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Tech - Cryomancer Why Cryomancer Sub Zero is NOT Top 5.

Dankster Morgan

It is better this way
I thought Sub still had issues in the neutral which wasn't really addressed in the patch and the other thing ppl really overlooked with the new toys Cryo got to play with imo
He does fumble around in the neutral still, but Cryo's offense is just retarded. The reason GM was good pre patch was he didn't have to play around with his neutral too much, and post buffs that's why the other variations are good now as well.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
He does fumble around in the neutral still, but Cryo's offense is just (soap bar in my mouth). The reason GM was good pre patch was he didn't have to play around with his neutral too much, and post buffs that's why the other variations are good now as well.
whats wrong with f4
 

Dankster Morgan

It is better this way
whats wrong with f4
It's a good normal. His neutral isn't garbage or anything. I think the recovery is too high, the range too stubby, not really great on block, doesn't really stagger well because potential followups to it on block aren't really a thing. F4 hammer, f4 klone, and f4 aura are really the only times it's used or for weird punishes. It's not really as dominant of a footsie tool as 80% of the cast has.

His neutral is way good in comparison to say- Erron Black but not the more neutral heavy characters. Not that it's a bad thing, imo sub isn't meant to play the neutral like other characters, he just gets in and intitiates some form of stupidity
 

JDM

Noob
yeah i learned this like the day of the patch. I got tossed up by Red Raptor's Cryo and had to see if I could option select neutral blocking. It's good but not 100 percent as it's kinda difficult to do mid match if it's not a telegraphed string, and EX ice burst blows it up I think and gives him a full combo. But still a great thing to learn.


Cryo still is likely top tier though.
 

llabslb

R1D1_998
I just commented on a subject that's being discussed IN THIS VERY THREAD lol.
I also don't barley comment, I oat comment.
No, you bitched about the character rather than discussing the actual find here. Most people never want to post any tech or strategies anymore simply because of people like you always moaning.
 

Wazminator

twitch.tv/Wazminator
yeah i learned this like the day of the patch. I got tossed up by Red Raptor's Cryo and had to see if I could option select neutral blocking. It's good but not 100 percent as it's kinda difficult to do mid match if it's not a telegraphed string, and EX ice burst blows it up I think and gives him a full combo. But still a great thing to learn.


Cryo still is likely top tier though.
Nice to see people actually exploring stuff, Getting it 100% consistently is obviously a little tough, especially online, I was getting it around 80% of the time online so I think offline should be a breeze. Frost Bomb doesn't blow it up though.

Definitely practical to learn and important to beating Cryo.
 

Tweedy

Noob
Commands grab still have bad risk/rewards, no matter if you can launch with them or not. Only exception is Jason's where you can't really punish him.

His 50/50s are still not safe, lacks any zoning, doesn't have the best neutral game outside of his jump ins and D4, his armor is unsafe while safe armor exists in the game.

Not top 5 imo. Good character but there are better.
 

Gilbagz

Joker here~
Commands grab still have bad risk/rewards, no matter if you can launch with them or not. Only exception is Jason's where you can't really punish him.

His 50/50s are still not safe, lacks any zoning, doesn't have the best neutral game outside of his jump ins and D4, his armor is unsafe while safe armor exists in the game.

Not top 5 imo. Good character but there are better.
This x100
 

Matix218

Get over here!
His d4 and slide were there in the previous versions of Mkx and even mk9 but he was still mediocre at best...
 

SaSSolino

Soul Stealing Loyalist
Yeah, but you guys were being sooooo extra.
oh no, I clearly remember people saying that she was like all gimmicks, that she had no way to open the opponent up, that there were an infinite way to get around her and that she was "nothing more than a scrub killer".

now I really don't want to start another KJ Tanya discussion, but it wasn't us guys.
 
So I've been seeing a ton of talk from a lot of respectable players lately on Twitter/Twitch/TYM about the recently buffed Cryomancer Sub Zero. Australia has known a lot about this variation as one of our top players @Gilbagz has been maining it since day one.

