I know that this question might be sound dumb to some people and it have been answered somewhere else here, but I at least didn't find an answer to it so I hope you guys can help me. A couple of days ago, @STB Shujinkydink made a new tier list vid for IJ2: But it's not the tier list I wanna talk about here, I wanna talk about something that Dink said at the 3:45 minute mark, when he said that IJ2 is a "game that is so heavy neutral-based", and it's not the first time he said that in his vids. My question is: What is IJ2 about? And if it is about the neutral, how so? I'm not saying it is untrue, but I do wanna understand why and how it is the case. There are people who claim, like since the game has been released, that IJ2 is all about projectile-based Zoning, and some others said that is all about the Cross Ups. FTR, MKX and DBFZ do have various playstyles but their main focus is indeed Rushdown, while IJ1 was indeed about projectile-based Zoning. So what is IJ2 is about exactly? Is it about one of the above, a combination of them, something else etc? I hope you guys can help me with this.