DAVE101 said:
There must be some random factor when you do it in the left corner
Corner Resets
This is going to be difficult to explain in text, but I will do the best I can.
So back to what I was saying about crossup throws, when you land on top of them and the sprites overlap, if you dont throw, the attacker will "ice skate" out of the overlap. Theres rules for this when it happens in the corner, and its very useful to know. Let me start out with mock up of the starting positions:
p1 - player one's starting position
p2 - player two's starting position
p1c - player one corner
p2c - player two corner
| - wall
|p1c p1 p2 p2c|
p2 backs p1 all the way back into p1c so that he can't go any further. Now, when p2 jumps on top of p1's sprite, he will always be pushed back out of the corner and p1 will remain in the corner. p2 will not be able to get behind p1 while p1 is backed all the way into p1c.
so, if p2 is backed all the way in p1c, and p1 jumps on top of p2's sprite, then p1 will be in the corner and p2 will be pushed out.