Juanlsa192
Noob
I can't do it!!, I want to learn Jax so bad but after a over head kick I don't run in time, is there a way?? I feel the overhead punch launches the opponent so far and can't reach, any tips or video explaining this?
Have you watched the Ultimate Pumped Up Guide in the Jax forums? @karaokelove shows in the combo section how run cancels are harder after after certain chains.I can't do it!!, I want to learn Jax so bad but after a over head kick I don't run in time, is there a way?? I feel the overhead punch launches the opponent so far and can't reach, any tips or video explaining this?
say wurt?basic strings into enhanced gotcha grab in Pumped Up will do around 20% meterless.
Pfft why would he take advice from you? You don't even main Jax, you main BoneSheeperLet me know if you have any other questions man I don't mind answering.
Did you like the part when I switched to Jax and proceeded to get bodied in a MU so ass I came out the other end covered in shit :16BitPfft why would he take advice from you? You don't even main Jax, you main BoneSheeper
Hey thanks so much for that. I didn't realize timing would be different depending on which starter you use. I have been messing with the b12 starter but I'm gonna try the 12 starter. Thanks for the tip and the piano thing. Now I'm kind of glad I insisted on learning A-List first and getting his run cancel down. It's gonna help me a lot with Jax's run cancel.When doing Jax's run cancel combos the difficulty is changed from a string to string basis and the gender of your opponent. The easiest string to confirm the midscreen from is 12 (if you hit someone with this in training mode they stay right next to you) because you hit the MB overhead dash punch closer meaning you have less a distance to run.
As for the timing that will come from muscle memory however to get a basic idea start by inputing the run after you see the MB flash. Now by piano if you don't know is a technique of hitting multiple buttons in a quick succession one after another so you would input all in one clean sequence like you're doing a combo string.
Let me know if you have any other questions man I don't mind answering.
I don't mean Meter Burn gotcha grab. Pumped Up's gotcha is different and has a different name. I think it's enhanced gotcha, but it might be something else.say wurt?
Thanks for that tip. I have been using that but I'm still not getting this Jax run cancel thing. I know it's me and I know I'll get better with practice. I know if I can get Johnny Cage's run cancels down I will eventually get this one down too. I just gotta keep trying and practicing.Also, you can simplify the run input by hitting f,f+R2/RT instead of f,f,R2/RT. The tutorial lies to you on a number of issues.
I have a hard time getting a hang of this too, lots of hours wasted in practice and still never get the shit right. Luckily Jax has a ton of other tools and RC is ideal but not required for good damage.
I agree with that but you are missing out on a lot of potential meter build and mixupsRC is ideal but not required for good damage.
I can get it maybe 1 out of 6 tries on the 12 opener and pretty much never on anything else. I'm not really a Run Cancel kinda player, I main SR Takeda.With the new hotfix/ update it shouldn't be that hard honestly. Keep trying, you'll get it eventually.