In the corner a universal method to cover wakeup jump, forward roll, and up3 is neutral jump kick. Midscreen you'll need to learn the hit advantage of your knockdown strings/combo enders/throws and see if you can land a meaty button afterwards
If they tend to wakeup instead of rolling or delaying their wakeup, I try to flawless block the wakeup and then reversal punish grab kb or s1 into combo punish. Most u2 and u3 wakeups are -10 or more when flawless blocked. There are exceptions of course.
After a B4 which leaves you really close. If you read there gonna wakeup just neutral jump 4 and whiff punish its gonna cover all there options if your in the corner.
After I finish a combo and end in Annihilation or scum grab, I usually just run in meaty F3 the first few times, then after the 3rd knockdown I micro dash and stop to bait a wake up and then punish with Shoulder Charge and full combo. Shao Kahn can blow up any wakeup I hope this helps
Ya the F3 combo seems really strong here, need to practice neutral jump attack people use it on me and get me with it all the time. Im finding backing up and a B3 catches them off guard pretty well. All his strings that start with a high attack are useless here but i guess that goes for all of the roster.
Thanks for the input guys ive been maining Shao on ranked for over a week i think hes my guy. Just trying to improve
Ya the F3 combo seems really strong here, need to practice neutral jump attack people use it on me and get me with it all the time. Im finding backing up and a B3 catches them off guard pretty well. All his strings that start with a high attack are useless here but i guess that goes for all of the roster.
Thanks for the input guys ive been maining Shao on ranked for over a week i think hes my guy. Just trying to improve