yeah it ads input time i hear ya, but it's probably the most efficient way to include 6 basic attacks and 3 specials into one stance, lol. when you think about it you have a lot of options in wing evade.
also, on the WE 1, it's 13.00% but the area that you have to jump (really hard to get to btw, even with grundy's giant hitbox) to get hit by it is also covered by WE 2, which gives you a full combo and recovers a hell of a lot faster on whiff and block, so it really is useless at this point.
WE2 may be her best AA (other than d2, but your options are sortof limited after that), but i have to test more
EDIT: WE 2 is too slow to work as anti-crossup, but it's godlike as a max range AA. D2 actually gives good options onjumps that are beyond max range because of its horizontal hitbox. d2 bf2 does 14, but it's sorta hard to time. :/ this chick isnt easy to use, lol