Wonder Woman Matchup Guide / Discussion

Discussion in 'Wonder Woman' started by Saboteur-6, Jun 9, 2017.

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  1. Saboteur-6

    Saboteur-6 Filthy Casual

    PSN:
    Saboteur-6
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    Wonder Woman Matchup Discussion

    The purpose of this guide:
    • Establish an archived discussion specific to MU exploration that won’t get buried amongst other information in other threads.
    • Provide a platform for players to seek support from other players more versed in specific MU strategy.
    • Allow room for debating MU numbers / MU charts / Tier lists (though I ask to please provide explanation/context in addition to numbers or it’s not much of a conversation.)
    Character MU spoiler tabs:
    • Quoted / lifted conversation from this thread (and others) about specific beneficial aspects of a MU strategy.
    • Video highlighting MU strategy against specific characters.
    What to expect in thread updates:
    • I’ll be sporadically adding to the spoiler tab section of each character based on the level of conversation, information, and user created content that I come across.
    • Additional DLC characters being added upon release into the live game.
    • Appendix tabs that highlight general Wonder Woman strategy / stage strategy / game mechanic strategy.

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    #1
    Last edited: Jun 15, 2017
    Yoaks, Akromaniac27 and karaokelove like this.
  2. Saboteur-6

    Saboteur-6 Filthy Casual

    PSN:
    Saboteur-6
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    #2
    Last edited: Jun 14, 2017
  3. Saboteur-6

    Saboteur-6 Filthy Casual

    PSN:
    Saboteur-6
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    #3
    Last edited: Jun 14, 2017
  4. Saboteur-6

    Saboteur-6 Filthy Casual

    PSN:
    Saboteur-6
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    #4
    Last edited: Jun 14, 2017
  5. karaokelove

    karaokelove Premium Supporter
    Premium Supporter

    I think she handles Cheetah well; either 5/5 or 6/4 at worst (advantage WoWo). If Cheetah gets a life lead then it can be hard for WoWo to chase her down, but otherwise her straight shield and up shield are able to keep Cheetah in check rather well. I believe she can also parry the gap in Cheetah's 332 string. D2 handles Blood Lunge rather well. If within d1 range, WoWo can punish Cheetah's d3 with a full combo. Otherwise, Cheetah's got to break through the wall of d2, b2, lasso, straight shield, up shield, IA down-shield, and shield bash, which is by no means an easy feat for her.

    @EMPRESS_SunFire probably has better insight into that matchup, though.
     
    #5
    Last edited: Jun 14, 2017
    Saboteur-6 likes this.
  6. Saboteur-6

    Saboteur-6 Filthy Casual

    PSN:
    Saboteur-6
    UPDATE (6/14/2017): Went through the general discussion thread to try and piece together concrete character specific strategy discussion and information/match footage that supports aforementioned strategy. A lot of it ended up being from Akro but only because he talked specifically about what works in specific matchups so it makes a solid baseline reference. I know we've been preoccupied with buffs and the new DLC but hopefully we can get the ball rolling again with MU talk / strategy.

    @STB Sgt Reed @Yoaks @EMPRESS_SunFire @Akromaniac27 @Nivek @karaokelove @TheGabStandard @Ryu Hayabusa @Gooberking @Stanlos @LEGI0N47 @shyndoa @SadoDragon @xWEBSx @Lex Luthor II @ChatterBox @Gustavness
     
    #6
  7. EMPRESS_SunFire

    EMPRESS_SunFire Regina George of discord

    PSN:
    SunFire-xo
    I actually agree with that, I've played this MU from both sides and I think Wonder Woman has a slight advantage, her neutral game is good + her projectiles can keep Cheetah out well, WW's wake-up is fully invincible so she has better options than some characters when she gets knocked down and WW has an easier time getting trait out against her.
     
    #7
    Saboteur-6 and karaokelove like this.
  8. Akromaniac27

    Akromaniac27 Ready to lose your head?