While I obviously dont think Cryo is bad, I do definitely feel like people are having a knee jerk reaction to it. Everyone is going crazy about how many options he has to tick throw, and due to that i have put together a video about how they are not as strong as many think.

How the Option Select works:
The main strings Sub Zero is going to tick throw you off of are F12, F33, B3 and possibly even s1. While they all seem like powerful tools, this is not necessarily the case, the command grab being 16 frames and a HIGH gives you the option to be able to block the full string and duck the command grab with the same block timing.

The way this works is you have to let go of block between the first and 2nd hit of the tick throw string, for example, f12 tick throw would work like this.

F122 < let go of block instantly after the second hit and then press block again as soon as the last hit of the string would connect, there is a 3f window through most of his tick throws and it is relatively easy with some practice to avoid all of his tick throws.

It's the same principle for all of his strings in to command grab but obviously the timing will be different, just practice your timing on the strings and you'll be punishing those tick throws in no time.

In Depth Explanation from @Gilbagz
The command grab always hits at minimum 3f after the frame trap
So for example
f12 cmd grab hits 3f after f122 would hit
So you let go of block just as f12(2) would hit intentionally. Because we're human and wont time it properly, you'll naturally let go of block late. This will let you block f122 and neutral duck the command throw for a full combo.
This applies to all of his tick throws:
s1 cmd grab hits 5f after 1,2, s2 cmd grab hits 3f after 2,4, f4 2 cmd grab hits 3f after f42 1+3, b3 cmd grab hits 3f after b33

How this affects Cryomancer:
Being able to OS all of his tick throws forces the player to completely stop using them, while this does open up some stagger potential, its not a huge deal as Cryomancer's main stagger game is revolved around f12 which is now -7.

Applying this OS to your game will completely change the way you look at Cryo and will force the opponent to rely only on his neutral, which is now also not that good (see below)

Cryomancer's Neutral since the patch:
Before the patch Cryomancer's neutral game was based around using F4 combined with an OS found by @Gilbagz early in MKX's life, this allowed him to use F4 in the neutral to whiff punish for high damage by confirming into cold blooded for a full combo.

Using F4 in neutral is not as strong anymore due to having to confirm in to EX ice ball to get any real damage off of a whiff punish.

Cryomancer now not being able to cancel his F42 into cold blooded also hurts his footsie game a tonne and has turned the character into more of a pure mixup character rather than a footsie based/neutral character like he was before this patch was released.

Video demonstration of the Option Selects for anyone who is unsure of how it works

Perhaps i'm missing something? If so, i'd love to have a discussion about it. Let me know what you guys think/how viable this is.

@YOMI REO @Pig Of The Hut @SonicFox5000 @PND_Ketchup @PND_Mustard @A F0xy Grampa
This is what I thought and kept it to myself the day of the patch, iam only a fair to midland player, but I knew this tick imo was was not worth it, BRING BACK MY COLD BLOODED CANCELLABILITY INTO EX HAMMER, even @Gilbagz agrees with me on another thread about this, but again iam just an ok player, but drastically improving due to dedication and knowing, understanding, using and applying frame data
 

Wazminator

twitch.tv/Wazminator
This is what I thought and kept it to myself the day of the patch, iam only a fair to midland player, but I knew this tick imo was was not worth it, BRING BACK MY COLD BLOODED CANCELLABILITY INTO EX HAMMER, even @Gilbagz agrees with me on another thread about this, but again iam just an ok player, but drastically improving due to dedication and knowing, understanding, using and applying frame data
F42 cold blooded was SOO much better, this change hurts his footsie game quite a bit imo.
 

YoloRoll1stHit

Publicly Educated
Cryo is not top 5 but his design is stupid. Instead of buffing Sub's neutral they gave him more mixup options, seriously NRS?
For anyone who thinks you can consistently fuzzy "guard" Cryo's mixups, remember most of Alien's prepatch low/oh options in strings had 3-4 frame difference too. And everyone got hit all day. The good thing is Cryo's mixup is punishable. But he can do things like F12 db1, B33 db1 all day, I'll call that safe mixups.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
So I've been seeing a ton of talk from a lot of respectable players lately on Twitter/Twitch/TYM about the recently buffed Cryomancer Sub Zero. Australia has known a lot about this variation as one of our top players @Gilbagz has been maining it since day one.

