at the end... and especially your reaction when you did it, lolI'm posting this in the video thread as well but I'm only interested in playing Konjurer so I figured I might as well throw it here too.
can we talk Triborg matchup for a minute? How do you stop his pressure? It feels like its never your turn.
What about when facing Cyrax... is there anything that can be done about that bomb~b3d4u3 hardtoblockable?Use d1 to low profile his 1, f1, duck under 3 in f43 and if he does 1112 or. 114 mash armor after second and third hit, the game will allow you to do your move if theres a gap but you need to practice it a bit in training mode.
If you block the the whole string with the bomb you can punish him, other than that jumping will mess up the launch of the bomb but if they're smart they'll adapt to AA youWhat about when facing Cyrax... is there anything that can be done about that bomb~b3d4u3 hardtoblockable?
Can it be armored through with ex Pounce at some point or is the only option to fuzzy guard it?
It makes sense! I think I'm gonna dedicate my time at the moment to figuring out his HTB shenanigans. Either that or explore the egg set-up tricks. I like the tech that Scar was doing where you can like hit them with the facehugger and then dash them like 7-8 times before you throw out another egg.I use both. The nice thing about 112 is that it's a hard knock down (meaning that they can't roll away)
yo my boy playing KONJURER now?It makes sense! I think I'm gonna dedicate my time at the moment to figuring out his HTB shenanigans. Either that or explore the egg set-up tricks. I like the tech that Scar was doing where you can like hit them with the facehugger and then dash them like 7-8 times before you throw out another egg.