    Here's a ft10 versus the only Brainiac that actually gives me a hard time. This character's mixups are absolute cancer but yeah, here's how I approach it more or less:

     
    #8
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  9. Stanlos

    Stanlos Noob

    PSN:
    Stanlos
    The mention of her Up Amalthea Bash reminded me of the Batman match I blocked from my memory. This guy! His parry nullify both UAB and the regular Amalthea Bash. And he has that annoying low starter to eat the regular one too. I feel like he beats the Amazon handily. His being full screen spamming batarangs enables him to build meter faster than I can parrying them. :(
     
    #9
  10. Akromaniac27

    Akromaniac27 Ready to lose your head?

    A visual I put together for her MU's. Of course this is just my opinion on her MU's at the moment so feel free to disagree or agree. Those listed as N/A are either because the character isn't out yet, or I have virtually no MU experience to give any feedback on. The dots represent the playstyles needed, or that I have found offer the most success in each MU and they are explained below:

    RED dots: Stop, don't engage unless absolutely necessary and just turtle. Be smart with the shield tosses and parries and when to check them with lasso grabs and bashes. Really understanding your mobility,/movement, spacing, and air control is key in these MU's.

    YELLOW dots: Be cautious, you're never going to be comfortable in this MU. You'll be swapping between offense and defense and shimmying all throughout. You have to manage your meter exceptionally well in these MU's and REALLY know your spacing. In general, these MU's require the most knowledge for using WW because it will call for every tool she has.

    GREEN dots: Go, go, go! Rush them down, MB your bashes, JI3 on them, check them, etc. These are the MU's where you must rush them down and stay on top of their asses or else you will surely lose

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    In this spoiler is a default display for anyone interested in saving it for their own use like for other characters or for Wonder Woman also, but their own numbers:

    If you wanna add this to the OP or for whenever there's a consensus on numbers, thats cool too.
     
    #10
    Last edited: Jun 22, 2017
    Darth Mao, hatyr, TyCarter35 and 10 others like this.
  11. Saboteur-6

    Saboteur-6 Filthy Casual

    PSN:
    Saboteur-6
    Busy day at work but I'll update the OP w/ Akromaniac's chart as a reference. Hopefully it'll spark some conversation. Nice work on the chart btw @Akromaniac27!
     
    #11
  12. Ryu Hayabusa

    Ryu Hayabusa Filthy Casual

    IMO she wins against canary, cheetah, bane, grodd.

    Even with Beetle, Flash, Scarecrow and Robin.


    Loses to pretty much everyone. Deadshot, Firestorm, Cyborg and batman being her toughest matchups.
     
    #12
    Last edited: Jun 20, 2017
    Espio likes this.
  13. ATP2014

    ATP2014 The best mediocre Batman

    Just wanted to pop in and say that I agree that Batman wins 6-4. His meter build and space control dictates the pace of the match.

    Curious, why does WW beat Canary 7-3? Seems pretty lopsided.
     
    #13
  14. Traitless canary can't do anything, literally nothing to get in on you.
     
    #14
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  15. Stanlos

    Stanlos Noob

    PSN:
    Stanlos
    You are not troubled by the reach on her bizarre creeping lows?
     
    #15
  16. TheGabStandard

    TheGabStandard The anticipation is killing me
    Premium Supporter

    Not really, do to WoWo's space control Canary has to take a risk to get in (without trait) and that can be quite hard if you are on point in keeping the battle in midrange
     
    #16
  17. Akromaniac27

    Akromaniac27 Ready to lose your head?

    Gonna update the visual soon, but if you're wondering what would change:

    Deadshot from 4-6 to 5-5
    Green Lantern from 5-5 to 4-6
    Joker from 5-5 to 6-4
    Red Hood I believe is 6-4 for her
     
    #17
  18. Akromaniac27

    Akromaniac27 Ready to lose your head?

