Guds Skyfall
Noob
I've only spent an hour or two labbing it out with Johnny in practice mode, and it seems my gameplan with him revolves almost exclusively around his default moves. Some quick thoughts about them, though ...
Pissed off seems kind of useful as a combo ender as it adds nice damage, but at the same time, you lose the restand from nutpunch. The modified projectiles seem way inferior to the standard one, but if you can add them on top of it (did not test this yet) I suppose they could prove situationally ... usable. Not sure about the modified anti-air, but it's nice that it can be enhanced to make it safe. Not sure if there's any point to do it outside of combos, though, in which case ex forceball makes you not only safe but even plus, but I could see some potential uses. Throw shades unfortunately seems like a strict joke or taunt-type of move which is rather unsurprising given that Cage has turned into something akin to Mortal Kombat's Dan. And say cheese ... it honestly seems like a downgrade from nutpunch, even though it has longer reach, and costs two slots.
The two stunt double moves are interesting and I would like to find a way to utilize them efficiently, but they both seem to be held back from being viable in different ways. Clothesline is extremely slow on startup, and to follow up after it you need to be really close to the opponent. So close that they will hit you out of the animation, resulting in an unfavorable trade at best. Stunt double has slightly less recovery but can easily be avoided with advancing strings or perhaps even walking forward. I'm thinking your best bet for clothesline is after a knockdown or perhaps at the end of a combo when you have huge plus frames, but at most Johnny gets like 30 + frames whereas the startup on this one is around 60 (can't remember exactly). Stunt double's ex version looks interesting, though, due to its stun property.
What are your thoughts?
Pissed off seems kind of useful as a combo ender as it adds nice damage, but at the same time, you lose the restand from nutpunch. The modified projectiles seem way inferior to the standard one, but if you can add them on top of it (did not test this yet) I suppose they could prove situationally ... usable. Not sure about the modified anti-air, but it's nice that it can be enhanced to make it safe. Not sure if there's any point to do it outside of combos, though, in which case ex forceball makes you not only safe but even plus, but I could see some potential uses. Throw shades unfortunately seems like a strict joke or taunt-type of move which is rather unsurprising given that Cage has turned into something akin to Mortal Kombat's Dan. And say cheese ... it honestly seems like a downgrade from nutpunch, even though it has longer reach, and costs two slots.
The two stunt double moves are interesting and I would like to find a way to utilize them efficiently, but they both seem to be held back from being viable in different ways. Clothesline is extremely slow on startup, and to follow up after it you need to be really close to the opponent. So close that they will hit you out of the animation, resulting in an unfavorable trade at best. Stunt double has slightly less recovery but can easily be avoided with advancing strings or perhaps even walking forward. I'm thinking your best bet for clothesline is after a knockdown or perhaps at the end of a combo when you have huge plus frames, but at most Johnny gets like 30 + frames whereas the startup on this one is around 60 (can't remember exactly). Stunt double's ex version looks interesting, though, due to its stun property.
What are your thoughts?
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