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TMNT Trailer is here!

STORMS

Co-founder
Premium Supporter


I'm at work so I'm posting the link!

"Today, Warner Bros. Interactive Entertainment and DC Entertainment unveiled the first ever gameplay trailer for the newest, totally radical addition to the Injustice 2 roster: Kevin Eastman and Peter Laird's Teenage Mutant Ninja Turtles. The trailer gives players a first glimpse at how the Heroes in a Half Shell will play as four distinct characters through Injustice 2’s unique gear customization system. By equipping one of four accessories - swords, bo staff, nunchakus or sais - players will be able to change their character loadout to play as Leonardo, Raphael, Donatello, and Michelangelo. Each will wield their own unique move sets, character powers and special moves. In online and tournament modes where specific loadouts are unavailable, players will be able to select each individual Turtle from the character select screen.




The Teenage Mutant Ninja Turtles will arrive on Feb. 13 for players who have purchased the Injustice 2 Ultimate Edition, Injustice 2 Ultimate Pack or Fighter Pack #3, and will be available as a standalone purchase beginning Feb. 20 from the PlayStation[emoji768] Store, Xbox Store, Steam, and Microsoft Store for $9.99.



To view the Official Injustice 2 - Teenage Mutant Ninja Turtles Gameplay Reveal Trailer, please click here:


"

@HellblazerHawkman

https://twitter.com/InjusticeGame/status/961238126499831809
 
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Eddy Wang

Skarlet scientist
OMG! OMFG!! WTF!!!
I've never been this hype since CDjr vs Tyrant Jax mirror.
They're so godlike, shades of NES TMNT, Donnie with that NES rolling attack, Raph with a sai Parry?
Holy shit, i need to watch this over and over.

get hype tym
 

Braindead

I want Kronika to step on my face
Best possible scenario IMO. Switching could have been tricky, like random switches, and that woulnd't have been good. Love the look, love the trait assists! Hype!
We already had stance switching working perfectly with 2 characters in Inj1, and Blue Beetle now is fine in Inj2. Could've worked easily if they wanted Turtles to switch as a stance.
 

TrulyAmiracle

Loud and Klear~
Premium Supporter
We already had stance switching working perfectly with 2 characters in Inj1, and Blue Beetle now is fine in Inj2. Could've worked easily if they wanted Turtles to switch as a stance.
That was for 2 stances though, but 4 stances is a bit nuts. They're not trying to pull a Soul Calibur or a Lei Wulong.
 

exisTenz

Noob
The trailer seems kinda underwhelming for all that wait tbh. Gotta wait for the watchtower stream to see how they all play but didn't they say it was going to be a completely unique character? Was hoping to be able to switch between them but they are basically Triborg.
 
Best possible scenario IMO. Switching could have been tricky, like random switches, and that woulnd't have been good. Love the look, love the trait assists! Hype!
It didn't have to be complicated at all tbh. Just trait with an extra input could have worked easily. I think this is huge mistake by NRS. The turtles had so much potential for creative tag combos and setups, simple assists and combo enders is mediocre design. Classic NRS.
 

portent

Noob
We already had stance switching working perfectly with 2 characters in Inj1, and Blue Beetle now is fine in Inj2. Could've worked easily if they wanted Turtles to switch as a stance.
True, but a few things. I'm a fan of each turtle individually. I think it completely takes away from the individuality of the characters to make them one "character". We also aren't really talking stance switch, we're really talking about tag, and NRS didn't balance their last tag attempt very well with MK9. Not saying they wouldn't have this time, but I'm glad they didn't attempt it with such iconic characters and potentially ruin/get them tournament banned.

Let them bring Noob/Smoke in as a guest if they want to attempt tag.
 

portent

Noob
It didn't have to be complicated at all tbh. Just trait with an extra input could have worked easily. I think this is huge mistake by NRS. The turtles had so much potential for creative tag combos and setups, simple assists and combo enders is mediocre design. Classic NRS.
I don't want to devolve into NRS bashing, but honestly, "Classic NRS" would have meant it being a broken mechanic, or worse yet, an unusable/pointless mechanic as one turtle would have been far stronger and never have a need to tag in/out. That's classic NRS.
 

John Grizzly

The axe that clears the forest
Wow, looks like they're all separate characters. I like it! I assume you choose one primary turtle and then call upon the other 3 throughout the match. I just hope one turtle isn't worlds better than the others and all we end up seeing is Donatello or something.
 

MKF30

Fujin and Ermac for MK 11
Playing all of them. I wanted turtles to save Injustice 2 for me and having 4 new characters? Mission accomplished.
What this guy said! We got what we wanted, ^ and their special is awesome nod to the second movie I was right partially hehe few days ago I had wondered if they'd use their TMNT II shell smash as part of their move, totally did it in the air though.:D

Their trait looks cool too, was hoping it was something like that and not what some of us feared with limited turtle gameplay. What's not to like? So pumped for the stream later!