What's new

Update 1.04 for Injustice 2...

E

Eldriken

Guest
This 747MB update just started a minute ago and I'm waiting for it to finish to see what the details are. If anyone else has them, feel free to post them in here.

I will update the thread soon.

Red Hood added
Bug fixes and stability fixes.
 

ImperatrixSindel

Too bad YOU... will DIE!
Premium Supporter
MYSTERY 1, Sub-Zero | Starfire, The Atom
Enchantress, Black Manta | Raiden, MYSTERY 2

Neither of the mystery guys are female NRS builds, so they're both men.
 

SneakyTortoise

Official Master of Salt
Director of Content
General Gameplay fixes

  • General stability improvements
  • Many move list corrections
  • Added more descriptive connection error messages and improved detection
  • Fixed audio issues related to moves being interrupted
  • Improved AI logic for multiverse opponents & for player AI loadouts
  • Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
  • Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
  • Gear Loadouts are now displayed in the loading screen for online matches
  • The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it
  • Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection
  • The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup
  • Added ability to view Set Bonuses in the customize character summary page
  • Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches
  • Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20
  • The Guild tab will now flash in the main menu to indicate if awards are available to be claimed
  • Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened
  • Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks
  • Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring

Stage Specific Fixes

  • Batcave - Hanging hook Environmental Interaction now has a cooldown after being used
  • Batcave - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary
  • Brainiac Ship - fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances
  • Metropolis - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction
  • Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used

Character Specific Fixes

  • Black Adam - the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
  • Black Adam - the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into
  • Bane - Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
  • Bane - fixed a bug which prevented his forward and backward throw to not reward a first hit bonus
  • Bane - while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)

  • Brainiac - slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)

  • Cyborg - fixed a bug which could cause the HUD UI for his character power to display the wrong icon

  • Darkseid - the character power Parademons will no longer sometimes immediately attack if the character power button is still held down
  • Darkseid - fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
  • Darkseid - fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances

  • Deadshot - Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active

  • Flash - the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames

  • Green Arrow - fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel

  • Joker - reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters

  • Poison Ivy - fixed a bug where Bed of Thorns visual effects could linger when the move was not active

  • Scarecrow - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)

  • Wonder Woman - “The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.

  • Wonder Woman - fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame