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Tech - Metallic Using lava shatter restands midscreen & in corner

1man3letters

Alpha Tarkatan - Moderator
Moderator
One of the main reasons you might consider to stray from crystalline and aftershock to metallic is the lava shatter restands, so thought this thread might be a good idea to help optimize usage of the tool on all parts of the screen.
alot of people know of its strength in the corner but it can be a strong tool in the midscreen game also.

Midscreen:
Most of tremors normals canceled into lava shatter midscreen position the opponent to far away to guarantee pressure, however i've found 21 does not suffer from this problem. after 21~shatter midscreen in certain combos you can instant run cancel and jail a f1.

f12~db2u, f3~bf4, bf4, bf4, 21~db1 - 36%
f12~bf4, f3~bf4, bf4, bf4, db1 - 34%
f12~db2u, db2u ,njp ,db2u ,21~db1 - 31%

21d4~db2u, f3~bf4, bf4, bf4, 21~db1 - 37%
21d4~db2u ,db2u ,njp ,db2u, 21~db1 -33%

b1d4~db2u, f3~bf4, bf4, bf4, 21~db1 - 36%
b1d4~db2u, db2u, njp, db2u, 21~db1 - 32%

b32~db2u, f3~bf4, bf4, bf4, 21~db1 - 38%
b32~bf4, db2u, np, b2~bf4, db1 - 35%
b32~db2u, db2u, njp, db2u, 21~db1 - 34%

f121~db2u, b2~bf4, 21~db1 - 27% (male only combo)
f121~db2u, db2u, 21~db1 - 25% (male only combo)

This pushes the damage higher than his normal starter~db2u, db2u ,njp, b2~db2u, f12~db1 because of the 3% chip from the guaranteed f121 string, then your left at either +2 or option to cancel something off last hit of string and even if you dont you've build just under 1/2 bar of meter from using 4/5 specials and a 3 hit block string.

There is also a less damaging way of getting this shatter spacing if you launched 1st with db2d instead of db2u/bf4 by using db2d, db2u, db2u, 21~shatter (26%) or db2d , b2~bf4, bf4, 2~db1 (27%)


Corner:
This is where the move shines strongest, ending juggles with lava shatter in corner guarantee both f1 and 2.
so you have the choice of putting on more pressure with the f121 string or putting them in a 50/50 with 212/21d4u4

f12~bf4, 4~db2u, f4, 123~db1 - 38%
f12~db2u, 4~db2u, f4, 123~db1 - 37%
f12~bf4, bf4, 4~db2u, 123~db1 - 36%
f12~db2d, 4~db2u, 3~db2u, 3~db1 - 33%

21d4~bf4, 4~db2u, f4, 123~db1 - 40%
21d4~db2u, 4~db2u, f4, 123~db1 - 39%
21d4~bf4, bf4, 4~db2u, 123~db1 -38%
21d4~db2d, 4~db2u, 3~db2u, 3~db1 - 35%

b1d4~bf4, 4~db2u, f4, 123~db1 - 39%
b1d4~db2u, 4~db2u, f4, 123~db1 - 38%
b1d4~bf4, bf4, 4~db2u, 123~db1 - 37%
b1d4~db2d, 4~db2u, 3~db2u, 3~db1 - 34%

b32~bf4, 4~db2u, f4, 123~db1 - 41%
b32~db2u, 4~db2u, f4, 123~db1 - 40%
b32~bf4, bf4, 4~db2u, 3~db1 - 39%
b32~db2d, 4~db2u, 3~db2u, 3~db1 - 36%

f121~bf4, njp, f4, 123~db1 - 30%
f121~db2u, njp, f4, 123~db1 - 29%

21d4u4~bf4, 4~db2u, 123~db1 - 35%
21d4u4~db2u, njp, f3~db2u, 123~db1 - 34%

b1d4u4~bf4, 4~db2u, 123~db1 - 34%
b1d4u4~db2u, njp, f3~db2u, 123~db1 - 33%

also for if your where loading up a shatter cancel:
21d4u4~db1u, f12~db2u, 123~db1 - 30%
b1d4u4~db1u, f12~db2u, 123~db1 - 29%

*notes 123~db1 is a possible ender over 3~db1 in some corner combos listed but become inconsistent on smaller hitbox characters imo*
 
Last edited:

1man3letters

Alpha Tarkatan - Moderator
Moderator
Very nice writeup:) good shit, keep it up;)
thanks.
i know the concept of using the shatters in the corner very day 1 but just thought be nice to do up list of what he can do now since there have been some changes to db2, db1 and bf4 along the way.
also i didnt know about the 21~shatter giving a guaranteed f1 midscreen till recently so was guessing there were others who didnt know aswell and that it boosts his midscreen damage and meterbuild its a handy thing to know
 

Mortal Komhat

Worst Well-Established Goro Player Ever
"f12~db2u, db2u ,njp ,db2u ,21~db1 - 31%"

FYI since we're talking lava shatters - f12 xx bf4 bf4 bf4 bf4 f121 xx db1 is more damage and is unbreakable from 3rd hit to 6th hit.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
"f12~db2u, db2u ,njp ,db2u ,21~db1 - 31%"

FYI since we're talking lava shatters - f12 xx bf4 bf4 bf4 bf4 f121 xx db1 is more damage and is unbreakable from 3rd hit to 6th hit.
yea but you dont get guaranteed pressure after that combo. one in op does and has better meter build from the blocked f121.
one you listed is good for the unbreakable damage though.
the main point of the 21~shatter midscreen to is maximize meter build and pressure, its only a added bonus that on everything apart from f12 the f121 blockstring at end gives extra damage over the current db1 enders that were floating about.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
should of done this when editing the main combo thread but added inflames's optimal combos to op
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Where's the video :(
video for what?
would just be me doing the 21~db1 enders to run canceled f1 and showing it jails, doing corner combos & saying whats already written in op.
know some people like to learn from a visual aid but dunno what more it can add that the text doesn't already do.
 

Airvidal

"You play weird" It's called being unorthodox ;)
video for what?
would just be me doing the 21~db1 enders to run canceled f1 and showing it jails, doing corner combos & saying whats already written in op.
know some people like to learn from a visual aid but dunno what more it can add that the text doesn't already do.
What it can add is that it could facilitate the learning process for those that do not main Tremor. There are some that learn moves by watching the animation and reacting to muscle memory, not necessarily by linking the animation to a writing system like "f1, 2". Especially if the person trying to learn from your post is not all that familiar with Tremor's strings. But I guess I should have considered your post may be directed only to Tremor mains after all.
 
hi all, is there a trick in hitting the bf4 after f3? (juggle in mention is the one with 21d4 db2u then f3) thanks if ever, cant get it at all to hit.
 

Redux

Ex Phase
hi all, is there a trick in hitting the bf4 after f3? (juggle in mention is the one with 21d4 db2u then f3) thanks if ever, cant get it at all to hit.
you need to do start f3 as soon as possible after db2u in my experience. doing it too late won't let you combo it because of the gravity so it takes some practice to get it down.