While I obviously dont think Cryo is bad, I do definitely feel like people are having a knee jerk reaction to it. Everyone is going crazy about how many options he has to tick throw, and due to that i have put together a video about how they are not as strong as many think.

How the Option Select works:
The main strings Sub Zero is going to tick throw you off of are F12, F33, B3 and possibly even s1. While they all seem like powerful tools, this is not necessarily the case, the command grab being 16 frames and a HIGH gives you the option to be able to block the full string and duck the command grab with the same block timing.

The way this works is you have to let go of block between the first and 2nd hit of the tick throw string, for example, f12 tick throw would work like this.

F122 < let go of block instantly after the second hit and then press block again as soon as the last hit of the string would connect, there is a 3f window through most of his tick throws and it is relatively easy with some practice to avoid all of his tick throws.

It's the same principle for all of his strings in to command grab but obviously the timing will be different, just practice your timing on the strings and you'll be punishing those tick throws in no time.

In Depth Explanation from @Gilbagz
The command grab always hits at minimum 3f after the frame trap
So for example
f12 cmd grab hits 3f after f122 would hit
So you let go of block just as f12(2) would hit intentionally. Because we're human and wont time it properly, you'll naturally let go of block late. This will let you block f122 and neutral duck the command throw for a full combo.
This applies to all of his tick throws:
s1 cmd grab hits 5f after 1,2, s2 cmd grab hits 3f after 2,4, f4 2 cmd grab hits 3f after f42 1+3, b3 cmd grab hits 3f after b33

How this affects Cryomancer:
Being able to OS all of his tick throws forces the player to completely stop using them, while this does open up some stagger potential, its not a huge deal as Cryomancer's main stagger game is revolved around f12 which is now -7.

Applying this OS to your game will completely change the way you look at Cryo and will force the opponent to rely only on his neutral, which is now also not that good (see below)

Cryomancer's Neutral since the patch:
Before the patch Cryomancer's neutral game was based around using F4 combined with an OS found by @Gilbagz early in MKX's life, this allowed him to use F4 in the neutral to whiff punish for high damage by confirming into cold blooded for a full combo.

Using F4 in neutral is not as strong anymore due to having to confirm in to EX ice ball to get any real damage off of a whiff punish.

Cryomancer now not being able to cancel his F42 into cold blooded also hurts his footsie game a tonne and has turned the character into more of a pure mixup character rather than a footsie based/neutral character like he was before this patch was released.

Video demonstration of the Option Selects for anyone who is unsure of how it works

Perhaps i'm missing something? If so, i'd love to have a discussion about it. Let me know what you guys think/how viable this is.

@YOMI REO @Pig Of The Hut @SonicFox5000 @PND_Ketchup @PND_Mustard @A F0xy Grampa
Omg I knew it
 

Wazminator

twitch.tv/Wazminator
Cryo is not top 5 but his design is stupid. Instead of buffing Sub's neutral they gave him more mixup options, seriously NRS?
For anyone who thinks you can consistently fuzzy "guard" Cryo's mixups, remember most of Alien's prepatch low/oh options in strings had 3-4 frame difference too. And everyone got hit all day. The good thing is Cryo's mixup is punishable. But he can do things like F12 db1, B33 db1 all day, I'll call that safe mixups.
The fuzzy beats string > db1, there's no mixup.
Best he can do is stagger
 

Dankster Morgan

It is better this way
Cryo is not top 5 but his design is stupid. Instead of buffing Sub's neutral they gave him more mixup options, seriously NRS?
For anyone who thinks you can consistently fuzzy "guard" Cryo's mixups, remember most of Alien's prepatch low/oh options in strings had 3-4 frame difference too. And everyone got hit all day. The good thing is Cryo's mixup is punishable. But he can do things like F12 db1, B33 db1 all day, I'll call that safe mixups.
His design is really dumb don't get me wrong, but if they buffed his neutral, GM would be broke.