    Wonder Woman outranges her so hard and it's pretty much the only MU where you're at liberty to throw out shields pretty much at any range and not get punished. The only time you're going to get punished for them is if its relatively close and she has lvl 3 trait. What this means is that WW can continually turtle and evade Canary while chipping her out with shield tosses.

    -If she tries to cartwheel in, lasso will snatch her out.
    -If she tries to jump in or Canary drop, D2 will take her out.
    -If she manages to get in and attempts a mix, blocked correctly, its a punish on her. Guess wrong, you should more or less always have 2 bars by that point to just tech out, and Canary now just wasted her trait plus a bar
    -Canary has to respect b2 range in which nothing of hers will reach or challenge WW. She can hard read a parry, but if you;re switching it up between B2, lasso, and shields, you pretty much establish she can't do anything in that range
    -Canary has to respect WW's jump ins
    -Canary cornered is more or less GG. Delayed lasso snatches her out of all her wakeups. Meaty JI3 she has to hold
    -MBroll for Canary is a gamble because you can D1 on reaction to punish her, or if she catches you off guard she the potential to mix

    Lvl 3 trait is her only saving grace in this MU and all it means for us is to be patient and wait it out. She can't do anything to us or chip us without using it, so once she wastes it, you can go back to literally playing however you want against her.
     
    #18
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  19. Akromaniac27

    Akromaniac27 Ready to lose your head?

    Here's a pretty long set I had versus Scar and a range of his characters. Granted not all of them are characters he "mains" mains, but as a pro player, he still knows what to do. I forgot to record the last couple of matches but it went more or less how the rest of the Stupidman vs WW matches went. Score ended up 30-29 for me; didn't really HAVE a ft30 lol...more or just kept playing until we settled on a number:





     
    #19
  20. Stanlos

    Stanlos Noob

    PSN:
    Stanlos


    My challenges with WW are the disconnect from the lore which enhances the frustration on the range thing and the difficulty of feeling like I don't have any control. I know Akro and others were critical of the bulleted post but it captured the feeling I get when playing versus Supergirl or like that. In most bouts I do not feel an overabundance of control and I am indeed impatient as I want to role play the lore. I am getting over this more and more (thanks to the board for the discussions, insights, and wisdom). So now it is a matter of figuring out do I enforce control. The combos I am slowly learning to execute and I am trying to figure out how they envision her bracelets working in this one. The other big adjustment is the lesser mobility--I draw a blank on what to do versus Superman as before I could take the fight to him at my leisure but now I feel like I am even more than before having to tip toe around him and many others in the roster.
     
    #20
  21. Stanlos

    Stanlos Noob

    PSN:
    Stanlos
    Thanks, Akro! I will study these and improve.
     
    #21
  22. Akromaniac27

    Akromaniac27 Ready to lose your head?

    Some more MU's; Red Hood, Captain Cold, some Harley and some Darkseid. In the second clip, I got around to finding new OKI against Red Hood that in the end helped an already favorable MU even more lol:



     
    #22
    Saboteur-6 likes this.
  23. Reauxbot

    Reauxbot You think you bad? You aint bad.

    There's something telling me that Wonderwoman is actually better than people are thinking.
    It might be that "not easy to win with, so she sucks" mentality.
    I'm gonna try her out when I get home.
     
    #23
    Iceysparkz likes this.
  24. Skedar70

    Skedar70 Premium Supporter
    Premium Supporter

    I'm having a hard time against aquaman. I always get my shild tosses punished and whenever I get a punish he just traits out of f23 blocks it and then punishes me. Is this a losing mu?
     
    #24
  25. Kiko

    Kiko Face it, you're done.

    If it becomes a pattern, whenever you see trait up, cancel your f2

    f2 -> backdash -> b2 / f2 -> parry -> punish / f2 > mb shield bash / f2 -> lasso


    Also IA downward shield toss can't be punished by him if done close to the ground.
     
    #25

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