GGA Jeremiah
Sheeva
Here are what numbers you will be looking at with Jason for the new patch.
Heal (D,D, 4.) Heals for 5% and builds almost exactly 1/3 of a bar of meter over the course of about 6 seconds.
EX heal (D,D, 4+block.) Heals for 9% and you spend a bar. Regular heal is more efficient but ex heal happens so fast you can launch someone, cast ex heal, and then link the combo with at least a d1 special in the corner now.
Damage buff (D,D, 3.) Gives you a 1.33% damage multiplier and now lasts for 7 seconds (up from 4.5 seconds)
EX Damage buff (D,D, 3+block.) Gives you a 1.5 damage multiplier and now lasts for 10 seconds (up from 4.5)
All block damage is appropriately increased.
The bug where Jason could throw someone for 27% has been taken out and now does 21% for a 1.5x throw.
Jason's Rez is untouched and all incomplete bars are fully wasted with no extra health gained.
100%-51% health = normal damage 14%=14% and 25%=25%.
50%-26% = 1.1 damage multiplier. 14%=15.4% and 25%=28%
25%-11% = 1.25 damage multiplier. 14%=17.5% and 25%=31%
10%-5% = 1.45 damage multiplier. 14%=20.3% and 25%=37%
4%-death = 1.75 damage multiplier. 14%=24.5% and 25%=44%
So now when Relentless is under 5% health he hits harder than Unstoppable Jason with his 1.5 damage multiplier when he calls out his damage buff. They used to be tied at both being 1.5x.
Heal (D,D, 4.) Heals for 5% and builds almost exactly 1/3 of a bar of meter over the course of about 6 seconds.
EX heal (D,D, 4+block.) Heals for 9% and you spend a bar. Regular heal is more efficient but ex heal happens so fast you can launch someone, cast ex heal, and then link the combo with at least a d1 special in the corner now.
Damage buff (D,D, 3.) Gives you a 1.33% damage multiplier and now lasts for 7 seconds (up from 4.5 seconds)
EX Damage buff (D,D, 3+block.) Gives you a 1.5 damage multiplier and now lasts for 10 seconds (up from 4.5)
All block damage is appropriately increased.
The bug where Jason could throw someone for 27% has been taken out and now does 21% for a 1.5x throw.
Jason's Rez is untouched and all incomplete bars are fully wasted with no extra health gained.
- Less than a bar rez with 5.5% health
- 1 bar rez with 10.5%
- 2 bars rez with 15.5% health
- 3 bars rez with 25.5% health
100%-51% health = normal damage 14%=14% and 25%=25%.
50%-26% = 1.1 damage multiplier. 14%=15.4% and 25%=28%
25%-11% = 1.25 damage multiplier. 14%=17.5% and 25%=31%
10%-5% = 1.45 damage multiplier. 14%=20.3% and 25%=37%
4%-death = 1.75 damage multiplier. 14%=24.5% and 25%=44%
So now when Relentless is under 5% health he hits harder than Unstoppable Jason with his 1.5 damage multiplier when he calls out his damage buff. They used to be tied at both being 1.5x.