Marvel 2 becomes a 1 player game in the neutral. You literally cannot move at all vs top teams. They lock you down.Just felt like MVC2 was less braindead in its touch of death damage. I won't deny you that it has less viable teams. 8 way air dash / flight cancel stuff broke that game hard. There is a reason Storm/Magneto/Sentinel were called team 10 more years. If you weren't playing them you'd occassionally see the cl0ckwork team of strider doom and some scattered takes of Cable, Spiral or Captain Commando players. In that game though assists worked a bit differently, air combos weren't such an issue and xfactor was a non factor which is why as busted as it was it felt more enjoyable to me than MVC3. At least in MVC2 you needed more skill to get that damage.
Marvel 3 becomes a 1 player game in the combos. You literally cannot do anything if you guess wrong because you're watching a 45 second combo till death.
But yes, I'll agree that Marvel 2 doesnt have ToD damage--which is nice. Both games are incredibly fun at a "I know a couple of combos, I understand this game, I'm gonna pick some characters I like" level. Get too far above that and it's very limited.