My robo is totally bad right now. Was grinding Kano until I hit a wall of superior players where it feels like he isn't improving lmfao. I'm about to switch back to Murphy, and trying to focus on properly utilizing all available KB'sUnfortunately I almost never use the Cobra Cannon, so not sure about setups with it. The rockets don't get you a kb, but they do drastically enhance your f21 string, since the amp rockets leave you +8 on block. The sequence of f21~bf2.amp-dash-f212 triggers the f212 kb like 9 times out of 10 since people try to mash after they block the rocket.
Surprisingly, I might stop using Low Auto-9 except in a few specific matchups where I need to shoot under projectiles. I've been having a ton of success using a loadout of Rockets, Flamethrower, and OCP Charge and playing a mostly rush-down RoboCop. Against a lot of characters, tossing out an Amp Mine and then using OCP charge is almost a guaranteed way to get in, it deals great chip, it's usually plus but at worst it's totally safe, and it opens up some really swaggy conversions.
All day I've been beating people who usually spank my Low Auto-9 variations really hard, including the Sindel I fought a few days ago and some crazy high-level Erron Black players. I highly recommend giving this variation a shot (no pun intended...).
I never used the rocket like that...good to know. I do think air charge is the wave for Robo. Even if you don't play rush down, the threat makes his zoning multidimensional.
Any setups or conversions off the top of your head using the amp mine?