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Which do you prefer? Buffing or Nerfing?

Would you rather they buff or nerf characters?


  • Total voters
    70

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
So the patch has finally dropped for MK11. I think they did a good job and I’m fine with how they handled it. But, with that said, I much rather they buff than nerf. Or rather, buff far more characters than they nerf.

When you nerf good characters and the good stuff they have, it doesn’t have the desired effect, imo. The purpose is to make them more balanced and fair compared to the rest of the cast. But what it actually does is make people just not want to use those characters anymore. So now you’re back where you were to begin with. Only difference is there’s new top characters and all you accomplished was tier shifting.

When you buff the weaker characters, the characters that were already good will still see a lot of play. It’s just now, the weaker ones beforehand are now also being played and can now actually compete. This accomplishes balance the same way but it’s better because as I said, more characters across the board will be played.

I feel nerfs are designated for moves that are way too good and dominate the meta. It seems like instead of taking this approach, they nerf several things about a top tier character so they just aren’t top tier anymore. To clarify, not saying the characters that got nerfed are now no longer good or even top tier. I think most of them are still fine actually. My point is they will inevitably see less play because they aren’t as good and some of them are a lot different now.

So long story short, I prefer buffing over nerfing. I think they did an awesome job with the balance patch regardless. What are y’all thoughts?
 

xenogorgeous

.... they mostly come at night. Mostly.
No major preference .... what is fair, is fair !

Overpowered chars : nerf them !
Underpowered ones : buff them !

only when developers do the contrary , that you know the real shit will come up with pain, hehe :p :joker:
 

JSF

Waiting for Injustice 3
Buffing. if prepatch Geras and Sonya can exist and be seen as ok to a certain extent then buffing the shit out of 10 other characters to compete with them wouldnt ruin the game
 

Cobainevermind87

Mid-match beer sipper
You need both. For simplicity's sake we'll say you only have three characters in the game. One is a 10. One is a 5. One is a 1. It's much more efficient to make smaller changes to the 10 and the 1 and bring them closer in line to being a 5 than it is to buff the 1 and the 5 to a 10.

I know I over simplified it but I was just making an example. I couldn't imagine trying to buff every weaker character in the game to Geras' level.
 

Vhozite

Waiting on SF6
I voted no preference. Everyone always talks about "buffs the low tiers" instead of nerfing high tiers, and i don't necessarily disagree. However I feel like it's an unrealistic request.

It's a more difficult approach and devs are either less likely to do it and if they do there is a bigger chance to fuck it up. If out of 5 characters we have 1 out performing the other 4 by a large margin, it easier to bring the 1 outlier in line that to tweak the other 4.

Not saying it's the right way to do it but it is something to consider.
 

stokedAF

casual kahnage
I would have been happy if they kept top tiers the same and buffed everyone else. I don’t like the idea of nerfing because somebody gets screwed and that no fun. Unless it’s scorpion because that’s hilarious. I think you can buff in a way that everyone wins.
 

Kanalratte

aka FROSTIE
nerfing, we don't need all characters on steroids. i'm fine with all characters being kano level. that way, less cheese and braindead characters. but thats my personal opinion.
 

SaltShaker

In Zoning We Trust
Both are needed to achieve maximum balance, but I prefer nerfing. What would be more fun? A game full of 25 launch versions of Geras, Erron, Jacqui, Sonya, and Scorpion? Or a game full of 25 launch versions of Kotal, Kano, D'Vorah, Shao, and Kollector?

If you had to play one of these two games, the answer is obvious for me.
 

Arqwart

D'Vorah for KP2 copium
No preference as it's completely subjective to the situation. A good middle ground should be established prior to either happening to dictate where the developers want the game to be. After that goal is established, buffs/nerfs come according to whichever is needed.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
There isn’t a buffing vs. nerfing competition. You nerf when things are ridiculous enough to make them oppressive or too one-note to be interesting. You buff when characters need help to be able to compete with the majority of the cast.

Balancing just requires doing to each character what they need in order to be reasonably good, but not oppressive. It’s definitely on a case-by-case basis, according to the meta.

‘Tier shifting’ is a buzzword someone invented that is actually meaningless. Every patch will adjust character tiers. It’s just how balancing goes. It’s hard to predict the effects of every single change of an entire patch with complete certainty.
 

NRF CharlieMurphy

Kindergarten Meta
I think once again NRS loves to make no sense.

The poke changes are all good
the jailing is now good.

But they still have bad female hitboxes.

characters still whiff randomly on mids
KBs are still WILDY stupid for requirements.

FBs still recharge.

We still have projectiles with no visual cues

We still have character with "buff" moves that are just useless as all piss.

We still can't use all the moves alloted to our characters.

The character specific stuff is just whatever, when these other things should take priority.

They clearly do not.

But free SZ skin!
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
It depends on the characters tools, if something is truly broken and destroying the meta I'm all for minor nerfs to remove the broke shit.
But if the game is playing as intended but characters are just high tier then I feel buffs are the best corset of action to the lowers.
To me characters felt limited in MK11 from the start so I'm not all for taking away tools from any character unless its actually broken. Its more fun to have more options with characters than less and when characters are overnerfed they become incomplete/stale.
For example :
I am not a fan of Sonya but I disliked her losing her combo extender which removed depth from the character. I'd rather she got a damage nerf by scaling than removing the comboabilty paths.

Its even worse when we put time and effort into a
 

Nickolaidas

Agent of Chaosrealm
I want balance, above all. Whether it is achieved by nerfing or buffing doesn't really matter, unless by nerfing we mean 'everyone becomes weak and slow as f*&k'.