EntropicByDesign
It's all so very confusing.
I am so happy about this. I play on PC - any UB's want to teach me to SZ good? Returning player trying to find a main.
Just press 2 times the Share button to rekord, then press 2 times the same button to stop the rekord, then you're off to the Gallery folder in the PSN to copy these stuff in the USB store.If I can figure out how to get PS4 share to work, I'll upload some tonight.
and on XB1 its double tap XB button, tap 1. then hold XB button. you will be in upload studio, Trim and edit it there with in system software, and upload to One Drive. then Download to PC and then upload to youtube.Just press 2 times the Share button to rekord, then press 2 times the same button to stop the rekord, then you're off to the Gallery folder in the PSN to copy these stuff in the USB store.
This is the only way, because if you choose to upload them right from the PSN, you won't know which is which. Happened to me when I tried to test Bloodborne's live broadcast.
I think that is more about the Player, and as of now Me JEffrey and Tanno do not have Liu Kang finished yet in our unparryable moves list. So I do n ot know if he has any move that ignores his Barrier Of Frost/Ice, or if he has anything that would completely ruin him.Does UB counterpick Flame Fist? Flame fist is aids, maybe I'll pick him up for the counter
Well, Aura doesn't cancel the LK's Shaolin Flame/Shaolin-ferno, as I talk about here:Does UB counterpick Flame Fist? Flame fist is aids, maybe I'll pick him up for the counter
Yep I hate Dot damage and AOE damage when in aura. Stacks and all that noise should be circumvented by Aura no Damage on block. but what can you do.Well, Aura doesn't cancel the LK's Shaolin Flame/Shaolin-ferno, as I talk about here:
https://testyourmight.com/threads/living-on-a-pixel.61855/#post-2186812
So that kind of sucks. Also, Parry doesn't work against Dragon Kick or Bicycle Kick, though it does work nicely against LK pressure.
All in all, I'd say it's fairly even, or LK has slight advantage due to the above.
And guess im wrong, do you guys want to send me the last 6 or 11 characters and ill matchup with mine and finish it?Well, Aura doesn't cancel the LK's Shaolin Flame/Shaolin-ferno, as I talk about here:
https://testyourmight.com/threads/living-on-a-pixel.61855/#post-2186812
So that kind of sucks. Also, Parry doesn't work against Dragon Kick or Bicycle Kick, though it does work nicely against LK pressure.
All in all, I'd say it's fairly even, or LK has slight advantage due to the above.
Search Deakins on YouTube. He has a ton of videos, posts every day i think.Anyone have any footage of post-patch unbreakable?
Thanks, the quality of play is a little low though...Se
Search Deakins on YouTube. He has a ton of videos, posts every day i think.
Its okay if u wanna see a typical Sub zero (jumping and sliding like a maniac XD )Thanks, the quality of play is a little low though...
This is just of one match, as it was a test of recording, uploading, etc.
More to come later this week, now that I know how to do it.
Disclaimer: Definitely made some mistakes in the match, but I hope it gives an idea of how to use Parry against certain teleports, new, easier B2 combos, frame traps, and chip block strings.
I've been saving meter to threaten armored launchers or for big conversions mid screen and off of b2 in the corner, for b33 in the corner you still get 29/30% meterless with b33xxdf2, ji2, b2, b2, d1(2-3) b12xxbf2, not sure if going for b33xxExdb1 is worth it unless going for the kill with aura up.So what is/are the main corner combos off non-overhead starters? I know the OH one(s), and Ive been fiddling with like:
Starter x ExIceBurst x NJP x b2 x d1(2-3) x 123 x Slide - 33% no aura off b33 and 37% with aura off b33. It seems super easy.. For no meter, basically the same combo just Ice Ball instead of Ice Blast, and I add a ji1 after the NJP. I cant seem to get the ji1 in consistently with Ex Ice Blast so I just leave it out if I spend the bar.. The issue is the non-metered damage is junky, at around 25% give or take.
I'm looking for consistency over raw damage. I dont want to leave too much damage on the table in the name of ease, but I do want to err on the side of reliability.
I've been saving meter to threaten armored launchers or for big conversions mid screen and off of b2 in the corner, for b33 in the corner you still get 29/30% meterless with b33xxdf2, ji2, b2, b2, d1(2-3) b12xxbf2, not sure if going for b33xxExdb1 is worth it unless going for the kill with aura up.