I hope MK12 has some legacy and is a neutral/grounded based fighter(that MK11 kinda was but had poor execution) even tho MKX has my favorite gameplay. The combo system should be like MK9/MKX. The wakeup system is like MKX but you can also backwards roll for 1 bar. No variations but characters will have big movesets to compensate, like MK9. The 3 bar meter system is back with manual meter building. You can still gain meter by special moves or taking damage but whiffed special moves will not gain meter. Blocked moves will though. Although projectiles will not gain meter unless you actually land them. D2s and D1s are - 8 and are punishable and D1s have pushback on hit to prevent spamming. Krushing Blows are still here but are only granted on counters/punishes and are only combo extenders. Each character only has 3. You can save KBs after meeting the requirements so you can extend combos. Fatal Blows are still here but they only come after BOTH players get under 40% and after 10 seconds. They have no armor, no pushback, and are -60 on block. If whiffed or blocked, they do not come back. Combine this with a good roster, story, and singleplayer content and you've got the greatest MK ever. What do you guys think? Sorry if this was long.