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Trunks General Discussion

G11OST

Noob
BURNING SLASH ATTACK
:mad::mad::mad:

...


:D

HIs DB.S seems to be safe on block and at the correct range he may be a little plus.
In the corner tho he seems to be slightly negative with it. Tested with jab light attacks. Either way this is a good get in move.

*quick edit- watch your distance, can be smash countered during startup frames by some characters, exp-goku black

His DB.L or M also allows him to continue pressure and be safe, canceling the flip into S prevents him from getting in range for a smash counter.

Even tho jump H seems like the optimal choice, don't look over jump M, decent for what it is.

Will try to figure out a way to punish air recovery so then his loops would actually become scary.
 

foxof42

Thanksgiving corner game, going ham and stuffing
I was trying to figure out some practical way of incorporating 214L into combos. What I came up with is basically the day 1 bnb with some extra damage Trunks can pull off to compete with his fellow Saiyans. In the corner:

2M 5M jc. LM jc. LM2H sd. LMS 214L LLL

The link between the ki blast and the LLL is pretty tight, so I've just been mashing after the 214L and hit it pretty consistently. Tbh though it only does like 200 extra damage, so decide for yourself whether or not it's worth it. *shrug* Still pretty cool that it's possible.
 

foxof42

Thanksgiving corner game, going ham and stuffing
My initial impression of this character was that he isn't that good, possibly even low tier. A few things have changed my mind.

236L/M/H is neutral on block. I might just be that psycho who pokes after. It makes it a lot more tempting to throw it out whenever knowing it can't be punished on block.

His LLL auto combo can be cancelled into a 214S for a fast crossup that does decent damage with a vanish. On block *with a vanish* it's slightly plus due to the block stun from 214S but it's punishable raw. There are other crossup options available like using assists or using 214L, S for a double crossup. You can also empty 214S (hold the input) but it's punishable. Idk how you would combo 214S with an assist though.

If your opponent blocks LLMMHS midscreen you can 214L and get a crossup jL due to the pushback. The corner potential for 214L is also great, but risky.

On block you can air S directly into 214L (H) to go in or 214M (S) to throw another ki blast. Once he's in the air, he has a lot of options. Actually, you could ki blast three times - j S air dash S 214L/M S.

Now I'm not sure about this one... But I want to say that I DHCd into his lvl 3 on block and it connected. This was against the AI. It was at the end of the animation so the opponent wasn't in block stun but the DHC still came out. That was pretty bangin.

I still don't think he's as good as some other characters, but he has some dirt nonetheless.
 
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G11OST

Noob
My initial impression of this character was that he isn't that good, possibly even low tier. A few things have changed my mind.

236 is neutral on block. I might just be that psycho who pokes after. It makes it a lot more tempting to throw it out whenever knowing it can't be punished on block.

His LLL auto combo can be cancelled into a 214S for a fast crossup that does decent damage with a vanish. On block *with a vanish* it's slightly plus due to the block stun from 214S but it's punishable raw. There are other crossup options available like using assists or using 214L, S for a double crossup. You can also empty 214S (hold the input) but it's punishable. Idk how you would combo 214S with an assist though.

If your opponent blocks LLMMHS midscreen you can 214 and get a crossup jL due to the pushback. The corner potential for 214 is also great, but risky.

On block you can air S directly into 214L (H) to go in or 214M (S) to throw another ki blast. Once he's in the air, he has a lot of options. Actually, you could ki blast three times - j S air dash S 214L/M S.

Now I'm not sure about this one... But I want to say that I DHCd into his lvl 3 on block and it connected. This was against the AI. It was at the end of the animation so the opponent wasn't in block stun but the DHC still came out. That was pretty bangin.

I still don't think he's as good as some other characters, but he has some dirt nonetheless.
U keep saying a lot of 214's but no idea if your speaking of L or S

Its also worth noting that DH can interupt lots of trunks pressure coming from the air, so canceling jump ins or 214L's with S is a thing, but then that can be super dashes
 

foxof42

Thanksgiving corner game, going ham and stuffing
U keep saying a lot of 214's but no idea if your speaking of L or S

Its also worth noting that DH can interupt lots of trunks pressure coming from the air, so canceling jump ins or 214L's with S is a thing, but then that can be super dashes
Sorry man, I edited it. I meant L. :p I'm new to this notation, hope I'm doing it right.
 

JBeezYBabY

Mr. Righteous
Thinking about trying this character. Isn't his flip slash move unblockable? I keep getting hit by that shit online lol
 

SWonder916

When's DragonBall?
These are my BnB's with Trunks I've been able to pull off so far. I always include notations and use no assists to leave room for experiments with your own personal teams and assists. Hope this helps since I've seen a few of you asking about combos and how to do some of this stuff. Have fun!
 
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G11OST

Noob
These are my BnB's with Trunks I've been able to pull off so far. I always include notations, keep the Super meter at 1 to show meter gain and use no assists to leave room for experiments with your own personal teams and assists. Hope this helps since I've seen a few of you asking about combos and how to do some of this stuff. Have fun!
Nice, ive seen some of your videos before didn't know u was here on tym. Keep it up man, awsome
 

SWonder916

When's DragonBall?
Nice, ive seen some of your videos before didn't know u was here on tym. Keep it up man, awsome
Ah wow thanks, appreciate it! Yeah I've been coming by these forums every once in a while since Injustice 1 came out. Haha. Thanks again
 

BigMacMcLovin

B2s and Birdarangs
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ThaShiveGeek

Est In Harvey 1989
Unfortunately n
That's dirty. Those command flip links are a demon conjured by ArcSys.

How realiable do you find the combo?

EDIT: just noticed that the counter turns blue so the combo could have been air-tech'd by the opponent. Have you been able to land it without the tech?
Unfortunately Naw.
 
Autocombo on block into 214Sp is op
Yeah, the crossups you get with this are insane. While mashing out LLL, you can call an assist for an easy hard to blockable crossup with 214S, then vanish for a triple crossup. Not to mention you can always M flip to move away to safety after LLL instead, or L flip to cross back over.

Edit: Nvm about the assist crossup. Just learned that if you switch sides at any point after calling an assist, the opponent can block the assist by holding either direction. I guess that's only fair lol
 
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