I understand all the positives, mainly that it allows a person more time to adapt, and CEO gave way to some fantastic comebacks and hype moments thanks to 3 outta 5 but, honestly, the game doesn't need it. I2 caters to a lot of playstyles and matches, even with a single health bar between them, can run long. My match with Wound Cowboy was almost 15 minutes long and that's just one match between two competitors out of four hundred. Even heavy damage and mixup characters like Adam and Canary can have matches run a good amount of time. It made sense with Injustice with its heavy 50/50s, ridiculous damage, and all around bullshit. It also made sense in MKX with its focus on rush down playstyle. With those two games a match could be over before you even grasped what happened. On top of that the 240 second timer makes it so you'll never see a time out so matches will run their full length. I don't get why the time limit is so high that a character like deadshot can't see a time over while zoning the whole match. I think right now it can be argued since the system and characters are new and it may take a moment for people to adjust but as the game moves forward I see no reason why it should remain 3/5.